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Pros:
-
Game controls, especially, pitching and fielding, and A.I. are extremely
intuitive and well-done
-
Solid online gameplay on Xbox Live
-
Overwhelming amount of fantasy league-style features in both Dynasty and
Owner’s modes
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Cons:
-
Learning to hit takes a lot of practice
-
Mundane presentation values, at best: graphics are average, announcers
are below average
-
Where’s Barry Bonds?
|
Related
Links:
Review:
MVP Baseball 2004 (XB)
Review:
World Series Baseball 2K3 (XB)
Review:
All-Star Baseball 2005 (XB)
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|
After its Triple Play franchise proved to be a mediocre
basement dweller in the league of baseball video gaming, EA has had a
lot of success becoming a serious
contender for the best baseball game around with its MVP Baseball game.
And this year, MVP Baseball 2005 continues EA’s baseball game
resurrection with a solid baseball title that not only plays well, but
is packed with a ridiculous amount of fantasy league-type features and
has the added bonus of
competitive, problem-free online gaming through Xbox Live.

The most important aspect of any sports game is if it plays
as a true representation of the particular sport. And MVP Baseball 2005
plays extremely close to realistic. Pitching is by far easier to master
in MVP Baseball 2005, although without a good spring training’s worth
of practice time, you won’t be challenging for the virtual Cy Young
Award. Pitching uses a similar meter as EA’s Madden football uses for
kicking. You must first select the pitch, then aim where you would like
the ball to go in the batter’s box. Then a meter moves, and you must
stop it in a “sweet” spot that decides the quality of the particular
pitch by hitting the corresponding button related to the pitch you
selected, such as a curve ball. You must stop the meter a second time to
control the location. If you just dive into exhibition games without
practicing your pitching prowess, expect to get lit up on the mound and
see your E.R.A. hit double digits.
To help out learning how to pitch and hit, the game has a
mini-game mode that allows players to hone their skills. The pitching
mini-game is a twist on Tetris, where you knock out colored blocks in
connecting patterns that match up with specific pitches. For hitting
there’s a
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throw when you have plenty of time to get a base runner, or
rifle the ball trying to turn the twin killing or catch a speedy runner,
but with the risk of an errant throw if the throw meter goes into the
“red” zone.
Even base running is handled with ease by the game’s A.I.
You don’t have to worry about handling two or three runners on the
bases at the same time. The game’s A.I. automatically controls
runners, properly gauging when to send runners to the next base or hold
their ground. You can take control of any particular runner on the base
paths, but why would you when the A.I. is the perfect third base coach
guiding your players around the sacks?
Where no baseball game can touch MVP Baseball 2005 is in the
fantasy league elements the game contains. Just like every EA Sports
title, MVP Baseball 2005 goes overboard (in a good way) with the fantasy
league options. There are two modes in MVP Baseball 2005 for fantasy
leaguers: Owner Mode, where you’ll play the role as team owner for 30
seasons. You’re in control of everything: stadium, concessions,
tickets, and salaries…literally everything on a day-to-day basis. That
pales in comparison to the Dynasty Mode, where you run your favorite
team for 120 seasons. Yes, 1-2-0. That’s just unbelievable.

Not only do you control the major league squad, you also
handle the AAA, AA, and even the A minor league teams. All the Major
Leaguer players are in the game as far as I can tell, except one notable
slugger: the abrasive mega-ego himself, Barry Bonds. (MVP Baseball 2005
doesn’t shortchange Giants gamers though: in the game, Bonds is known
as Joe Dowd, a big slugger himself.)
You can promote, demote, trade, sign free agents; do
everything required of a Major League general manager. In fact, the only
one downside here: with so much focus required on running your team, you
won’t actually be playing too many actual games. You’ll need to
simulate almost every single game, especially since you have to deal
with the minor league individual games too.
Online play via Xbox Live comes to bat this year, and is an
exceptional addition. It’s easy finding games to play, and while games
only go five innings, you’ll find low-scoring but competitive games,
requiring strategic pitching and hitting. I’ve yet to have any problem
with lag or interruptions of gameplay, proving EA’s put in the extra
effort to use Xbox Live the right way for enjoyable, problem-free online
gaming.
One mostly average aspect of MVP Baseball 2005 are its
graphics. While the visuals are not disappointing, they clearly are not
taking advantage of the Xbox’s rendering power. By far the worst
visuals are the stadium crowds, especially when viewed
up-close-and-personal, where they’re nothing more than virtual
cardboard cutouts. The players and ballparks are done well, but don’t
overly impress. Much better are the player animations, especially all
the dives, jumps, and slides defensive players make on the field.
Offensively, running the bases and sliding a player going into a base
also are animated realistically.
Sound elements include a really rather weak announcer tandem
of Dwayne Kuiper and Mike Krukow, who in reality work for the San
Francisco Giants announcing crew. I hope they announce a game much, much
better for the Giants fans than they do for MVP Baseball 2005, because
they’re just awful. You’ll hear too many repeated comments, even on
back-to-back pitches. Their attempts at humor are lame, they miss calls
(like talking about a “ball dropping in for a hit” that the
outfielder proceeds to catch for an out) and add nothing to MVP Baseball
2005 but rambling enough to cause your ears to hurt. At least the crowd
cheering (that increases if the home team does something good) and
sounds of vendors selling their wares in the stands adds a helping of
authenticity (I thought it was a nice touch to have stadium-specific
vendor cries. In my hometown of Philadelphia, you’ll hear vendors
selling Philly Cheesesteaks. It had me wanting to call out “Yeah, pass
one of them down here, Mr. Vendor, but hold the onions!”)
The boys of summer are once again playing as Major League
Baseball has just settled into its steroid-tainted 2005 season, and
EA’s MVP Baseball 2005 gives an all-star quality showing for baseball
gaming fans. With an outrageous plethora of fantasy league-style
features, nobody comes close to capturing the authenticity of fantasy
leaguing better than EA, who once again prove their not kidding with
their “if it’s in the game, it’s in the game” claim. Solid
online play via Xbox Live, great controls, and a tough-as-nails
challenge from the game’s A.I. raise the pennant of winning baseball
gaming for MVP Baseball 2005.
- Lee Cieniawa
lcieniawa@armchairempire.com
(April
27, 2005)
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