"Taking
control of a big transforming robot sounds cool – even cooler when
said robot is equipped with an assortment of high- explosive projectiles
and energy weapons."
Taking
control of a big transforming robot sounds cool – even cooler when
said robot is equipped with an assortment of high-explosive projectiles
and energy weapons.This is
why it’s so sad to see Gun Metal (GM) fall short even though it's
still fun in short controlled bursts.
The
premise and backstory are as straightforward as they come: blow up the
bad guys in the far-flung future.There’s
no political intrigue, no plot twists and a near-total lack of
cutscnenes.GM is all about
the action, whether you’re running escort, defending a base, or
obliterating the opposition.In
true form, you have token back-up but it’s all for naught – you are
a one-robot army.Like
almost every game Rage has developed (that I can think of), there’s a
distinct emphasis on bright lights, big explosions and neat-o lighting
effects, and mostly fun gameplay.
Controlling
your big ‘bot is also straightforward, in either robot or jet mode.But there’s a problem switching between the two.Hitting the Y-button results in a second or two of no visible
response.Then it leaps
into the air and hits the afterburners.It’s as if the ‘bot is mustering up the courage to soar with
the eagles.Or like a
weightlifter attempting a truly gargantuan clean-and-jerk.Hesitation, then “UUMPHH!” all the blood vessels in his neck
pop.There’s a good
selection of weapons to be accessed in both ‘bot and jet form, and
most of them have their own pros and cons.My favorite, a torpedo that hugs the ground, means you can sit
behind a hill for cover and destroy enemy tanks on the other side.
What
nearly kills GM are the horrendous drops in framerate.Imagine playing all the way through Halo under the same framerate
found in the climatic escape in the Warthog.(For those of you that don’t know, everything slowed right down
– not stuttering like PC gamers get used to as their rigs age, just
slow.)That speed is cut
nearly in half with GM.Face
off against more than a half-dozen on-screen enemies and suddenly it
feels like you’re fighting through the effects of a black hole covered
in molasses after consuming half a mickey of rum.There’s an optimistic part of me that thinks this would make it
easier to dodge incoming fire.No,
it doesn’t.You simply
get to watch your ‘bot die slower as the enemy has this nasty tendency
to pinpoint you with deadly accuracy.All this while your button presses don’t seem to register.
It’s
in these situations – your shield gone, taking heavy damage, and
fighting the effects of the molasses – that a quick exit is entirely
necessary.Unfortunately,
shifting to jet mode leaves you open to quite a few shots and because
you’re in molasses and it takes a couple of seconds for the ‘bot to
jump into the air, you’ll die before you can make it to a recharge
station to restore your health and shield.
Difficulty
is uneven.I often breezed
through four or five missions on the first try then got totally stuck on
the sixth for a few days.Some
of this was owed to the molasses effect, but more often it was the
result of overwhelming numbers.Other
times it was the result of the targeting system, which can be switched
from auto to manual at the press of a button.Auto targeting doesn’t target well enough – enemies flying in
over you don’t even get a second glance while they pound you with
missiles – and manual targeting is rendered even tougher to handle
during the periods of molasses.Being
able to switch between them so easily does take away some of the
frustration but each seem to go only half way. (I suppose, combined,
they go all the way.)
Graphically,
GM is pretty nice to look at – believe me, you have time to notice the
smalls things like smoke trails, human infantry being squashed, small
explosions, dirt being kicked up from “small arms” fire, etc.Most of this graphical splendor happens while in robot mode.When whooshing around as the jet the world just zooms by, almost
too fast, but the sense of speed is achieved. (More so when you’ve
just blasted out of molasses.)GM
looks great most of the time, but the speed trade-off just isn’t worth
it. (I think Rage set out to choke the Xbox: "Let's see if it can
handle this and this and THIS!")
This
might be a nit more than anything but I found it kind of off-putting
that there were no cutscenes.The
opening movie is nice to watch but whatever happened to in-between
mission flicks?Even the
briefings are pretty lifeless, with some angry disembodied voice
shouting orders. (The voice booms throughout each mission, mostly
shouting, “Use your missiles!”)The music is actually decent though.
Gun
Metal could have been so much more with a bit more time.The arcade action is a nice diversion (and fun) for half hour
stretches but any long-term involvement is not likely – it’s just
not deep enough.And the
speed issues… rent it and see for yourself.