"Slowing
down Time ranks third on my preferred superhero powers. (The first: time
travel, the second: reading the information off barcodes.)"
Slowing
down Time ranks third on my preferred superhero powers. (The first: time
travel, the second: reading the information off barcodes.)With Remedy’s Max Payne I get to explore number three.Max isn’t a superhero – he lacks any supernatural powers
(save an ability to chomp painkillers like candy) but he is the
protagonist.
Max
Payne (MP) attempts to take gaming to a more mature, sophisticated
level.Granted, there’s a
lot of twitchy gunplay but there’s a definite story propelling
everything along.It all
starts off darkly with the wholesale slaughter of Max’s wife and baby.The events that follow resemble a bunch of contortionists playing
Twister – you never know what’s going to happen next even though you
know the eventual outcome.
Much
of the story is played out through graphic novel pages – something
I’ve not seen since Gabriel Knight I: Sins of the Fathers.The approach is effective in setting the mood and plot – Max is
one nasty guy, revenge being his singular goal.He starts off taking on the Mafia then quickly stumbles on a
conspiracy of lies, secret groups, and a massive experiment out of
control.Max battles
through a variety of environs – dilapidated hotels, burning buildings,
subways, mansions, docks, secret underground research facilities, and
even Max’s scared subconscious – to reach the climatic rooftop
conclusion.If it all
sounds like an action movie, there’s a damn good reason.
MP
is the game that has come closest to achieving that action movie feel
– like you’re playing in a movie.Aside from the plot, the meat and potatoes is the unending
action.Bad guys will
sometimes swarm you making your chance for survival almost nil, no
matter if you’re toting double-Ingrams or a Jackhammer shotgun or
flinging Molotov cocktails.But
Max has a trick up his sleeve – Bullet-time.
Bullet-time
was originally coined to describe the slow motion / freeze-frame moments
of the Matrix.While Max
can’t stop time, he can certainly make it slow down.The advantage of bullet-time is that while everything slows down,
you can still aim in real-time.Some
of the best and most tense moments come from watching a hail of enemy
bullets whiz past as you try to get a bead on them before they fire
again.Bullet-time is no
gimmick.It’s essential
to gameplay.You can enter
bullet-time and keep moving until your bullet-time meter is all used up.Or you can use it piecemeal by shootdodging. (Each bad guy you
down, increases your store of bullet-time.)I found shootdodging to be most useful – jumping sideways, back
or forward in a burst of bullet-time.I got into the bad habit of shootdodging through every door in an
attempt to get the drop on any bad guys.More than a few times I jumped through a doorway only to find
empty space and a ten storey drop. (No, Max can’t fly.) I turned Max
around just before he hit the ground to see the ledge I overshot.Later, I blasted through a door only to splash into a pool of
molten metal.
Control
takes some getting used to – in my case a lot of getting used to.To alleviate some of the transitional pain are some different
preset control options so that you aren’t stuck with one control
scheme, as is so often the case nowadays. One
stick controls Max’s aim, while the other makes Max move.After the first few levels you’ll have the moves perfected and
be completly comfortable with the controls.(But if you’re having problems there’s always the tutorial
mode.)
With
all this action there is humor at many turns.One of my all time favorite gaming moments comes from MP.I won’t spoil it, but the moment is right out of a Warner
Brothers cartoon.And
taking a page from No One Lives Forever, some of the enemy dialogue
between themselves manages to be light hearted.
Aiding
all this action are the graphics.If
you’ve got the hardware, MP is probably the best game you’ve ever
seen.While not truly photo
realistic, it’s damn close.Those
with 98-pound weakling hardware have to necessarily scale back the
detail level, but even then it looks good.The character animations are fantastic, however there are some
major clipping problems.More
than a few times, downed enemies lie at strange angles to the ground –
like perpendicular.And
when Max dodges near a wall, his head disappears into the wall. (Add
that to his list of superpowers – partial phasing.)It detracts a little from the level of realism but after a while
you forget about it.The
camera, thankfully, doesn’t make you suffer.Only once did something block the camera and it wasn’t at a
critical moment.
Levels
are linear.Instead of
making lots of branching areas to explore, the linear design allows for
more action – you’ll leave a swath of bodies behind.There are occasional puzzles to overcome but none are brain
taxing and they’re in logical places so you don’t feel any jarring
changes of pace. (Even at the end of the game.) Mostly it’s push this
button to open that door.
To
complement the graphics is some stellar audio.The voice acting is above average – even when the dialogue
borders on ridiculous the actors play it straight.The same can be said of the sound effects and music, which are
both very good. (You’ll begin to love the sound of entering/exiting
bullet-time.)
There’s
been much said about the length of the game – namely, it’s too
short.I beg to differ.MP is shooting for that action movie feel and what action movie
runs 20 hours?For the
hardcore gamer, finishing MP in a dedicated day of playing isn’t a
problem, but average gamers can spend a couple of weeks.When you finish the first time more play modes open and you can
test yourself with several handicaps that makes things extremely tough.
(Initially the first two difficulty levels are open for play.)Playing through Dead On Arrival mode, I limped my way through the
early part of the game then ultimately gave up. The manual also claims
that the game will adjust its difficulty on the fly depending how well
you’re progressing.It’s
hard to measure this because it’s subtle, but after quick loading one
area in particular (right at the end of the game no less) a number of
times since I had no health and hardly any ammo left for my trusty Colt
Commando, suddenly I was able to get the drop on the swarm of bad guys
instead of watching Max jump into a cloud of buckshot and die in slow
motion.So, I suppose the
claim is true.
Max
Payne will surely spawn a number of clones.It’s slick, entertaining, and fun to watch – just like any
good action movie.I
recommend it, especially for John Woo and Matrix fans. A must
have.