"Even if you don’t compare it to
the 360 version, the game either comes off of an unbalanced first person
shooter or a neutered action-strategy sim."
The
Xbox 360 launch had a considerable share of current-gen ports that were
priced higher, but didn’t really show that much in the way of
improvements. King Kong was the same on the 360 as the regular Xbox, with better texturing. Gun was the same except for a higher
framerate. It didn’t exactly create confidence in the power of the
360.
Ghost
Recon Advanced Warfighter for the original Xbox shares the same title as the
360 game. You might be tempted to think that they are the same game.
They’re
not.
The
two may share the same basic plotline and similarly game mechanics, but
they’ve been designed by two entirely different teams. You still play
the role of American soldiers sent down into Mexico, where the Canadian prime minister has been assassinated, and both the
Mexican and American presidents are running for their lives. There’s
been a insurgency of rebels, you see, and you need to quell it by
killing every last one of them. The Advanced Warfighter part of the
title refers to the fancy visor that your character wears, which keeps
track of your allies, your foes and your next objective by highlighting
them with various colors. Considering how open the world first feels, it
makes navigation quite easy. The entire game is viewed from a
first-person perspective, and you can see your gun on screen, making it
almost feel like Rainbow Six 3.
The
streets of Mexico are almost completely barren, and the whole game has a washed out, dusty
look. It’s hardly an attractive game, but it does capture the feel of
the desert pretty well. Ubi Soft didn’t even attemptthe gorgeous graphics effects seen the in 360 version, though you
could hardly blame them. Still, the animation is decent, and the sun
glare works fine for the system.
Although
GRAW is meant to be a combination of action and strategy, the Xbox
version doesn’t pull off either particularly well. You only have a
single partner at any given time, and the game has a tendency to back
you into corners and toss waves and waves of bad guys
right
at you. Since your tactical options are severely limited, the only
thing path left is to play it as a shooter. Since a few stray shots will
take you down, running through with guns blazing is a bad idea. The
only way to survive is by taking cover, peeking out, and firing. Except
this is executed rather poorly -- you just position yourself by a wall,
hold the left trigger and move the analog pad to peek out, fire and then
duck back in. Considering how other games implemented a similar feature
-- like Perfect Dark Zero or the 360 GRAW, where you just take cover with
a single button, which allows you to jump out and jump back in with
almost graceful ease -- you wonder why they couldn’t have come up with
a system that’s more intuitive.
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There
are other problems that seem to stem from the developer’s laziness.
Your standard rifle only supports one level of zoom, leaving you to rely
on your sniper rifle. In most games, you can hold your breath to steady
your aim when sniping, but not here. The visor no longer tells you the
health of your enemies, just their basic position. There are mid-level
checkpoints, but the only way to actually save the game mid-mission is
by hunting down weapon kiosks, which are sometimes placed in
out-of-the-way areas. You can’t pick up ammo from dead bad guys
either, once again forcing you to hunt down those kiosks.
Most of these
issues seem to stem from the developer’s laziness, but there other
technical issues too.
The frame rate tends to chug in scenes with
heavier action, and given the small margin of error in many situations,
this can cause plenty of problems. There’s also a mini picture which
shows the POV of your companion, but it’s so choppy that you wonder
why it was even implemented. Although there is an easy difficulty level,
where your commando slowly regains health over time, it still ends up
being a remarkably tough game. Taken together, all of these diminish the
experience quite a bit.
The
multiplayer is pretty standard, allowing for deathmatch or cooperative
quick skirmishes. Compared to the large number of game modes in the 360
version, this is pretty underwhelming. On the positive side, you can
play the entire single player campaign in co-op with two players. Oddly
enough, the on-screen guns disappear in these modes.
Everything
about the Xbox GRAW seems compromised. Even if you don’t compare it to
the 360 version, the game either comes off of an unbalanced first person
shooter or a neutered action-strategy sim. Either way, it’s not going
to win any fans, unless you’re utterly desperate for more military
action and don’t have a 360.