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have a chance of a completion, but
at a severely lower percentage rate, and more likely will see the
opposition pick it off or just have it go harmlessly incomplete. You
need to develop more of a passing touch to win on a regular basis, but
veterans of the series will acclimate quickly and even newer players
won’t be too taxed in learning how to precision pass within the QB
vision cones.
Running
the ball on offense hasn’t been completely forgotten, however. The big
news for running game fans is the use of the truck stick, which is
really just the hit stick on defense used by ball carriers on offense.
When you use the truck stick correctly, you can smash into a closing
defender to gain more yardage or break through a pile of defenders, or
even use a back juke that make the runner perform a “ole”
bullfighter move, stepping the runner back to make the defender miss a
tackle in front of him.
Quarterbacks
have an easier time running the ball, too. The controls are much better,
using the “A” button to move the QB into and out of scramble mode.
If the pocket collapses, get your QB running for open field. If you
start to scramble and a receiver suddenly opens up while the quarterback
is behind the line of scrimmage, you can let go of the “A” button
and fire a pass towards your target (hopefully inside your vision cone).
Receivers
do get open a lot because the game’s A.I. has graduated to sometimes
seemingly Mensa intelligence levels. If a QB moves outside the pocket,
receivers, including backs, adjust their patterns to provide a better
opportunity for a pass completion. They’ll even come back to the ball,
if that’s the best solution. Defensively, the A.I. is sharper too. The
defense doesn’t allow many “cheap” long-bomb completions and finds
ways of providing adequate coverage all over the field, both against you
and for you.
It’s by far the best football A.I. around, and at higher challenge
levels (and online) really makes the game much, much more of a true NFL
simulation that before.

A
30-year franchise mode returns as strong as ever, giving you complete
control over your team, from drafts, signings and all personnel
decisions to where you play your games, to how much tickets cost, right
on down to how much you charge for concessions. The new mode is another
“borrowed” from 2K Sports (in a similar variation in ESPN 2K5), the
NFL Superstar mode, where you take a player you create (or have imported
from NFL Street 2 or NCAA Football 06), have him get drafted, and begin
an NFL career. You’ll start out in a small apartment, where you live
your rookie season.
But
the better you play and the closer you get to becoming a superstar of
the football field, you’ll upgrade your living quarters. There’s an
agent to deal with and endorsements to chase, and bigger and bigger
contracts to strive for if you become a Pro Bowler. Heck, there’s even
the Madden cover to try for each season. It’s a good mode that give
players a self-serving interest in playing a lot (to see how big a
superstar you can become) if the franchise mode is just too detailed to
want to play on a consistent basis.
Online
via Xbox Live is a stellar setup that provides a great place to test out
your Madden skills against other human competition. There are no online
leagues, but EA makes up for that with online tournaments. And there are
plenty of gameplay options that help to eliminate cheating and bad
sportsmanship. Instead of having players quit against you if you’re
destroying them on the scoreboard, you can have friendly quits that
don’t affect the win/loss column.
Besides
that, you can concede defeat if you are losing by 22 or more points in
the third quarter (17 in the fourth quarter) or offer mercy to a
struggling opponent (same score rules). And there are only a limited
number of times you can pause the game. A disgruntled opponent may want
to pause the game, hoping you will quit in frustration, but the game
allows only a certain amount of pauses, which are timed, to eliminate
that. And no more playing the guy who goes for it on fourth down and 40
to go every time. The game simply doesn’t allow a player to select
anything but a punt when it’s fourth down and too long to go. Madden
NFL 06 “keeps it real” online, and that’s welcome news for
football simulation fans.
Graphically,
Madden NFL 06 isn’t much better than it has been since Madden 2003. I
was playing a game of Madden NFL 2003 to compare it to Madden NFL 06.
Playing as the Eagles, my son walked into the room and asked how Duce
Staley was still on the Eagles when he had been on the Steelers for two
years. He couldn’t tell that graphically that I wasn’t playing the
2006 Madden instead of the 2003. That’s not a damnation of the
visuals, however. They are generally good as far as the players and
stadiums are concerned. But just a statement that they haven’t
incrementally improved much in the last few years.
Although
the graphics are acceptable, the presentation values certainly seemed to
have slipped. First off, the announcing team of Al Michaels and John
Madden are not very good. There are way too many repetitive remarks or
just out-of-place commentary. Madden, in fact, seems to have just called
in his voice-over work this year. He just doesn’t seem to have any
enthusiasm in his comments like he has in the past. I really miss the
great announcing tandem of announcers Terry McGovern as "Dan
Stevens" and Jay Styne as "Peter O'Keefe" from the 2K
Sports football titles.
One
area that ESPN 2K5 really outdid Madden NFL 2005 was the great use of
the ESPN license by using Chris Berman and a halftime highlight show in
the Xbox version of the game. It really made it seem that you were
watching a real football game, not just playing it. There’s nothing
like that in Madden NFL 06. EA did just take away the ESPN license from
2K Sports, so maybe some more “borrowing” will take place in Madden
NFL 07. Musically, the game does the whole rock and hip-hip routine
that’s been part of the EA Sports experience the last couple of
seasons. The usual fare that should keep your foot tapping and groove
going on.
Give
EA credit for putting out the superior product everybody feared they
might not put out with the exclusive NFL license. This is definitely a
great football game, even though it could reach a hall-of-fame level of
excellence with better presentation values particularly
in the announcing booth and by possibly using the ESPN license it
confiscated from 2K Sports and replicating the ESPN studio analysis that
was part of ESPN 2K5).
Superior
controls and artificial intellect go a long way to making this a quality
simulation of NFL football on the field. Another great franchise mode
and online play with a multi-faceted selection of modes (including
tournaments) give Madden enough Pro Bowl-level features to once again
win over its own legion of fans and also fans of the departed NFL 2K
franchise.
-
Lee Cieniawa
lcieniawa@armchairempire.com
(September
6, 2005)
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