"Split
screen actually moves at a smooth pace, even with all the secondary fire
going on."
“Use
the Force, Luke!” Obi-Wan says from the grave as Luke Skywalker heads
toward the exhaust port of the original Death Star.
However
many times that situation is repeated in the gaming world, gamers have
never been able to actually use the Force to help them out.You have only your skill (and a little luck) to rely on.Jedi Starfighter (JS) finally gives you the chance to use the
Force during vehicular combat.Want
to wipe out an entire enemy formation in one shot?Force Lighting is the perfect weapon – no matter how far away
the enemy is.Too many
targets to handle?Use
Force Reflex to enter a bullet-time of sorts to really cause some
damage.The addition of
Force Powers has an enormous effect on gameplay – at least when
you’re playing as Adi Gallia, Jedi Master and member of the Jedi
Council.
Jedi
Starfighter is set during the events of Episode II but takes you
elsewhere in the galaxy until the latter stages of the game.Instead of having three playable characters like in Starfighter
Special Edition (SSE), JS focuses on Adi Gallia and the pirate Nym,
returning from SSE.In
short order the two become involved with a Hex Weapon plot (hex weapons
being an ultra-chemical weapon) then spirals into a much more pressing
matter involving huge mechanical armies fighting masses upon masses of
clones.The story of JS is
better than that found in SSE, and the switches between the main
characters is smooth and logical – and manages to add suspense to the
story.Just as you’re
getting into Nym’s character the story JS switches locations and puts
you in Adi Gallia’s shoes.
Those
that played SSE will be able to jump right into JS.With the exception of the Force Powers and the Secondary Weapons
of Nym’s ship, the Havoc, there’s not much new to learn.These aspects can be learned in the optional training missions,
which you should do to understand what kind of damage each fighter is
capable of.Nym’s ship
can now fire cruise and cluster missiles, and proximity mines, besides
the standard bombs (and the “secret” Plasma Scourge). Not only that,
during two-player co-op mode some missions allow the second player to
man the turret gun.The
Havoc is different from the Jedi Starfighter in speed, handling, and
what’s available for secondary fire – the Havoc definitely has an
edge when attacking large targets, using brute force with a few tactical
asides.The Starfighter is
a highly effective fighter-to-fighter craft – elegance being higher on
the list than brute force.And
you definitely need every possible advantage you can get because getting
help from wingmen is extremely hit and miss.
Some
missions are extremely long and difficult (ranging from shooting down
Hex missiles to escorting capital ships or tugs), with very specific
mission objectives and they are made even more difficult by wingmen that
take forever to attack a target or come to your aid – at least when
you’re mixing it up with fighters.Commanding them to attack larger ships, like Missile Frigates or
Landers, they fare much better but for the most part you’re on your
own.Even when you have a
fellow Jedi on your wing basically it’s you against every damn ship
the Trade Federation can throw at you.Split screen co-op is a far better way to play and a lot less
frustrating. (At least then you can smack your wingman upside the head
if they screw up.) [Just a side note: An option to play via LAN would
have been a great addition so to avoid the curse of split screen.
Split
screen actually moves at a smooth pace, even with all the secondary fire
going on.The graphics
themselves are sharp and crisp – kind of like a healthy head of
lettuce.The secondary
fire, especially Nym’s Cluster Missiles, are impressive to watch.Also fun is using Force Reflex to really appreciate the
explosions of large ships.You
can play JS in first or third-person views, but I found myself playing
in first-person for the most part and switching to third-person view
when flying indoors.Either
way, there’s no slowdown and the game looks great.
To
complement the graphics is, of course, John Williams’s great musical
score.I’d like to find
fault with the music, but Mr. Williams is practically untouchable.Sound effects are good and the voice acting is very good,
although sometimes there’s so much dialogue going on it’s hard to
take it all in.This
becomes a problem when you’re knee-deep in Genoshan fighters and some
vital line of dialogue is missed because your concentration is
elsewhere.This happened a
few times to me, where a vital event is taking place but I was so busy
blowing something up, I didn’t get a chance to take it in.The result is many play-throughs of each mission, which in itself
isn’t really a problem but a logbook to keep track of the dialogue
would have been appreciated if only to fully grasp what you should be
doing (since the general objectives are outlined at the start of each
mission and easy accessible during a mission).
Replayability
wasn’t that high for SSE, but JS makes up for it.Besides the two-player co-op mode (can you tell this was a
highlight for me? Of course, if you don't have a buddy this point is
moot) it has lots of extras to unlock for completing levels and finding
the hidden objectives.One
of the extras, an amusing Day at the Offices of LucasArts, has the best
musical Star Wars medley I’ve ever heard – beating out even the
disco version of the main Star Wars theme.
Jedi
Starfighter is a solid game in its own right and a great expansion of
the Starfighter franchise.Besides
being fun and challenging (it’s not insane challenge all the time),
it’s got a variety of different mission types, the solid controls are
easy to learn and use, the graphics and sound are well done, and the
two-player co-op mode makes for an entertaining experience.