"NBA
Inside Drive 2004 is a solid basketball title that has the general
mechanics down pat, but everything else still needs work."
I’ve always found it
peculiar to see how first party sports titles struggle when compared to
third party titles. It seems like a reoccurring pattern, since third
party publisher, Electronic Arts (EA), has dominated the last decade. It
seems like the first party sports titles are gaining some ground on the
competition, but not enough. NBA Inside Drive 2004 (NID) like NBA
ShootOut 2004 (on PS2) relies heavily on simplicity. The simplicity is
one of the reason’s why the game fails to achieve its full potential,
when it’s got so much going for itself.
There are only a few game
modes to choose from, which include Quick Play, Season, Online and
Practice. The game play is more simulation than arcade and the tempo of
the game is good. The game play engine is solid, but everything that
encompasses the game play seems to have lacked the developer’s
attention. In the season mode you can choose from different teams and
take your team(s) through one season and see if you can win the
Championship. The Season mode is basically a Career mode in which
you can play up to 25 consecutive seasons, including the draft and
player progression, etc. (word has it that this combo will be separated
with next year's iteration).
Like I mentioned above,
the game play engine is solid, but not perfect. There are some
noticeable problems with the AI. One of my biggest gripes is the
unbalanced AI of your teammates. There are instances where I would be
dribbling down the court and my center would set up outside the key,
usually around the three-point line and wait for a pass. In most other
basketball games your teammates usually are kind enough to set up
screens for you. This happens rarely in NID. Instead you’re usually
left calling for a screen instead of the computer recognizing the
situation. (Of course, this can depend heavily on what kind of plays
you're running!) On defense it’s even worse, as your teammates often
leave an open man under the basket leading the way for easy points.
Other times the AI shines as they’ll set up for alley-oops and pick up
any rebounds that come their way. The AI also shines when it comes to
chasing balls, which are going out of bounds. You frequently see the
computer dive for the ball and try their best to keep it inbounds.
The rebounding in the
game is nicely balanced, as you won’t see too many offensive boards.
Playing offence is concise and easy as well and is way more fun than
playing defense. For example, it's difficult to stop players who post up
near the basket. Hook shots are the worst. They are impossible to block
and most of the time they go in. It would be nice if your teammates
would set a double team on the fly, but unfortunately that doesn’t
happen.
The game incorporates
player streaks, which are determined by a player’s performance
throughout the game. The player cursor will change color at certain
times depending on how well the player is doing. If your player is on a
shooting streak then his icon will turn red. It reminds me of the good
old days of NBA Action 95 on my old Sega Genesis. In this year’s game
you can now use the right joystick on the controller to do freestyle
moves. You can carry out different types of crossover’s, post moves,
dribbles, etc. The free throw system is very simple and finally makes
the art of shooting a free throw simple, rather than complicated.
The graphics are a mixed
bag. On one hand the player models are excellent, but on the other hand
the player faces need work. Some of the most noticeable players in the
NBA like Vince Carter, Ray Allen and Gary Payton don’t look fully like
their real life counterparts. There are some similarities, but not a
whole lot compared to what other basketball games have displayed. The
player animations seem to come up short as well. Some of the regular
player movements such as jogging or running seem a little awkward.
Other problems: the
commentating is terrible, slow and boring with too many dumb jokes. The
only bright spot for the audio is the player intros. The crowds act
realistically when players are introduced and cheer louder for certain
players.
NBA Inside Drive 2004 is
a solid basketball title that has the general mechanics down pat, but
everything else still needs work. NID lacks the replay value of its
competitors (although with a Live subscription you're pretty set), which
makes it difficult to recommend as a purchase. NID is a good rental and
should appeal to those who were fans of the previous games of the
series.