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Platform: Xbox

Genre: Action

Publisher: Interplay / Vivendi

Developer: High Voltage Software

ESRB: M (Mature)

Released: November 3, 2003

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Hunter: The Reckoning Redeemer

Score: 8.6 / 10

 

Pros:

- Great multiplayer action

- Non-stop monster slaying

- Beauty presentation

- Interesting story

- All sorts of upgrades to weapons and abilities

 

 

Cons:

- Some strange control hiccups

- Eventually gets repetitive

 

 

Related Links:

Review: Hunter - The Reckoning (XB)

Review: Hunter - The Reckoning: Wayward (PS2)

Review: Hunter - The Reckoning (GC)

Interview: Chad Kent, High Voltage Software

 

"...a great mix of what gamers loved about the original and some welcomed upgrades that don’t detract from the experience."

 

How would your life be different if your parents were killed by a giant demonic teddy bear when you were eight?  Well, if your name were Kaylie Winter you’d outfit yourself with a big sword, a pistol and a “dress” with a plunging bust line.  (And you thought your childhood was screwed up!)

 

hunter the reckoning redeemer xbox review          hunter the reckoning redeemer xbox review

 

Kaylie joins Father Esteban Cortez, Kassandra Cheyung, Samantha Alexander, and Spenser “Deuce” Wyatt – the other Hunters – in pursuit of supernatural creatures.  The five Hunters assemble in Ashcroft (again) to battle a new threat – one involving werewolves and, maybe more nefarious, a new company called Genefex that has positioned itself in Ashcroft as a pillar of the community.   So begins the story of Hunter: The Reckoning Redeemer.

 

Not much has changed in the gameplay department over the original.  You still have melee and ranged attacks, which are augmented by various offensive and defensive Edges (i.e. spells) specific to each character, and fight wave after wave demons, re-animated corpses, and various undead baddies, including Santa Claus.  But what does play a role is the new Experience Meters for conviction (or magic), melee and ranged attacks.  For example, using your standard ranged weapon (or the gun pick-ups) increases your ranged meter and when it maxes out that skill receives a level-up (i.e. better accuracy).  Not only does the skill increase, after a while your weapon (for either ranged or melee) upgrades itself, like Deuce’s rifle that holds 12 shots (instead of the paltry 8) and sports a wicked bayonet after being receiving an upgrade.  It’s a great RPG aspect that proves to be unobtrusive.

 

 

Control hasn’t changed much but there have been improvements, including the ability to mix up melee combos, which helps you address specific situations during the course of the game.  The control does have hiccups.  Like the original you use both sticks – the left to run around, the right to specifically face a direction (so you can run backward but attack forward) – but for some reason you’ll get stuck facing one direction for five or ten seconds, making you a really easy target.  But this isn’t a consistent problem and it only cropped up occasionally after many, many hours of play.  While this mars the control a bit, it’s not enough to curse the developers for shoddy controls.

 

Rack one up for the developer High Voltage Software for addressing one of Reckoning’s biggest problems: a hit and miss camera.  At times you would completely lose sight of your Hunter thanks to some on-screen obstacle.  Redeemer addresses this by use of transparent objects.  The moment your character is obscured from view the object blocking your view goes transparent.  Camera control is limited to zooming in (way in!) and zooming out, but because of the transparency having little camera control isn't quite as hammering.  There are times when the camera flips unexpectedly or some off-screen enemy is blasting you, but those times are thankfully few and far between.

 

hunter the reckoning redeemer xbox review           hunter the reckoning redeemer xbox review

 

Redeemer is a great-looking game but really the deciding factor is fun.  Redeemer fires on all pistons when you’re playing with three buddies.  It gets notched down a bit when playing with less people or on your own, but it still manages to be fun.  Many will find the action repetitive after a while, but even so, you’ll plough through the levels (some really huge) just to advance the stellar story, even when the goals of a level get bogged down with basic key hunts.

 

As a reward for wasting zombies, etc. there are unlockables, including two characters (bringing the roster to seven playable characters).  They don’t come as a huge surprise, but they are pretty cool to play with and offer more variety.  There are also collector cards to pick-up throughout the game but fans of the Hunter pen & paper game will appreciate them more than the average gamer.

 

Fans of the original should not be disappointed with Redeemer.  It’s a great mix of what gamers loved about the original and some welcomed upgrades that don’t detract from the experience.  A recommended title.

 

- Omni

(November 13, 2003)

 

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