"Max
Payne 2 refines the original – layers some extra flash but at its
core, remains very much the same as the original."
If
you liked the original Max Payne, chances are that you’ll gobble up
the sequel because it features everything that the original did while
upping the presentation and making a couple of improvements.Max Payne 2: The Fall of Max Payne (MP2) isn’t groundbreaking
by any means but it does provide some entertainment.
Essentially,
the story picks up from where the original left off.If you’ll recall, Max had just wiped out a few thousand
well-armed thugs and taken out a helicopter in an effort to achieve some
kind of revenge for the slaughter of his wife and child.This left his future in some doubt, but the mysterious Alfred
Woden promised help and he was obviously true to his word because Max is
reinstated with the NYPD (where MP2 starts).Beyond that, you’ll have little idea what the hell is going on
plot wise as the narrative jumps between the past, present and future.It all makes sense at the end but for the most part you’ll only
have a notion of what is happening beyond the barrel of Max’s gun.
The
underlying game mechanics haven’t changed: shoot everyone.But there have been refinements and one of those is bullet-time.
When
bullet-time is activated, the world switches to a murky sepia tone and
as you gun down opponents your bullet time meter and your relative speed
are increased.In some
sections this can mean spending a long time running and diving in slow
motion as Max deals death with a variety of guns.(Reloading your gun in bullet-time results in a funky reloading
motion that really has to be seen to be appreciated.)I found myself switching to bullet-time a lot more than I ever
used in the original game.Shootdodging
is still useful but I didn’t use it nearly as much.
Another
refinement has to do with the control and weapon management.Now there is a single button to use Molotov cocktails and
grenades (when you have them).In
the original you had to select them, toss them, then switch back to a
gun.It was clunky.Now it’s a simple matter of setting your secondary for easy
access.
Aside
from Max’s over-starched coat, the presentation really gets a shot in
the arm with improved physics.Now
the interaction with your environments are more life-like – boxes can
be knocked over, chairs pushed around, etc. but where it shines is the
combat.Enemies behave much
more realistically – in a Hollywood way – when they’re shot:
slamming into walls, tumbling down stairs, crumpling under a headshot,
etc.It’s because the
physics engine works so well that when it does something strange it’s
really noticeable (though it doesn’t happen too often).The audio portion is very good as well, but there is the
occasional bleed-over from cutscenes.
Although
MP2 tries to stick with the gritty New York feel, it often dips to the
ridiculous.I don’t want
to give anything away, but at one point Max has to provide cover for
Baseball Bat Boy.There are
some other characters that also carry over from the original: Vlad Lem,
Vince Gognitti and, of course, Mona Sax (who is playable for a section
of the game).There are
still forays into Max’s nightmarish subconscious, but they are less
frustrating than the originals.
Fans
of the original’s graphic novel cutscenes and melodramatic dialogue
need not worry – there are many graphic novel interludes and plenty of
dialogue.Actually, it
almost feels like too many cutscenes were included.
In
terms of gameplay hours, MP2 is on par with the original, which means
“too short” or “not enough” to some.I disagreed then and I’ll disagree now – MP2 has just enough
play time.Once you’ve
finished the game, more modes become unlocked (modes taken from the
original like New York Minute), including a Dead Man Walking mode, which
pits Max against wave after wave of respawning foes in an enclosed area.The goal is simple:stay
alive for as long as possible.
If
you’re expecting Max Payne 2: The Fall of Max Payne to blow you away
and put the original to shame, you’ll probably be disappointed.MP2 refines the original – layers some extra flash but at its
core, remains very much the same as the original.That being said, I still liked it.