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Ubisoft’s
Michael Ancel has carved out a name for himself in being one of the most
creative directors in all of video gaming. After the goofy Rayman
series, Ancel created the imaginative cult classic Beyond Good and Evil,
which unfortunately failed to find much of an audience. So then Ubisoft
got the video game rights for Peter Jackson’s King Kong remake, and
put him at the helm. Given his talent, it seems rather astonishing that
Ancel had been relegated to a mere first person shooter, based on a
blockbuster
Hollywood
property no less. Thankfully, the man knows what he’s doing – King
Kong is a thoroughly refreshing take on the genre, and pretty far from a
generic shoot ‘em up that you’d first expect.

Through
most of King Kong, you inhabit the body of Jack, Adrian Brody’s
character in the movie. While the game opens with a quick montage of
scenes from the film, you’re quickly tossed on a rowboat heading
towards the mysterious
Skull
Island
. The storm-weathered trip is almost entirely non-interactive, as you
merely watch your comrades row the boat ashore, and you can do nothing
as your companion’s vessel is crushed beneath a torrent of falling
rocks. Once you’re ashore, you’re greeted by the main cast of
characters: Carl Denham (Jack Black), the sleazy director of the movie
you’re shooting; Ann Darrow (Naomi Watts), the shining young starlet;
and Hayes, (Evan Parke) the crewman who’s eager to help everyone
escape with their lives. The character models all look remarkably like
their real-life counterparts, but only when they’re standing still.
Their movements feel too stilted to feel realistic (especially compared
to Half Life 2), although the voice-overs featuring the actual cast
members do help the illusion that you’re really fighting along side
these people.
During
the time you play as Jack, there’s never a time that you leave his
eyes. Stranded on the island, you and your party make their way through
the dank jungles and caves, fighting off gigantic creatures and
disgruntled natives. There’s no HUD at all, leaving a completely |
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console
games, while giving it a slightly more intense feel. Sometimes your leg
will be snared by the jaws of a raptor, leaving you struggling on the
ground and only a swift blast with a shotgun will save you. Sometimes a
tyrannosaurus will snap out, and the only thing you see is in the inside
of its mouth before you die. There are plenty of
“Oh crap!” moments of tension that force you to react before
you meet your doom, though checkpoints are common enough that you never
have to replay too many segments.
Even
though it may feel like a straight-up action game, you’re forced to
rely on your wits more often that you’d expect. While there are plenty
of guns and ammunition to be found, it’s still in a limited supply.
More often that not, it’s smarter to grab a nearby spear to fend off
giant bats or dinosaurs rather than waste precious shotgun shells.
Sometimes it’s easier to just stab a grub, then toss it off into the
distance, distracting your foes so you can run by unharmed. If there’s
a torch nearby, you can set the grass on fire, a quick way to dispose of
the huge army of monsters you’ll contend against. Amidst all of this,
there’s some light puzzle solving, although nothing brain taxing, and
the few fetch quests are rarely annoying. All of the stages are
extremely linear, but you’ll never need to worry about straying off
the path and getting lost. As a result, it’s a splendidly paced game.
Since
you’re not traveling alone, you need to be mindful of your companions.
Sometimes they’re smart enough to defend themselves – other times
they aren’t. There are plenty of times where you need to cover them as
swim across a river filled with crocodiles – it gets scary when it’s
your turn, as you rush defenselessly through danger, trusting your fate
to some computer controlled characters. Thankfully, most of the time, it
works. Unfortunately, there are a few occasions where you’ll run into
some annoying AI glitches – characters will either be stuck
perpetually running into invisible walls, or sometimes just sit and
stare off into space. Sometimes you can goad them out of their trances
– sometimes you can’t, and you’ll need to restart the level.

The
first person segments make up a majority of the game, but at certain
segments through the game, you’ll take control of Kong in a third
person view. When you first see the gigantic ape move, it’s a thing of
wonder. The way the majestic creature looks and moves is incredible, as
he swings effortlessly among the trees and runs along cliffs like a
three ton Prince of Persia. This is the sort of stuff Ray Harryhausen
only dreamed of, and you’re in control of it.
But then you realize how simplistic it all is – you pretty much
just run forward and press the necessary buttons, and you’re off.
They’re only barely platforming segments, because there are only a few
scant points where you can actually fail. Amidst these, there are also
plenty of times where you’ll need to fight off dinosaurs and other
vicious wildlife. Kong’s controls are naturally quite sluggish, and
the combat plays off like a jungle version of WWE, except instead of
pinning your opponents, you grab their jaws and pound buttons until you
twist their necks with a satisfying snap. There are a few times where
Kong is accompanied by Ann, and you need to let her down in order to
open up the passage to the next area. It seems like the designers were
going for a Ico-like emotional bond between Kong and Ann, although these
scenes are too sparse and uninvolved to properly express this. The final
chapter, where Kong runs through the streets of
New York
, running on buildings and smashing cars, is oddly disappointing, not
only in its sloppiness, but its brevity. You’re given a linear path to
run on, constantly overwhelmed by policeman or 1930's-era missile
launchers or whatever they’re shooting at you. There aren’t enough
people to grab, cars to smash, or buildings to scale. It all feels
rushed - even as you get to the
Empire
State
Building
, the crowd blocking the way is literally made of cardboard cut-out
people. It doesn’t help that the frame rate can dip considerably
during some of the later segments.
You’ll
probably reach the end of the game pretty quickly – only five or six
hours to beat. You’re given the option to replay various levels of the
game to score points and open up an alternate ending, but it feels like
a cheesy way to extend its life. Thankfully, the game doesn’t overstay
its welcome since 95% of the game takes place on the island, the
environments do begin to feel a little bit repetitive by the time you
get to the end.
Even
though it’s short, and the Kong segments are a little shallow, King
Kong still manages to be an extremely immersive experience. For years,
game developers have hawked video game tie-ins as the ability to control
the character’s actions for themselves, to be part of the action. In
King Kong, you experience everything as the cast experiences them,
because you see it through their eyes. When you’re being chased by a T-Rex
down a river, hastily hurtling spears at it in an attempt to slow it
down so it won’t bite down on your crunchy little body - well, it’s
a lot more exciting than merely watching other people fend for their
lives. I admittedly had little interest in seeing the movie before
playing this. Now I’m really eager, but I get the feeling that it
might end up being a little bit redundant.
-
Kurt Kalata
(December
15, 2005)
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