"King of Fighter: Maximum Impact is a 3D fighter for
people who hate 3D fighters."
The
introduction of Virtua Fighter in the mid 90s forever changed the
landscape of arcades worldwide. Since then, there's been a sharp divide
between 2D and 3D fighting game fans. Old timers remained stalwart in
their devotion to Capcom and SNK, while Tekken and Soul Calibur
attracted new fans with its more "realistic" game stylings.
There have been attempts to bridge the gap between the two, but none of
them were really that great - Street Fighter Alpha EX and Fatal Fury:
Wild Ambition were mediocre at best, and SNK's own polygon-based Hyper
64 platform was a dismal failure. Having grown out of its Neo Geo roots,
SNK Playmore is back to give the 3D realm another shot in its
one of first console-exclusive titles - King of Fighters: Maximum
Impact.
Past
2D to 3D conversions have been sluggish attempts to capture the poetry
of sprite-based animation. SNK realized this - Maximum Impact plays
FAST. It blows Tekken's stilted combo movements out the window, and
blazes past even Dead or Alive's lightning quick action. Combos are
easily strung together, and the game is very generous in granting super
moves. Sometimes it's almost a little TOO fast, as you can accomplish
quite a bit with some mindless button mashing. This simplicity is bound
to alienate hardcore fighting game purists, but it makes for a nice
pick-up-and-play match with casual gamers. Other than that, it pretty
much plays like a 2D fighters, and there aren't very many additions that
come with the shift to the third dimension - you can sidestep, but
that's really about it. Oddly enough, the good ol' A+B defensive move
doesn't let you roll through your opponent anymore, greatly undermining
its usefulness.
Maximum
Impact has a total of nineteen characters, which naturally includes favorites like
Terry, Ryo, Yuri, Mai, Leona and others. Kim is gone, having been
replaced by a younger, female version named Chae Lim, and Rock Howard
makes his first official appearance in a
King of Fighters game. Alongside them are five completely new characters
- brothers Alba and Soiree Meira, annoying magic girl Mignon Beart, sexy
British assassin Lien Neville, and the typically cheap boss, Duke.
Unlike the 2D King of Fighters, you can only pick one character
to play
through the
game, and the matches are only one-on-one. In addition to the Story
Mode, there's a challenge mode which presents players with specific
tasks - both of these modes will unlock character profiles and extra
stages when completed.
All
of the characters' exaggerated movements and stances have been
replicated perfectly in 3D, even if their faces do look a little bit
weird. Everyone also has two outfits - with some characters, they're
just alternate versions of their usual costumes (you can have a pre-2000
or post-2000 Kyo, or
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choose to have Terry in his Mark of
the Wolves outfit.) However, the other characters have been given
extreme makeovers by popular artist Falcoon. While it's pretty cool to
see such classic characters given drastic facelifts, some of
it doesn't sit right - Mai and Iori just don't look right with short
hair, while Clark's Rastafarian look is just embarrassing. It's not all
bad though – Yuri dresses up as Fio from Metal Slug, and Leona looks
pretty rocking with pink hair. The fighting arenas are decent,
but a little bland compared to the 2D wonderworks SNK is usually known
for. However, the music oozes the rocking quality that have been lacking
in King of Fighters games lately – despite the bizarre rapping,
Maximum Impact easily has the best soundtrack since KoF 2000.
We
initially saw Maximum Impact released in late 2004 for the Playstation
2. Nine months later we have the XBox port (subtitled "Maniax"),
whose most important feature
is obviously the Live support. There are a number of minor enhancements
that come with the move to the stronger platform – the graphics are a
bit crisper, the load times are quicker, and some of the slowdown
present in the PS2 game have been fixed. Also new is an option to take
screenshots or record movies, but its usefulness is questionable. And
thankfully, you now have the ability to switch to the original Japanese
voices, which is an extremely welcome addition considering the English
dub was a terrible affront to the ears.
Had
this been released simultaneously with the PS2 version, the Xbox one
would be the clear winner. However, the PS2 version has also been
severely discounted by this point, and also includes a cool making-of
DVD that Maniax unfortunately lacks. Regardless, it's still worth
investigating. King of Fighter: Maximum Impact is a 3D fighter for
people who hate 3D fighters. It's simple, fast paced fun that comes with
a fair bit of cheese, but not enough to stink up the joint.