"Mafia
was a game-of-the-year candidate for the PC but is only a decent title
for the Xbox."
I’ll
make you an offer you can’t refuse: Either read through this review
before buying this game or go ahead and buy it without any prior
knowledge. See, I knew you wouldn’t be able to refuse. Before running
out and spending your hard earned dough on Mafia find out why this
isn’t Grand Theft Auto with pasta.
Mafia
was released almost two years ago on the PC, became somewhat of a hit
and at first glance Mafia on Xbox is almost identical to the PC
counterpart. From the menus to the actual story, much has been kept
intact.
The
story centers on Tommy Angelo, an unlucky cab driver suffering the
effects of the Depression, who is confronted with two mysterious men
that are in desperate need of a ride. After driving them to safety he
realizes that the two men were the part of a mafia family run by Don
Salieri. From the opening cutscene you’ll notice the story is
told in the past tense. Tommy narrates the story as he tells it to a
detective. Mafia carries one of the most intriguing and in-depth stories
I have ever seen in a video game. It is well-written, easy to follow,
and most importantly, appealing.
On
the PC Mafia was one of the best-looking games found on store shelves at
the time but on Xbox... the graphics have
been toned down immensely to the point where the cars don’t have any
real-time reflections. The substantial cutback was necessary in order to
keep the world of Lost Heaven intact. The pedestrians, hundreds of cars,
and ambient sounds have all been cut down in order to make for a
smoother experience, which happens most of the time. Buildings
take the most heat in comparison to the PC. The buildings appear out of nowhere in the distance whereas in
the PC version they would gradually fill the screen as you get closer.
Add that to poor textures and a bland atmosphere and you have a mostly
dull looking experience.
Driving
controls have been translated well. Turning, braking, and accelerating
remain the same from the PC version and handles with great ease. The
busy streets and crowded sidewalks don’t affect the framerate at all
except in two situations: rain and nighttime. During those atmospheric
stages getting through the mission becomes frustrating. This was never
an issue in the PC version and seeing it plague the Xbox, after almost
two years, is inexcusable.
This
technical gaffe is not the first and last technical gaffe you run into.
Among the framerate are odd glitches that I experienced only minutes
into the game. In one instance a cop pulled me over and suddenly his car
was on top of mine; as if they were meshed together. When I tried
getting back into the car it simply would not move. The only way I could
get out of the situation was to restart the game.
You’ll
get to know dull and droning familiarity within the first few
missions, which have you
driving endlessly completing errands. In one mission you drive around
the entire city working as a taxi diver. In the PC version the slow
start of continually driving around wasn’t as unbearable to due the
excellent graphics and sound. However on the Xbox, with the toned down
graphics and poor quality transfer of music, these missions feel as if
they take longer than they should. Once the first few missions are over,
you get to finally walk around and engage in combat.
To
add to the list of translation woes is the control (excepting the
driving portions). The controls on the
Xbox are, surprisingly, worse than the PC. For one, targeting has been
changed and various moves have been compressed to a combination of
buttons. When shooting a target you have to waste at least four or five
bullets in order to take him out. The poor targeting system, which lines
up the enemy helps to some extent, but is still a bother. Turning around
and trying to target someone quickly is done stiffly because of the
analog and frustrating to accomplish. In the PC version getting into
shootouts was quite fun and exhilarating but the Xbox version makes it
feel like a chore.
The
sound of Mafia is great! The soundtrack is filled with authentic 1930s music from
real artists and jazz bands of that era. The vehicle noises are on the
same level as the music with lifelike engine crackles and rumbles.
Pedestrians are also given some sound bytes that are heard in situations
where you drive your car onto the sidewalk or “accidentally” misfire
your weapon. The voice acting, on the other hand, isn’t up to par.
(Not to worry, this was also an issue in the PC version.) The main
character, Tommy, seems to have the same emotional response while
driving the car or starring down the barrel of a gun.
Once
finished with the game, which should take more than 25 hours (or
thereabouts), there are other features at your disposal; most of which
are essentially driving around town and doing what you please à la
Grand Theft Auto.
Mafia
was a game-of-the-year candidate for the PC but is only a decent title
for the Xbox. The same features, story, and style of the era survive the
port, although the graphics, gameplay,
and sound are roughed up.