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Once
the player learns the basic ins and outs of the each unit, the
frustration diminishes somewhat but the save system steps in to ensure
continued annoyance and numerous play-throughs.
The player only has the opportunity to save between missions.
If there was one “feature” I could banish from gaming it
would be between-mission save points.
Heroes doesn’t even have the courtesy of a checkpoint system!
This necessitates blocking off a few hours at a time to even
complete one mission.
Also
between mission, the player gets to allocate XP among the troops and
officers and spend gold to upgrade armor and weapons.
Like Crusaders, there just never seems to be enough XP or gold to
go around and you’ll wind up spending an inordinate amount of time
weighing the pros and cons of each choice.

If
the player gets completely stymied there is the option to play one of the
other Hero campaigns (there are seven) but most don’t become unlockable
unless extensive progress has
been achieved in select campaigns. Fortunately,
Heroes features a full roster of online modes that heighten the overall
value of the game. Hero Battle
Mode has two options: Hero Battle (basically team deathmatch) and
Invasion, which pits up to three players against invading enemy controlled
by the computer AI. Troop
Battle Mode offers Friendly and Ladder Matches, but my favorite online
mode was Invasion. Even
playing with a competent squad of human players, it always offered a good
challenge and a lot of fun.
Strangely
enough, I continually came back to the campaign mode.
Am I glutton for punishment or does Heroes contain a magic mix of
gameplay that makes it thoroughly addictive?
It must be a bit of both – and I wanted to see what other strange
localization issues cropped up. (There
are some truly hilarious translations!)
If
you liked Crusaders, you’ll be pleased with Heroes.
While it’s comparatively short development cycle might be a
danger sign, Heroes still manages to fire on all cylinders.
But the same advice I offered for Crusaders still applies:
it’s “a rewarding experience if you’re willing to put in the time.”
It also doesn’t hurt if you can withstand a moderate amount of
frustration.
-
Omni
(October
6, 2005)
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