"...Inside
Drive 2003 falls short of its competition in the graphical
presentation."
Microsoft’s
second effort at a basketball title for its Xbox, NBA Inside Drive 2003
(ID2003), fares in similar fashion to the second rendition of its
football franchise NFL Fever 2003: the game is much improved over its
predecessor, but even with all the changes for the better and despite
being a solid overall product, Sega and EA’s titles in each respective
sport (NBA 2K3/NFL 2K3 and Madden 2003/NBA Live 2003) are better titles
to spend your money on.
It’s
not that ID2003 doesn’t have a bunch of good features. Just that the
competition has practically the same features and does them better.
It’s hard to criticize a game that actually is fun to play, but
unfortunately in the sports gaming market Sega and EA have the decided
advantage of years of developing high-quality sports games, especially
basketball.
Having
their very good products on store shelves makes it hard for another
developer to seriously compete. Still, Microsoft must be commended for
at least trying and they should have no shame in their solid title
finishing behind the sport’s game giants, because a lot of companies
(989 Studios, Konami) would eat Kobe Bryant’s jockstrap to have a
hoops game as good as ID2003 in their lineup.
So
what does the game do well? Where ID2003 excels is in the off-the-court
extras that help create a deep gameplay experience. There’s a
25-season Franchise mode that includes all types of flexibility and
creativity as you become a team’s general manager building a winning
(and hopefully championship) team for the long haul. Also included are a
Season and Playoff mode, and a Practice mode to hone your skills. Many
different coaching options are available, including designing a
personalized playbook.
The
Create a Player feature is done in a way that places the created
player’s development in your hands. This is unlike NBA Live 2003,
which allows you to boost every ability to 99 immediately. In ID2003,
the created player develops with the incentive progression by playing
well in games and reaching goals like getting a double-double or hitting
for over 30 points. Attaining these goals gives you points that can be
used to add to individual skills, so that over the course of a few
seasons, the created player can develop into a superstar to be reckoned
with.
One
realistic touch is the players on the court being directly affected by
their energy level. ID2003’s players get tired if they are on the
floor too long. Too much time running up and down the hardwood
diminishes the on-court ability of a player (especially in relation to
scoring opportunities). You’ll actually notice a player that is
exhausted too, because he’ll start to slow down and put his hands on
his knees while huffing and puffing. Taking this in consideration, there
is the need to strategically game-plan like a NBA coach and use your
bench to your advantage. With these features, ID2003 has a lot of
reasons to keep playing season after season.
But
there are some developed aspects that don’t allow ID2003 to rebound
over the better competition. The most evident weakness is the controls
of ID2003, which aren’t as tight and responsive as they need to be for
the fast-paced game of basketball. There seems to be an ever-slight (but
noticeable) delay from your button pushing (particularly on spin moves
and with fancy dribbling) to the corresponding action being performed by
the virtual player.
While
there’s a good selection of controller options to relay to your
players including icon passing, it can be frustrating getting used to
the slow response of the game’s controls. And ID2003 moves at a slower
pace too. No blazing run 'n' gun action here. Because the players
don’t really move that fast on the court, you are forced to rely on a
half-court offensive attack to get your points. This slower gameplay is
really noticeable if you play a game of NBA Live 2003 with its much more
frenzied court-action.
Also,
the game’s AI isn’t the brightest around, especially on the lowest
settings. If you boost up the challenge level it gets harder to win, but
once you get used to the nuances of ID2003 you can be victorious on a
regular basis no matter what the setting. The best way to score is to
stay away from jump shots and feed the ball constantly in the paint to
the big men. Or if you have a quick-footed player such as the
Philadelphia 76ers’ Allen Iverson, playing an in-game version of the
lay-up drill can net a good amount of easy baskets. Lastly, slam-dunks
are a part of the game, but not as much as you would think.
Unless
you’re playing with Shaq on your team, even on an uncontested drive to
the hoop smaller players often will not be able to get the sure points
of a dunk, instead attempting to lay the ball in the basket. Both for
yourself and the CPU opponent, blocking the ball isn’t made easy.
Shooting jumpers gives a lot of rebounds to the CPU team, which seems to
have an almost-unfair advantage on the boards. A better threatening AI
along the lines of what is present in NBA 2K3 and NBA Live 2003 would
have made a big difference in ID2003’s overall quality.
Another
area where ID 2003 falls short of its competition is the graphical
presentation. While the arena crowds are done much better than NBA Live
2003, the player models themselves aren’t nearly as polished as either
of its two rivals. Both provide better-looking on-court appearances of
the NBA’s players, and both provide more fluid player animation.
ID2003 certainly has decent visuals but not as nifty as the other two
games.
I
have to say my single biggest disappointment with ID2003 is that it
lacks online support for Xbox Live, Microsoft’s recently launched
gaming service. What makes it even a bigger letdown is that NFL Fever
2003 is online-compatible. After playing NFL Fever 2003 and its often
laggy and disconnect-prone gameplay, maybe Microsoft was wise in
skipping online compatibility for this year’s NBA title. But
considering that Sega’s NBA 2K3 is now available on Xbox Live, it has
to be seen as a major letdown that you can’t do the same with ID2003.
NBA
Drive 2003 really is similar to Microsoft’s NFL Fever 2003: they both
aren’t bad games, and present a lot of nice features, but just don’t
have the more complete package of their direct competition to be the top
draft pick for Xbox gamers. ID2003 doesn’t even have online play among
its features, somehow allowing Sega’s superior NBA 2K3 to be the only
Xbox Live compatible hoops title. Xbox owners won’t be bitterly
disappointed if they chose ID2003 as their basketball game this year,
but NBA 2K3 and even NBA Live 2003 are better overall choices.