It
seems that everyone was chomping at the bit to see Rare’s first game
since being acquired by Microsoft.Grabbed by the Ghoulies (GbtG) made its debut at E3 in May and
put off many in attendance for its pure kid friendliness.Never one to leap to conclusions, I left my decisions until I
actually got a chance to get my hands on it.And now that I’ve had a chance to play it…
GbtB
has all the ingredients of a Rare game: cute characters, some humor,
Charlie Brown dialogue, a “save the princess from the clutches of an
evil overseer” plot, and lots of color.It seems to do everything right, except for the control, which is
– and there’s no way to soft-pedal this – crap.
In
an effort to square with the kiddie image, Rare has “simplified” the
control.The left stick
handles your movement while the right stick controls the direction of
your attack, in the classic Robotron / Smash TV fashion.But it doesn’t work well enough, particularly when fighting
large groups of ghoulies.Most
of the combat is hand-to-hand, and each punch, kick, or swing of the
frying pan is executed by pressing a direction with the right stick.And doing so repeatedly.So
instead of button mashing you have stick slapping, which results in many
deaths as you simply can’t respond as fast enough as if you were
pressing a button.(It
never feels right, even after you’ve somewhat mastered it.)In fact, the only button that’s put to any real use is the
“A” button, used to pick-up various objects to crush ghoulie skulls.
In
what is probably GbtG’s best feature, you can pick up (and break) a
wide variety of item to use as weapons.Chairs, pictures, bottles, pool cues, and vases (among many other
items) can be acquired throughout each environment.Each has limited usefulness as they fall apart pretty quick –
in short: no inventory management.At times you are supplied with a specific weapon such as the
water gun loaded with holy water that makes quick work of zombies.But the same control problems are present.(And considering the camera is often blocked in tight areas you
might not even be hitting anything.)
Another
problem is the pacing.Some
battles are frantic, even satisfying, but what drags it down is the
level intros.Every time
you enter a new area or part of the house you’re “treated” to a
slow entry animation from Cooper’s point of view.Then there’s the slick, but still slow, comic book cutscenes
that progress the story.
And
don’t even get me started on the Super Scary Shocks and the varying
health bar.Every area you
enter, your health meter slot-machines thanks to the ever-powerful head
of Ghoulhaven Hall.Instead
of having a consistent health meter, you enter a room (which more often
than not features sealed exits) and although you may have full health at
the outset, the meter sets itself to a predetermined amount.So instead of heading into a room full of undead pirates with 40
hit points you’re suddenly saddled with half that number of hit
points, which makes the encounter way harder than it actually needs to
be.Slap the second rate
control on top of that and you’ve got a recipe for frustration even
for experienced gamers, never mind kids, especially with the strict
rules for most areas. (Break them and the Grim Reaper appears.)The Shocks is a poor way to implement puzzles during the course
of the game.Your character
gets startled by something, and while the control shakes and Cooper
quivers in his boots, you have to tap the buttons indicated onscreen
before your health runs to zero.
There
is a power-up that snaps right through these Shocks.Other power-ups include the ability to stop time and one-hit
kills (among others).But
you have to pay attention to the items you pick-up though as there are
“power-downs” that can put Cooper into slow-motion or some other
effect.The problem here is
that sometimes the action is chaotic enough to completely obscure what
you’re picking up.
But
there are aspects of GbtG that are good, even great.
Rare
has always been known for producing good-looking titles and GbtG is no
exception.Throughout the
game, the splashy color and design just screams, “Rare!”As does the sound design, complete with familiar sound effects
and mumbling speech.The
mumbling speech saves on localization issues – making GbtG easier to
tailor to a variety of languages – but it started to grate on my
nerves.Mumbling
“speech” was fine on the N64, but on the Xbox, with all its features
and whiz-bang technology, is capable of a lot more.
There
are no multiplayer options – a mind boggling decision considering the
age group GbtG is aimed at.Who
wouldn’t want to compete with friends?See who can squash the most skeletons?
Grabbed
by the Ghoulies had the potential to be so much more, but the control
problems, the pacing, inconsistent health bar, and lack of any
multiplayer options, make it merely a novelty as Rare’s first Xbox
title.Too hard for younger
gamers and too frustrating and “kiddie” for experienced gamers.Let’s hope Kameo turns out better.