"In
a nutshell, Metal Arms: Glitch in the System is the last great game of
2003 you’ve never heard of."
With another year of gaming all wrapped up, we’ll have to
wait and see how 2004 will treat us. 2003 offered great games and big
blockbuster titles such as Grand Theft Auto: Vice City, Star and Wars:
KOTOR along with others. However big names didn’t always promise big
fun, with some under-hyped games making a huge splash. Metal Arms:
Glitch in the System (GITS) proves to be one of those games.
Metal Arms doesn’t bring together any new elements, but
perfects an already popular style. Reminiscent of Ratchet & Clank
(PS2), GITS falls in the same category of 3rd person mayhem.
You take the control of Glitch, a small yellow robot who joins a
resistance band of droids fighting off an evil army of robots. Heavily
outnumbered in size (and arms), Glitch is placed behind enemy lines on
dangerous missions to help shift the tide of war. The story isn’t
intended to have deep and complicated meaning -- the intro does shed
some creative light on the situation, but isn’t vital on any level.
GITS is a light-hearted game with more comedic value seen less and less
in games today.
GITS sends you on missions that leave no space for breath.
Once launched into a setting, expect relentless hordes of enemies. The
level design leaves a lot of open spaces for jumping around and avoiding
fire, but not too big as to run around for five minutes trying to locate
a switch. Missions are simple and not complicated at all; they range
from rescuing POWs to destroying huge factories often with a twist or
sudden change of objectives.
(If you have a few friends over, plug in some extra
controllers and wreak havoc in 4-player split screen.)
The
weapons in GITS will be sure to leave your mouth salivating. Your
standard weapon, the Mining Laser, is weak and dull. Once you get
through the initial missions, you’ll see some bigger and more powerful
weapons waiting to be utilized. Weapons like the Spew (a rapid firing
machine gun) and rocket launcher become available as you progress
through the game. My favorite weapon is not a weapon at all. Known as
the Tether, it launches a beam into enemy bots, and gives you total
control of their abilities. The best part about the roster of weapons is
the option to upgrade them by purchasing new parts. Sometimes,
immediately after destroying an enemy, you’ll see washers (metal
donut-like objects) fly out from their body. Picking up these washers go
towards acquiring new weapons, upgrades, and accessories. Upgrades to
weapons give them more firepower or less recoil. The accessories
aren’t too shabby either, ranging from grenades to scopes.
In addition to a good arsenal, GITS also has a decent amount
of vehicles. The first you’ll try is a hovercraft equipped with a pair
of clamps on its nose and a machine gun pitted in the middle. The quick
and agile vehicle makes for a quick destruction-dealing, but larger
enemies may cause you to think twice before clamping away towards them.
Other vehicles tend to carry more power and size, such as the Tank. Big
in size, slow in speed, but great power with its one shot-cannon.
(Careful on that one, turning leaves you vulnerable to attack from the
sides.) My favorite of all vehicles has an odd name, the RAT. The RAT is
fast and exceptionally powerful, though you never actually get the
chance of shooting. You use the RAT when in need of reaching a certain
destination with great speed. You take control of the steering, while
your AI buddies man the turret in the back. The missions involving this
fast cat make for great fun.
Graphically, GITS is filled with colorful moments, but for
the most part, it's a bit watered down because of the darkness of most
missions -- you'll be inside a cave or underneath a structure trying to
find a way out, leaving lots of colorless objects in the area. Not that
this is a bad thing, it does add to the mood, but it won’t leave you
amazed.
GITS delivers decent sound as well, again without a lot of
inspiration. The voice acting is top-notch, featuring some hilarious
sequences from beginning to end. Other sound effects, like explosions,
machines, and weapons, remain standard. With so many weapons and
accessories, GITS did its best to have each one of them carry a distinct
sound from one another.
In a nutshell, Metal Arms: Glitch in the System is the last
great game of 2003 you’ve never heard of. It delivers quality gaming
that will last longer than other games that offer lots of eye candy, but
don’t deliver on the fundamentals: fun and simple gaming.