"...the
third installment of the series, doesn’t do much in terms of
“innovation”..."
Don’t
try to slide this barcode through your local supermarket counter – it
will only make him angrier. That’s right kiddies, the shiny bald head
and balers are back for some more bloody assassinations.
The
first two Hitman games were among the few innovative titles in the
action/adventure genre. Hitman: Contracts, the third installment of the
series, doesn’t do much in terms of “innovation”, but makes sure
to fine tune every aspect that made the first two Hitman titles instant
classics.
The
story of Hitman: Contracts is hazy as the game starts off, but after
each mission bits and pieces of the story are fed to you through
cinematics. You realize early on that the missions you are playing are
flashbacks from Agent 47’s memory. From strip clubs to cargo planes
– you’ll be transported to a number of distinct locations.
There’s
an old saying: “If it aint broke, don’t fix it,” and the
developers seem to have embraced this. The gameplay of Hitman: Contracts
is no different that the last two versions – aside from a few minute
details, there doesn’t seem to be anything different.This is rather disappointing after all of the hype surrounding
the new game. Movement, shooting, and performing actions are all done
through the same interface, and even more sadly, same animations. What
is new is the 1st person camera angle. The last Hitman
attempted this and made the gameplay rather blotchy, but Contracts fixes
the camera angle and makes it fun. While the 3rd person angle
is best used for hiding in shadows and watching your victims, the 1st
person camera works best for bolting through a door and shooting
everything.
Regardless
the lack of gameplay innovation, Hitman: Contracts creates one of the
best artificial environments in any videogame. Veterans of the series
know that each mission is filled with civilians, buildings, and other
objects that are for the most part intractable. Hitman: Contracts keeps
all of that intact while taking it a step further. Every mission can be
accomplished a variety of ways. Similar to the Splinter Cell franchise,
the player can choose when to use firearms and when to keep it basic and
play hide-and-seek. The lighting and shading effects have been vastly
improved over the last two Hitman games, while the overall graphics of
the game are relatively the same as Hitman 2 (and a bucket of gore
more).
On
the subject of graphics, it seems the IO interactive team followed the
same “If it aint broke, don’t fix it” maxim. If both Hitman 2 and
Hitman: Contracts were running side-by-side, it would be almost
impossible to tell the two apart. I was very disappointed in this as
well and hope that if the series plans to survive, Eidos needs to make
sure the path of Hitman isn’t the same as the one Lara Croft took.
One
area of the game that received major attention was sound. Composed by
the award-winning Jesper Kyd (Freedom Fighters, Brute Force, and Hitman
2), Hitman: Contracts music will keep you on your heels at all times.
Through dark corners you will hear the soft echo of Kyd’s musical
score that is one of the best I’ve ever heard. The general sound of
Contracts is well done, but nothing entirely special. The in-game
conversations with the characters do spark some character out of the
generally quiet Agent 47.
When
you get finished with Hitman: Contracts there is no doubt in my mind
that you will be satisfied, although more serious fans of the series
will feel betrayed. Very little was done to make the core game better,
making Hitman: Contracts no more than a highly priced expansion pack.
The missions are a lot of fun to complete, especially with some of his
bigger toys, and the stealth aspects of the game give those who aren’t
a big fan of shooting a different way to complete the mission.
If
you do decide to pick up Hitman: Contracts, make sure to do so as a
rental, because once you get through the game once, chances are you
won’t want to go through it a second time.