"Overall,
Murakumo is full on style but short on substance."
When
a game reviewer points to lack-luster voice-over work, more often than
not they’re blowing smoke.Occasionally,
the description is correct but you don’t know this for sure until
you’ve played the game and made your own judgment.So, what I’m about to say may need verification by you, dear
reader.Murakumo has the
worst voice acting I’ve heard in a long time.
“Stilted,”
might describe it.Awkward,
amateur, crummy or just plain, bad might also be used.If you want an idea of just how bad it is, imagine a group of
Third Graders performing Hamlet or Measure for Measure.Now imagine they perform one of those classics while flipping
around wearing robot costumes.In
a nutshell, this sums up the kind of “high drama” you’ll find in
Murakumo.Granted, most
gamers don’t play games for high drama but even gamers can appreciate
professional delivery.It
does leave me scratching my head as to why the original Japanese
dialogue wasn’t left in and captioned with English subtitles.
Developer
From Software is known for making some pretty slick-looking games and
Murakumo isn’t any different.The
weapon effects and cut-scenes are particularly brilliant – in that
Anime sensibility.Actually,
the Anime theme runs throughout so if you’re an Anime fan Murakumo is
probably worth checking out… but there’s not enough action to keep
you coming back.
Murakumo
begins with an “explanation” of the Mech Hunter team and the
destruction of Port Oliver by the mysterious ARK LX-30.Ultimately, you face-off against the LX-30 but only after
piloting through some straightforward levels.
While
Murakumo does not ride on rails, after a few missions you realize just
how restricted each level is.If
your target gets too far away, it’s mission over.And most times, there’s only one target to go after.So, it’s not like other sci-fi action games like Star Wars Jedi
Starfighter or even Halo’s flying sections that allow you to pick and
choose targets.Although
Murakumo looks good and moves fluidly, it just can’t shake the “You
Must Do This One Specific Thing!” paradigm that is the source of so
much frustration, particularly on the more difficult missions.But more specifically, there just isn’t a lot to do in each
level.It always falls to
the same repetition of selecting one of five Mechs then chasing down a
target that moves along a predetermined path.The first few run-throughs of a level are exciting but quickly
become a matter of memorization.
During
the menu portions, the control stinks and the layout will mean several
wrong selections until you get used to the look.When you hit a button you expect a response right away but during
the menus there seems to be a lag; fortunately, during the in-game
action, the responses are much better.The control is actually one of Murakumo’s better aspects.Big robots can be hard to control but Murakumo uses a mere five
buttons (which can be assigned to suit your preference) so jumping right
into the action is no problem.The
layout of the in-game HUD doesn’t distract either and even if it did,
you can alter their layout in the Options.
There
are a few different modes in Murakumo, but only the storyline or
Scenario mode is initially open, with all its drama-filled character
exchanges.Free Mission and
Expert Missions are the unlockable modes.Are they worth unlocking?Well,
if you like the rail-like action, yes.
Overall,
Murakumo is full on style but short on substance.Although it’s firing on all cylinders in terms of presentation,
the repetitiveness is disheartening and becomes too boring to make
Murakumo even a recommended rental.