Some
games everyone wants to review. Not content with just waiting for
a review copy, some of the AE writing staff actually waited in line for
Halo 2! Because most of us have played it you get a compilation
review. Read on...
Score:
9.3 / 10
Halo 2’s much-anticipated launch tallied 2.4 million copies sold and $125 million in revenue in just the first 24 hours of its release. What’s even more astounding is it even outdid in sales the newest Grand Theft Auto game on the PS2, and the PS2’s installed owner base is at least double that of the Xbox. Totally mind-boggling numbers to be sure, but totally deserving, because Halo 2 is a magnificent gaming development achievement. Halo 2 is simply one of the best video game experiences to be had today or maybe even ever.
Halo 2 is one of the rare sequels that outdo a truly classic original. With a stellar single-player experience and the inclusion of online Xbox Live play, Xbox owners are the envy of every Nintendo and PS2 fanboy out there. You name it, Halo 2 does it at an A+ level: wonderfully improved visuals, a solidly engaging and well-scripted storyline (with an unexpected sense of humor intermixed with the strong religious overtones), good voice-acting, splendidly ear-pleasing orchestral music, and the coup de grace, exciting online play.
You can drive more vehicles than you could in the first Halo (jacking a vehicle so much fun, it should be outlawed!), and you can now dual-wield weaponry (many that have been upgraded from the first game). There’s nary a place to complain. No game is ever perfect, but Halo 2 is as close as a game gets to being perfect. It’s simple: if you own an Xbox, you must buy Halo 2. If you don’t own an Xbox, Halo 2’s going to make you want to go out and purchase one today.
-
Lee Cieniawa
Score:
10 / 10
I
feel that the multiplayer factor of Halo 2 is so unique, original, and
in-depth that it deserves its own section. There is so much within the
multiplayer component that you might think there are two versions of the
game. While the single-player is a disappointment to some, the
multiplayer is what will keep the Xbox running for the next few years.
Once
you find that certain Gamertag that fits you best, Bungie.net allows you
to link that Gamertag to their website, allowing players to view stats,
game logs, as well as view other people’s daily stats. Stats are taken
into account in all Xbox Live modes with the exclusion of ‘Training
Ground” – that’s pretty self-explanatory. New to Xbox Live is an
all-new “Clan” feature. Inside Halo 2 players can create a clan name
and invite all those they feel worthy to join. Within the clan feature
the creator can promote/demote other members as well as set up other
clan matches against different clans.
In
order to ensure that every game is fair and relatively evenly matched,
Halo 2 has implemented an automatic search feature that seeks out other
players with around the same ranking, that way you won’t plow through
the enemy or get rocked.
The
maps that Halo 2 offers play differently from its predecessor and force
each player to take on new strategies. No longer is the pistol your holy
savior, now that most weapons feel similar, although there are valuable
combinations. You’ll soon realize, if not already, that “bigger”
usually does not mean “better”. A fully charged plasma pistol and
SMG combo can put an enemy down an enemy faster than a naked Rosie
O’Donnell. (Sorry for the poor and disgusting imagery).
Here
comes the somewhat disappointment of Halo 2 multiplayer: the modes. In
many team-based matches you’ll see that “Team Slayer” is a rarity
and almost unseen in most cases. However, other modes such as Assault
and Team Oddball can turn gamers off of the multiplayer very quickly.
These modes are idiotic in nature and experienced teams can find certain
little “strategies” to ensure a victory (throwing the oddball off a
cliff only to pick it up at the spawn a moment later).
Not
to worry, Bungie has promised another update in which some of the modes
will be altered, hopefully the ones mentioned above, and “Team
Slayer” will be given a bigger spotlight.
-
Eric
Lahiji
Score:
8.7 / 10
Halo
2 is hyped as a "Save the Earth" game which makes for the
biggest disappointment of this highly anticipated sequel. For all
the earth saving the Master Chief does, he spends precious little time
there. Two other letdowns is the amount of backtracking --
fighting through to point B then fighting back to point A -- and dual
firing. I admit that it's pretty cool to go in guns blazing away
but I found myself using the feature less and less as I progressed
through the game. Dual needlers produce a cool effect but it's
still no match for a well-thrown plasma grenade. This means, Halo
2 isn't much more than what the original was, although jacking vehicles
is pretty cool.
I
was much more taken with Halo 2's storyline -- a triumph since the story
is usually non-existent for games in this genre. Viewing the
conflict from the other side is especially cool and it has some nice
twists. The graphics received a nice
update, too.
With
the ultra-spiffy collector's edition, a second disc is included which
features a ton of additional information that shows what went on behind
the scenes at Bungie during Halo 2's development and explains why there
was a delay releasing the game. There are quite a few spoilers
though so I recommend that you take a look only when you've ploughed
through the campaign.
Halo
2 is a good game, solidly executed and better than the original in some
regards (especially the story) but it's still not as mind-blowing as I
thought it was going to be.
-
Omni
Score:
8.9 / 10
Halo 2 is the sequel to the first game I reviewed for
the Empire. Back then, I gave Halo a "9", which was on the low side of the average review score for Halo
at the time. Looking back, I'm pretty happy with the score. Still, I have a problem. Halo 2 clearly
improves on every aspect of Halo. The graphics are better. The story is better. The multi-player has
been expanded to include online play. Still, Halo 2 hasn't had the same kind of impact on me that the
original had.
For one thing, this time around the slow framerate bothers me. At times (and I'm thinking on the Earth
level where you can drive the tank), the game seems incredibly slow. I appreciate that by locking it in
at thirty frames a second Bungie eliminated most of the annoying slowdown that we would have likely seen,
but after playing Far Cry, Doom 3, Painkiller, and
Unreal Tourney 2004 to death lately, Halo 2 just feels too slow.
It is nice to have online play, but I'm a little annoyed with the online options and the speed of
connection. Bungie is apparently working on the speed of the matchmaking sessions, but seems to think there,
is nothing wrong with the lack of options in the ranked matches.
Still, these complaints aside, Halo 2 is a fantastic game. It won't be my
"Game of the Year" choice (I'm leaning toward Half-life 2 there), but if it had been
released most other years, it would have definitely got my GOTY vote.