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MVP Baseball 2003Score: 8.0 / 10
EA Sports Triple Play franchise ruled the
last few years of the 32-bit generation. Though, for my money, it never
reached the level of quality of World Series Baseball on the Sega
Saturn, Triple Play had a huge and vocal following. Unfortunately, EA
was not able to carry over that karma into the current generation. The
Triple Play titles of late had simply been lackluster and seemed even
more so going head to head with All-Star Baseball for the first time and
a continually improving High Heat series. So, EA pulled Triple Play off
the market for a re-tooling in 2002 and returned with MVP Baseball 2003.
MVP 2003 represents not simply a name change, but instead a total
re-imagining of the console baseball game. The results are mixed, but
kudos to EA for having the vision and cajones to give it a shot. This
year’s model leaves a little to be desired, but after playing it, I have
high hopes for the future of the series. |
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the three-click shot of a golf videogame. That’s right. Every single throw on the field is handled with a power bar and timed release. On hearing that, it might seem as if the game would become tedious. Just the opposite is true. The throwing method keeps players engaged in the fielding of the ball in a way the standard approach never did. It truly is a marvellous change that is so good I wonder why no one had thought of it before. |
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About ten games in to MVP 2003, I was so enamored with the fielding
controls that I was ready to declare the game the must-have baseball
game of the year. In the end, I have lowered my rating a tad because of
the lack of features and a few AI bugs, but the throwing method is still
intriguing. I especially liked the hot zone at the end of the power
curve. If a player wants to try making an outstanding play (like
throwing out a batter at home from the outfield, per se), they can
attempt to let the ball go at the top of the power curve, in the red
zone. Doing this causes the ball to really zoom across the field, but
the chance for an error is increased, making it risky. I loved this
element, especially since it provided a bit of logic as to why an error
was committed, unlike other baseball games where it is clearly a random
occurrence.
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