"Goldeneye
and Perfect Dark aside, first person shooters haven’t exactly been
received with open arms by console players over the years."
Goldeneye
and Perfect Dark aside, first person shooters haven’t exactly been
received with open arms by console players over the years. The first
reason is clearly control. Hardcore FPS fans point out (quite correctly)
that there is no substitute for the classic mouse and keyboard control
scheme that PC first person shooters utilize. Additionally, consoles
have traditionally been behind the power curve when compared to PC’s
of the same generation. Hence, console ports of FPS classics like Quake
2 and Unreal Tournament were seen as clearly inferior to the original PC
games. Given that history, it is surprising that the most heavily hyped
and most sought after launch title of Microsoft’s new Xbox is indeed a
first person shooter. Halo, luckily, is more than able to overcome the
limitations that plagued earlier releases and provide an experience
unequaled to this point by a console first person shooter.
On
the graphics front, Halo is simply stunning. Though the levels are huge
and, as such, fairly sparsely detailed, the details that are there are
truly amazing. The textures are high-resolution and feature heavy use of
bump mapping, giving every object, building, or vehicle a solid, “real
life” look that is completely unmatched to this point on consoles.
Watching two friends play co-op on the night of the Xbox launch, I
noticed them constantly focusing on the ground to look at how real the
grass seemed and zooming in with the sniper rifle on things like tree
bark and tire treads. Amazingly, the textures displayed no blurring,
regardless of how close the camera got to them. The characters and
creatures are equally well done. I had nearly as much fun watching the
computer-controlled members of my assault team exchange fire with the
aliens as I did killing them myself.
To
complement the graphics, Halo also brings some new , or at least
tweaked, gameplay mechanics to console FPS’s. The most notable is the
use of vehicles as integral parts of many of the missions. Playing
through the game, players get the chance to control both human and alien
vehicles. Though all of the vehicles, especially the Warthog, are given
odd control mechanics, playing with the vehicles adds quite a bit of
enjoyment to the otherwise standard FPS game mechanics. And make no
mistake, as good as Halo is, it is simply a first person shooter. Though
some of the levels are huge outdoor environments, much of the game is
played in the same tight corridors that have been common in these types
of games since Castle Wolfenstein.
Scripted
sequences, like those in Half-life, add to the games cinematic feel. The
plot is B-movie science fiction with elements lifted from various
sources, but it is still involving and enjoyable. The fact that the
beautiful cinematics actually use the game engine really puts the
players in the middle of the action.
As
good as most of these elements are, Halo could easily have been ruined
by faulty control. That is not the case however. The control scheme is
mapped efficiently onto the Xbox’s controller, and mere minutes into
the game, most of the functions had become second nature to me. Any
player familiar with the way Timesplitters and Red Faction control on
the PS2’s controller should have no trouble adapting to Halo’s
controls.
Halo
is an amazing launch title, one of the best launch titles I have ever
played, but it is not perfect. Though the game is fairly well locked in
at a constant framerate (reported by the developers as 30 frames per
second), framerate problems occur throughout the game whenever a
significant amount of action is happening simultaneously, especially
when multiple explosions occur at once. For most of the game, this has
no effect on gameplay at all; however, during the game’s exciting
final sequence, the slowdown can become so bad as to affect the
player’s performance. Since this moment is both hectic and timed, the
slowdown can become annoying, especially when playing at the highest
difficulty level, when surviving the level at all is difficult enough.
This
gripe aside, Halo is the first console FPS to truly give PC titles a run
for their money. Both the graphics and the control are the best yet seen
in a console FPS. On top of the remarkable single-player game, a co-op
mode allows two players to play through the entire campaign mode
together. Combined with a deep and addictive multi-player mode, the
co-op mode gives Halo solid replay value. I can’t imagine too many
people trading the game in, at least until Bungie comes through with a
special edition that allows Halo to “officially” be played online.