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Almost
every puzzle or obstacle that needs to be overcome requires all three
characters to interact (there are many parts of the game that become
just Harry-oriented). Rusty old gates need Harry, Ron and Hermione to
each use their combined magical powers to pull down the gate. Huge
boulders must be lifted by all three. Fire must be doused by all three.
The need of having all three characters cooperating to complete the game
really elevates Harry Potter and the Goblet of Fire beyond the mundane,
even though without three human-controlled players in the game, the A.I-controlled
characters frustratingly don’t always interact smartly in each
situation, putting themselves and you in harm’s way.
Using
your magic with a casting system, you’ll literally feel (with a
rumbling controller) your magic spells at work. The only way to get to
the next stage and vanquish all enemies is by using a character’s
magic wand and all the power it possesses. Using magic provides a nice
visual touch, because Harry Potter and the Goblet of Fire implements
exceptional neon-enhanced particle effects for the magic that pumps from
each wizard’s
wand.
The jelly beans that serve as your health power-ups also receive a
healthy dose of bright coloring. Each of the levels incorporates better
graphics than might be expected, including the new “realistic”
character models. You won’t be overly impressed with the game’s
visuals as a whole, but they certainly are more than satisfactory,
particularly for a game focused towards young gamers.
But
that kid-friendly focus may have gone a bit too far, because Harry
Potter and the Goblet of Fire is devoid of a taxing challenge level.
This game may be too easy for all but the youngest of gamers. On top of
that, Harry Potter and the Goblet of Fire is a too-quick gaming
adventure that can be completed within seven hours or so.
While
not many who aren’t a fan of all things Harry Potter will find a
reason to play Harry Potter and the Goblet of Fire,
wizard-wannabes under the age of 15 will be infatuated. A sharp, visual
style and a great co-op mode that overcomes the average action gameplay
provide a wonderfully wizardly good time despite a too-short and
too-easy escapade.
-
Lee Cieniawa
lcieniawa@armchairempire.com
(January
13, 2006)
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