Triple Play
Baseball was EA's third nipple. While
other sport titles from EA were making strides towards matching the
competition, TPB remained stagnant in innovation with loyal followers
shifting away to other series’ such as World Series Baseball and
All-Star Baseball. Now, all of that is behind EA. They have built a
reputation of great sport titles, and now they move their efforts
towards the leathers mitts and pine bats. MVP Baseball had been under
production for four years before debuting last year, and despite some flaws,
proved a decent baseball game. One year from the debut
comes their second effort to try and dominate the baseball realm.
MVP
Baseball 2004 (MVP) is everything the team imagined their last effort
could be and a whole lot more. First off, all of the technical gaffes
from last year (missed tags, automated jumps, etc.) were first on their
list to fix. Next was to give the player control of a franchise on
levels only imagined before. MVP delivers the most in-depth
and challenging franchise ever seen in any sport title.
When
starting off the Dynasty mode you aren’t picking just one team but
three. MVP features all AAA and AA teams that correspond with their real
life major league ball club. This makes the level of difficulty much
harder because you aren’t in control of just one ball club, but three
separate teams that carry their own wants and needs.For example, the Texas Rangers may have one of the best hitting
lineups in the league but one of the worst pitching rotations while the
Oklahoma Redhawks (AAA) may want for great fielding and speed.
These conflicting team issues come into play throughout the season and
require direct attention in order to keep the players happy, team
chemistry at a high level, and keep a steady franchise for years to
come, all of 120 years.
Not
only do the three teams have needs but also individual players. All 75 active and inactive players can display one of five
different mood faces ranging from extremely happy or complete rage.
Controlling the happiness of each player may entail a number of
different issues. If a player is performing better than expected he
might opt for a contract extension and ask for more money while the
higher paid stars might ask to be traded during team slumps. To
determine how a player is feeling EA Sports has introduced an e-mail
system (similar to the ESPN sports titles) that lets you know how a
player is feeling and what a player wants. If all of the dynasty quirks
seem a bit cumbersome, you can always have
these options turned off before starting a dynasty.
Aside
from the dynasty mode MVP also features Exhibition for single games,
Situation mode for those you like to create or relive their favorite
situations, or Pitcher and Homerun Showdown. Homerun Showdown was in
the last MVP and is essentially the same as last year. Players are given
points based on the distance of each ball, just like a home run
derby. However, unlike a home run derby balls that don’t clear the
fence are still counted towards the total.
Pitcher
Showdown is new
to the franchise and similar to the home run showdown, except only for
pitchers. Players compete to strike out as many batters as they can before
the other pitcher reaches the same goal. The twist is that if a batter
hits a home run, you loose a strikeout you may have earned. Both modes
are a great way to lose some of your dynasty woes or have some healthy
competition between friends.
With
a strong dynasty mode it would be a shame if the gameplay didn’t keep
up. The gameplay system of MVP remains identical to last year’s with
the same pitching and throwing meter. To fill the
meter up you hold down the corresponding pitch button and release it
towards the top of the meter for the pitch strength you desire. By
tapping the same button again in a green zone for accuracy the pitch is
released. As first this may seem like a hassle and a frustrating task. I
had the same impulse going into MVP but soon found it to be more fun
than hitting.Like pitching, the infielders and outfielders have the same
meter, only not as complex. The meter fills up the same way only this
time accuracy is based on the power behind the throw. Each player
has a red zone that determines their strength. The bigger the red zone
the higher chances of an error. Keeping your feet planted and set
determines how big the red zone grows and keeps your throws accurate and
concise. Again, like the pitching, this easily becomes a favorite (though choppy during double-play
animations).
Fielding
has also been revamped. Last year jumping and sliding was all computer
controlled creating some awkward outcomes that led to losses and
frustrating moments. This year the player has control of every leap,
dive, slide, and bulldoze of the catcher. By using the right-analog
stick, the player can choose how to slide and how to dive. Identical to
the “playmaker” controls of Madden, the “big play control” in
MVP can be the fine line between being safe or out. Timing the dives and
slides is not easy to do. Missing a dive in the outfield can lead to
triples or even inside the park homeruns easily.
Another refined aspect of the game, the batting is now more realistic
than it ever was. With nine zones of hitting and multiple ways of making
contact with the ball, you truly get the sense of a fastball
whiffing past you. The game works off of a “hit it where it’s
pitched” theory where following the path and location of the ball
determines how well you make contact. The “pure swing system”, as EA
Sports calls it, follows a set of rules to make great contact. If a ball
is coming low and away, you swing with the left-analog low and away. The
same goes for anywhere else within the nine zones, and making the wrong
decision can easily give you an out, so make sure you judge the location
of the ball carefully.
One
area of the game that isn’t groundbreaking is in the graphics
department. The jersey textures aren’t as clean as other
titles and the crowds are simply abysmal. The entire bottom bowl of a
stadium features 3D and animated crowds, which is a nice touch, but
elsewhere the crowds are 2D pin-ups that take away from the overall
value. On the other hand the stadiums look amazing and detailed as ever.
Some quirks that should have been in the game, such as workable
scoreboards in every ballpark and home run celebrations weren’t
realized to their full potential and may dishearten some die-hard
baseball fans.
From the audio commentary to the crack of the bat,
this is the most authentic sounding baseball game to date. The
commentary is fresh and filled with great facts and timely conversations
during the game. The crowd itself features all the real chants from each
stadium and a few extra fan favorites such as “Beat LA” heard at the
Dodgers rival games. For Xbox owners MVP features Dolby Digital sound
and HDTV 720p support to bring out the most realistic sound and visuals
in any baseball game.
MVP
Baseball isn't perfect though; there are technical gaffes. Turning double-plays are
delayed because of the power meter and might affect the outcomes of the
play. Other problems include players not stepping on the bags, foul
balls counted as home runs, and some framerate issues.
Putting aside these minor setbacks, MVP is still one hell of a game.
A
major letdown to Xbox gamers might be the fact that there is no Xbox
live compatibility but MVP offers too
much to be overlooked for lack of online support. (The rosters must be
updated manually.) MVP Baseball
2004 has the most accurate and authentic gameplay experience and the
most in-depth franchise mode setting the bar higher for other
developers.