"For
a sports game to be realistic I expect – nay demand – that I
be able to tell what my opponent had for lunch..."
When
someone describes a sports game as being “realistic” or “true to
life” I always have a hard time reading the rest of the review without
imagining the reviewer as some kind of amorphous blob – Jabba the Hutt
without Princess Leai – who knows the sport because they watch it
instead of actually taking part in pick-up games.For a sports game to be realistic I expect – nay demand
– that I be able to tell what my opponent had for lunch, feel the
smack as Shaq dunks a ball into the top of my head, and be able to run
back to the locker room to ease my agoraphobia.While NBA Inside Drive 2002 (ID) doesn’t achieve this kind of
realism, if I had the choice to play pick up b-ball with some friends or
play ID, the XBox would be alone.Which
isn’t to say ID is a horrible game – it’s just average.
ID
is High Voltage’s first outing with the XBox and while it’s a good
sign of things to come, it’s hard to recommend – at least to buy –
for a number of reasons.
Firstly,
it just doesn’t have any flash.The
graphics are great, but the little touches are totally lacking.Obviously the crowd buys their clothes at the same store, or
they’re all robots; there’s been no effort to at least spruce things
up a little with close shots of the crowd, etc.The same can be said of the cameramen and coaches that are part
of the court – they never move.Both
combine to convey lifelessness.Where
are the mascots?Cheerleaders?
The
play-by-play and commentary by Kevin Calabro and Marques Johnson is an
attempt at injecting life into ID but all it does is come off as, well,
crappy.Delivery is good
but they just don’t have enough to say.Even playing 5-minute quarters you’ll hear repetition.Hearing Calabro say, “Boing!” five times during a game
borders on lame.And
Johnson has a vocabulary all his own.On more than a few occasions I paused the game to think about
what the hell he was saying.There
is some banter between the two, commenting on the game and what the
arena announcer is saying, which is welcome but there aren’t enough of
those moments.On the
technical side, there are gaps between words to accommodate the
cookie-cutter nature of sports announcing.On the more polished games sentences like, “Johnson passes to
Thomas” come out smoothly but with ID sentences get broken up:
“That’s three fouls for . . . [cough, cough,Hey can you can me those chips?Great, how about more soda?] . . . Johnson.” (I exaggerate a
little, but you get my point.)The
ambient noises are generally good and are affected (in terms of volume)
by what camera angle you’re using during play.
To
call the control good is somewhat misleading.The almighty “if” has to be used.If you can get a complete handle on the controls, it can
probably be called good.Every
button is used during the course of the game, but you’ll probably wind
up using only three to any great affect.The computer AI might be fooled by a cross over, but against
human opponents it’s just another animation to watch.Some of the options make sense, like using the directional pad to
set up defense and offense, but lob passes – while accurate to play in
the NBA – don’t seem to have an advantage over the traditional chest
pass. (You can also call for screens, etc.)
The
basketball action itself is good.My
only real complaint is that the AI on defensive (and to a large extent,
offensive) boards is nearly flawless, especially on the highest
difficulty setting.I may
have four guys sitting in the key but if there’s one opponent anywhere
near the area he’ll get the rebound 90% of the time.Play options aren’t as robust as other b-ball titles – ID has
three play modes: Season, Playoffs, and Exhibition.After playing through 2 ½ seasons I can honestly say, Memphis
truly does suck.The move
from Vancouver did absolutely nothing for them.Accuracy, in terms of player models and stats (chances they’ll
hit that trey, etc.), is good, but when it comes to ball physics –
well, it’s mixed but this is, after all, a video game. (“Look Ma!
I’m using Turbo!”)Overall,
the actual playing part of ID is good with solid challenge from the AI.But some of the playing aspect depends on your choice of camera
angles.
Some
angles make no sense at all.An
overhead view?Why?Get comfortable with one angle and stick with it.Every angle has its pros and cons – the pop-up information
windows during play can block your view, which is a problem mostly
because the onscreen text is tiny so you have to choose to slow the game
down to read or ignore the info.
Most
players won’t even touch all the configurable options, including the
GM mode, but they are there and I suggest you delve into them so you
don’t have the computer AI go crazy with intentional fouls even though
the point spread might be 30+.
Multiplayer
is a lot of fun.It
supports up to four players and on a cold rainy day it’s good
diversion.I found the post
game (yet another set of buttons) to be way more effective against human
opponents.The computer AI
doesn’t let you get away with much.Again, you’ll have to find a comfortable camera angle when
playing with three other people.
NBA
Inside Drive is one of those games that will be sprung on the gaming
public every 11 months or so.This
isn’t a bad thing.High
Voltage can take what they’ve learned from the initial installment and
improve things.But that
doesn’t help for Inside Drive 2002, which lacks the polish of more
established franchises.The
broken speech, the repetitive color commentary, the crowd effects, the
boarding infallibility of the AI, only three play modes, and the use of
every button to really confound the stubby-fingered player, just
doesn’t elevate Inside Drive 2002 to “must have” status.Though if you’re a sports fan, it’s a safe rental.