![]() |
|
|
PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox | |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | C.O.G. Forums | Video (NEW!) |
|
|
|
|
|
|
|
|
NBA Inside Drive 2004Score: 7.5 / 10
I’ve always found it peculiar to see how
first party sports titles struggle when compared to third party titles.
It seems like a reoccurring pattern, since third party publisher,
Electronic Arts (EA), has dominated the last decade. It seems like the
first party sports titles are gaining some ground on the competition,
but not enough. NBA Inside Drive 2004 (NID) like NBA ShootOut 2004 (on
PS2) relies heavily on simplicity. The simplicity is one of the reason’s
why the game fails to achieve its full potential, when it’s got so much
going for itself. |
|
||||||||||||||||||||||
|
season mode you can choose from different
teams and take your team(s) through one season and see if you can win
the Championship. The Season mode is basically a Career mode in which
you can play up to 25 consecutive seasons, including the draft and
player progression, etc. (word has it that this combo will be separated
with next year's iteration). |
Advertisement
|
|||||||||||||||||||||||
|
the game play engine is solid, but not perfect. There are some
noticeable problems with the AI. One of my biggest gripes is the
unbalanced AI of your teammates. There are instances where I would be
dribbling down the court and my center would set up outside the key,
usually around the three-point line and wait for a pass. In most other
basketball games your teammates usually are kind enough to set up
screens for you. This happens rarely in NID. Instead you’re usually left
calling for a screen instead of the computer recognizing the situation.
(Of course, this can depend heavily on what kind of plays you're
running!) On defense it’s even worse, as your teammates often leave an
open man under the basket leading the way for easy points. Other times
the AI shines as they’ll set up for alley-oops and pick up any rebounds
that come their way. The AI also shines when it comes to chasing balls,
which are going out of bounds. You frequently see the computer dive for
the ball and try their best to keep it inbounds.
|
||||||||||||||||||||||||
|
|
|
Advertise | Site Map | Staff | RSS Feed Web Hosting Provided By: Hosting 4 Less |
|
Affiliates: - CivFanatics- - Creative Uncut - - DarkZero - - Dreamstation.cc - - gamrReview- - Gaming Target- - I Heart Dragon Quest - - Mario-Kart.net - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2012 The Armchair Empire. All game and anime imagery is the property of their respective owners. |