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Madden
NFL 2003
Score:
8.8 / 10
Pros:
-
Eliminated "treadmill effect" from running game
- Crammed full of features and extras that series has become famous for
- Challenging CPU artificial intelligence
Cons:
-
Kicking game still difficult to master
- Play-by-play and commentary should be better than it actually is with
the addition of Al Michaels teamed with John Madden
- No online support by EA for Xbox Live
"The
biggest improvement on the offensive side of the ball is in the running
game."
Odds are when
you think of great football video games, one comes immediately to mind:
Electronic Arts’ Madden series, now entering its 13th year. Despite
some uneven showings with the 32 and 64-bit Madden renditions, the
128-bit PS2, Xbox, and GameCube generation has seen the series make a
spectacular return to its glory days of the Genesis Madden games. Last
year’s Madden 2002 was very solid with a few minor problems. This
year, especially on the Xbox (with NFL 2K3 and NFL Fever 2003 also
available for the Microsoft system) the Madden franchise is facing its
toughest competition in years for the top gridiron game crown. But EA
has done it again with Madden 2003 (Xbox) which is getting only better
with age.
When EA claims
“if it’s in the game, it’s in the game” they ain’t kidding,
football fanatics. Madden 2003 has the return of the Madden cards and
the 30 season franchise mode. There’s also the two-minute drill that
serves as a training mode. Again you can import graduating players from
EA’s NCAA Football into Madden’s draft pool. You can create a team,
player and playbook if you got a little Bill Walsh jonesn’ to get out
of you. Some of the best features are the mini-camp and the preseason.
The mini-camp mode has you traveling to each of the NFL cities in the
Madden Cruiser to participate in drills that require you to perform
certain plays, runs, or passes to earn points (for purchasing packs of
Madden cards) and trophies. How realistic is a game that actually
encompasses the preseason games and evaluation process that franchises
use to build a team each year? Very realistic. Madden has outdone the
competition again for the 2003 football video game season. Nobody can
come close to outdoing Madden in the sheer volume and quality of the
extras and features it provides.
Passing in the game stays the same as last year with pressure-sensitive
throwing controls that either toss a lob pass or a howitzer at the
intended receiver depending on how light or heavy you tap the
corresponding controller button. It takes a little getting used to if
you haven’t played Madden 2002 in a while or at all, but with a little
practice it comes naturally and depicts the truest representation of an
actual pro football passing attack.
The biggest improvement on the offensive side of the ball is in the
running game. Gone is the “treadmill effect” that plagued last
year’s Madden, where if you called a running play and a back got
trapped behind the offensive line, he practically ran in place or
appeared to be on a treadmill until finally mercifully getting tackled.
This year EA stole some innovation from both the NFL 2K and NFL Fever
series by allowing the back to attempt to squeeze through any slight
opening in the offensive line instead of staying in a “running man”
stance. Coupled with its passing features, Madden 2003 can boast of
having the best offensive video game football scheme for the 2003 line
of titles.
On defense,
Madden is relatively stable, although it’s shakier than the
hard-to-top offensive schematics. Against you, the CPU artificial
intelligence is at its best on defense. You must develop a balanced and
efficient offense if you want any chance of winning against the virtual
defense. It’s tough, but not impossible to score against once you put
in plenty of practice and game time. When you are playing defense either
against the CPU or another human opponent, the CPU-assisted defense is
the smartest available in any football video game, helping out whenever
possible in tackling or covering the opposition. Another nice defensive
feature is that you can shift both the defensive line and linebackers to
give you a better shot at either the quarterback or running back at the
snap of the ball.
Really the only negative aspect of Madden’s defense is the tackling.
Either against the CPU or a human opponent, too many times a player
seemingly caught in the clutches of one of your defenders finds a
inconceivable way to shake your defender off and gain additional
yardage. Just when you think you got ‘em, they slip through your grip.
It is Madden’s second-most frustrating characteristic right behind the
kicking game.
Whether punting or on field goal attempts, the kicking game is still a
trying experience. Unless you spend tons of time in the practice mode,
the kicking power meter is extremely hard to master. Its difficult to
the point that you almost are discouraged from attempting to kick field
goals (and instead going for the yardage on fourth down) or punt (to the
CPU punt returner who usually winds up bringing back the kick to your
last line of scrimmage). Also, when you are in position to return a
punt, even the best punt returners in the league can have a difficult
time gaining even one yard on a return most times. The CPU or
human-controlled punt coverage team almost always is right in your face
tackling you as soon as you field the punt.
Graphically Madden 2003 has its strong and weak points. The player
animations are as great as last year. When your Madden players are in
animated motion they are exceptionally realistic. But once players take
their helmets off, Madden’s visuals sink. The player’s facial
features are nowhere near the amazing quality in NFL 2K3. And the
cheerleaders that pop up at halftime are gruesome in appearance, not
anywhere close to the voluptuous beauties they are in real life. But
those minor criticisms aside, you might actually think you bought a
ticket and are sitting up in the stands yourself when you get a glimpse
of the highly detailed stadiums, although the crowds that fill up each
stadium are pretty flat and phony looking. It’s not quite as polished
visually as either NFL 2K3 or NFL Fever 2003, but Madden more than makes
up for it in other areas or the game.
Where Madden 2003 really isn’t anything special is the sound
department. One of the highlights of Madden 2003’s auditory elements
is the sound of hard tackles, which again is bone-crushingly impressive.
The crowds can be pumped up or quieted by pressing down the left
trigger, which is cool, but the crowd can at times sound almost as if it
is trapped in a tin can and doesn’t sound authentic at all when this
effect happens.
You would assume that with all the experience in the broadcast booth,
the play-by-play tandem of John Madden and his Monday Night Football
partner Al Michaels should provide better audio work than they actually
do. Many times the commentary of Madden and the play-by-play of Michaels
is too generic and not specific enough to make you believe they are
really commenting on the action that is occurring between the two teams
on the field. On one play during a game I was involved in, Michaels was
talking about how the play lost yardage and that I would have to punt
while at the very same time my running back laid the ball down on the
carpet and the fumble had yet to be recovered. Sega Sports’ NFL 2K
series announcers Terry McGovern as "Dan Stevens" and Jay
Styne as "Peter O'Keefe" do a much better job than Madden and
Michaels, and they are fictional!
And finally, EA
decided at this point not to support Xbox Live online gaming with Madden
2003, instead opting to provide functionality to Sony’s PS2 online
service. I personally see that as a big mistake, because both NFL Fever
2003 and NFL 2K3 will be online on November 15 when Microsoft officially
launches Xbox Live. If online compatibility becomes an important feature
to a big segment of Xbox gamers and Xbox Live becomes a big hit, then EA
is risking losing sales to its competitors.
For the second year in a row, the Madden franchise proves it’s worthy
of the praise from critics and fans alike. This is the complete package
for realistic simulation football video game players that also spend
their time managing a fantasy football league team. With NFL 2K3 giving
it strong competition, Madden 2003 isn’t the unanimously best Xbox
football game on the virtual field. But you sure won’t be disappointed
if you choose Madden 2003 over Sega’s equally excellent pro football
title, especially if extensively tooling around with the game’s
unbelievable amount of extras and features is a big draw for you.