"You’ll
be looking for opportunities to heave enemies off catwalks or crack them
against a wall so Indy can smack them silly."
I
just can’t say, “Indiana Jones” without hearing the strains of
John Williams’ score.It’s
hard for me to even separate the words “fedora” and “whip”.This is why I was so looking forward to seeing what today’s
technology could do with the world’s most famous “archaeologist”.And for the most part, Indiana Jones and the Emperor’s Tomb
satisfies as an action game save for one crippling flaw that I really
didn’t expect.
For
reasons only known to the Collective and LucasArts, Emperor’s Tomb
(ET) turns into jittery slideshow at the worst occasions.Indy’s just running along, beatings Nazi’s senseless when the
Xbox hard drive or ROM drive (not sure which) goes berserk.The soundtrack starts cutting in and out and the action on-screen
tanks, more often than not resulting in death.At first I would let the seizure run its course, but then I found
I could pause the game, wait a couple of seconds, unpause it and
everything would be back to normal.This was a “fix” in the loosest sense but on one level I went
the last half of it under these crappy conditions.How’d this get by the QA testers?Is it a fault in the disc manufacturing?Who know, but it does make playing a (sometimes) frustrating
experience since it seems to crop up in the same places all the time.
That
being said, most everything else is faultless.The fisticuffs are good, the camera is above average, the
graphics suitable, the puzzles well designed, and the control very good.
Like
Jedi Knight II’s lightsaber, my weapons of choice always put me in
close quarters.While Indy
isn’t above using a gun, his best weapons are his fists and versatile
whip.(Although if your
opponent has a flamethrower you may want to rethink this strategy.)His inventory can be stocked with a whole assortment of weapons
like Mausers, swords, spear guns and machine guns.In true Dr. Jones fashion, objects found in the environment can
also be used to pummel opponents, including shovels, table legs and
chairs.
The
combat itself is quite enjoyable.You’ll
be looking for opportunities to heave enemies off catwalks or crack them
against a wall so Indy can smack them silly.But sometimes only a grenade will do.Any issues with the control are directly attributable to the
episodes of stuttering; otherwise it’s very good.
The
enemy AI varies from level to level so each new enemy has to be
considered.Some areas,
when they spot you, they’ll run to raise the alarm.In pairs, it’s typical that one will brandish a gun and the
other will attack with fists, blocking when appropriate.This makes every situation a little different than the one before
it (especially when dealing with sharks).But the big thing here is that I didn’t see any of them do
stupid things, like get caught on corners, etc.You might think this would extend the replay value but it
doesn’t.Levels are
designed in a very straightforward manner, eliminating surprises for any
further play-throughs.(I
have to admit, some levels really are fun to replay – the closing
level, the sunken city especially – even though you can walk through
them "blindfolded" after a few attempts.) Your progress
is saved after each mission and becomes playable at any time after.
LucasArts
claims that ET is broken into equal thirds – action, puzzle,
navigation – and this seems to be a fair assertion.Most levels do a good job mixing the three to drive the story
forward, which has Indiana neck-deep in a plot to uncover the Heart of
the Dragon in China.The
story is quite cinematic complete with chase scenes.With a few modifications this could have been another Indiana
Jones movie.
Eye
and ear candy (now 100% wax free!) is good.There are some that may decry “low-res textures!” (which I
just can’t take points off for because I didn’t notice) or the
occasional clipping, but the entire package oozes style and
distinctiveness.The
sound-alike for Indy gets a special mention – he does a very good job.
If
you’re an Indy fan, I’d recommend Indiana Jones and the Emperor’s
Tomb even with its low replay factor and seizures.It has enough to be very playable and enjoyable for the most part
thanks to the strengths of the other aspects of the game.