Be
notified of site updates. Sign-up for the Newsletter sent out
twice weekly.
Enter
E-Mail Address Below:
Halo
Score: 9.0 / 10
Goldeneye and Perfect Dark aside, first
person shooters haven’t exactly been received with open arms by console
players over the years. The first reason is clearly control. Hardcore
FPS fans point out (quite correctly) that there is no substitute for the
classic mouse and keyboard control scheme that PC first person shooters
utilize. Additionally, consoles have traditionally been behind the power
curve when compared to PC’s of the same generation. Hence, console ports
of FPS classics like Quake 2 and Unreal Tournament were seen as clearly
inferior to the original PC games. Given that history, it is surprising
that the most heavily hyped and most sought after launch title of
Microsoft’s new Xbox is indeed a first person shooter. Halo, luckily, is
more than able to overcome the limitations that plagued
earlier releases and provide an experience
unequalled to this point by a console first person shooter.
On the graphics front, Halo is simply stunning. Though the levels are
huge and, as such, fairly sparsely detailed, the details that are there
are truly amazing. The textures are high-resolution and feature heavy
use of bump mapping, giving every object, building, or
Advertisement
vehicle a solid, “real life” look that is completely unmatched to this
point on consoles. Watching two friends play co-op on the night of the
Xbox launch, I noticed them constantly focusing on the ground to look at
how real the grass seemed and zooming in with the sniper rifle on things
like tree bark and tire treads. Amazingly, the textures displayed no
blurring, regardless of how close the camera got to them. The characters
and creatures are equally well done. I had nearly as much fun watching
the computer-controlled members of my assault team exchange fire with
the aliens as I did killing them myself.
To complement the graphics, Halo also brings some new , or at least
tweaked, gameplay mechanics to console FPS’s. The most notable is the
use of vehicles as integral parts of many of the missions. Playing
through the game, players get the chance to control both human and alien
vehicles. Though all of the vehicles, especially the Warthog, are given
odd control mechanics, playing with the vehicles adds quite a bit of
enjoyment to the otherwise standard FPS game mechanics. And make no
mistake, as good as Halo is, it is simply a first person shooter. Though
some of the levels are huge outdoor environments, much of the game is
played in the same tight corridors that have been common in these types
of games since Castle Wolfenstein.
Scripted sequences, like those in Half-life, add to the games cinematic
feel. The plot is B-movie science fiction with elements lifted from
various sources, but it is still involving and enjoyable. The fact that
the beautiful cinematics actually use the game engine really puts the
players in the middle of the action.
As good as most of these elements are, Halo could easily have been
ruined by faulty control. That is not the case however. The control
scheme is mapped efficiently onto the Xbox’s controller, and mere
minutes into the game, most of the functions had become second nature to
me. Any player familiar with the way Timesplitters and Red Faction
control on the PS2’s controller should have no trouble adapting to
Halo’s controls.
Halo is an amazing launch title, one of the best launch titles I have
ever played, but it is not perfect. Though the game is fairly well
locked in at a constant framerate (reported by the developers as 30
frames per second), framerate problems occur throughout the game
whenever a significant amount of action is happening simultaneously,
especially when multiple explosions occur at once. For most of the game,
this has no effect on gameplay at all; however, during the game’s
exciting final sequence, the slowdown can become so bad as to affect the
player’s performance. Since this moment is both hectic and timed, the
slowdown can become annoying, especially when playing at the highest
difficulty level, when surviving the level at all is difficult enough.
This gripe aside, Halo is the first console FPS to truly give PC titles
a run for their money. Both the graphics and the control are the best
yet seen in a console FPS. On top of the remarkable single-player game,
a co-op mode allows two players to play through the entire campaign mode
together. Combined with a deep and addictive multi-player mode, the
co-op mode gives Halo solid replay value. I can’t imagine too many
people trading the game in, at least until Bungie comes through with a
special edition that allows Halo to “officially” be played online.