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King of Fighters: Maximum Impact ManiaxScore: 8.0 / 10
The introduction of Virtua Fighter in the
mid 90s forever changed the landscape of arcades worldwide. Since then,
there's been a sharp divide between 2D and 3D fighting game fans. Old
timers remained stalwart in their devotion to Capcom and SNK, while
Tekken and Soul Calibur attracted new fans with its more "realistic"
game stylings. There have been attempts to bridge the gap between the
two, but none of them were really that great - Street Fighter Alpha EX
and Fatal Fury: Wild Ambition were mediocre at best, and SNK's own
polygon-based Hyper 64 platform was a dismal failure. Having grown out
of its Neo Geo roots, SNK Playmore is back to give the 3D realm another
shot in its one of first console-exclusive titles - King of Fighters:
Maximum Impact. |
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Tekken's stilted combo movements out the window, and blazes past even Dead or Alive's lightning quick action. Combos are easily strung together, and the game is very generous in granting super moves. Sometimes it's almost a little TOO fast, as you can accomplish quite a bit with some mindless button mashing. This simplicity is bound to alienate hardcore fighting game purists, |
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but it makes for a nice pick-up-and-play match with casual gamers. Other
than that, it pretty much plays like a 2D fighters, and there aren't
very many additions that come with the shift to the third dimension -
you can sidestep, but that's really about it. Oddly enough, the good ol'
A+B defensive move doesn't let you roll through your opponent anymore,
greatly undermining its usefulness.
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