"Gladiator
was on its way to becoming the sleeper hit of 2003… then the gameplay
threw it into the bargain bin."
After
seeing the blockbuster movie Gladiator for the first time, I jumped to
the conclusion that there would be dozens of Gladiator-like games
sitting on store shelves. Unfortunately nothing was really available at
the time, the closest thing available was the Xbox disaster Circus
Maximus, a chariot-racing game. Now, more than three years after the
movie, comes the first title bearing the name Gladiator (although, it's
not based on the movie).
The
first level of Gladiator: Sword of Vengeance is one of the finest I’ve
seen in quite a while, setting a quick and up-tempo pace. You play
Invictus Thrax, a Thracian slave who went on to become the greatest
Gladiator of the era, and is currently fighting in a tournament. Though
his life is fine for the moment, the future of the Roman Empire is in
jeopardy because it's a time of famine, plague, and badly fought wars
brought to the people of Rome by their new emperor, Arruntius. As Thrax
works his way into the Colosseum, he realizes he has been set up by the
Emperor to take a fall (i.e. be slaughtered). In a blinking moment the
screen goes white, and he is found in the blissful heaven, Elysium.
Without
giving away too much of the story, Thrax is thereafter forced to set out
and kill Arruntius, using the power of the Gods. Ultimately, the story
is much like the film, with the same art direction and idea of deceit.
What’s different though is the amount of mythology used to add depth.
Instead of fighting through rows of humans, Gladiator showcases a number
of mythic enemies of all sizes and power.
The
initial power you are given by the Gods is the power of Hercules. Much
like the name implies, this power gives Thrax incredible strength. In
order to gain this ability, he must first kill a certain amount of
enemies. When this is done, a meter located on the bottom of the screen
will fill up granting you the ability to use this power whenever you
like.
Other
powers given to you in time are the Power of Pluto, in which the Wraith
Knights aid you in killing your enemies; and the Power of Jupiter, which
casts spirits to fight alongside of you in battle. Though both of these
powers prove useful to winning key battles, they most certainly aren’t
required.
With
the powers and magic understood, it’s time to check out the weapons of
Gladiator. The initial weapon you start with is a pair of double-bladed
gauntlets but Thrax quickly acquires a major arsenal of bladed death,
including two-handed axes (slow but powerful), although you'll probably
spend the majority of time with the basic sword (good speed and stopping
power). Each offers varying power and reach. It comes down
to the old adage: "The right tool for the right job."
The
graphics of Gladiator showcase some great lighting and shadow effects
but little else. The detail on the settings and characters is at best
mediocre, with the word “standard” written all over the place. The
Colosseum is the one place where the graphics look decent. The huge size
of the Colosseum is truly felt, while other areas feel dry and
uninspired. Invictus Thrax himself has little detail in him, barely
setting him apart from other human characters in the game.
Gladiator
was on its way to becoming the sleeper hit of 2003… then the gameplay
threw it into the bargain bin. Fortunately, I can sum up the listless
gameplay with one word: superficial, with a capital "S". sure
the gameplay is fun for the first thirty minutes, but the lack of depth
in a promising system causes everything else to crumble. The most
disappointing of features has to be the combo system. The game stresses
multiple combos and distinct moves, so how come they all look exactly
the same? During a battle you’ll be smashing the two primary action
buttons (A and X) constantly, knowing that a strategic order of actions
will make no more of a difference than randomly hitting buttons. The
battles become extremely easy and, most important, boring. Not even the
mythic powers or gory action makes the gameplay any less repetitive.
Thank
God for great music, or else I would had a much more difficult time
getting through the long cut scenes or prolonged stages of running
around. Gladiator offers a superb soundtrack, sporting the same quality
from the film (that’s a first). Voice acting was decent throughout,
although in some instances it did seem a bit over the top. As for action
sequences, the sounds of metal clashing is accurate and clean, but like
the gameplay, quickly dismissed. The soundtrack offers great quality and
deserves recognition; nothing else in the sound department deserves
mention.
If
we were still living in 106 A.D, Gladiator: Sword of Vengeance would get
the thumb-down and be swiftly executed (and thereby avoid any problems
with space-time continuum). But since we live in a much more civilized
age, it’s best to rent this game. If you need to quench your thirst
for some mythological beat-em-up action, then Gladiator is your only
choice.