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difference
between a five-yard run and a 50-yard touchdown. Along with the Impact
Stick is the Impact Players, who are stars on the field on both sides of
the ball that can use their
"impact" as a top-flight player to alter the game in their
respective teams favor.
Who
Impact Players are on your team can change from game-to-game depending
on their previous game's performance, but they generally tend to be a
quarterback, running back, wide receiver, defensive lineman, or
cornerback and stay in the impact zone (which you can see by the pulsing
white circle under their cleats) for most of the season. In short, if
you've got an Impact Player or two, use them to your advantage.
Conversely, keep a keen eye on an opponent's Impact Players while
playing defense or stay clear of them while you're playing offense.
Another
addition is all-year recruiting, and mini-games that serve as a practice
mode. Also, more teams and their rosters, including historic teams, are
available for nearly every single college football program, no matter
what the level, playing today.

Controlling
the action on the field is generally problem-free as is usual for an EA
sports title, but the Xbox version doesn't quite control as well as the
PS2 version, mostly in part to the not-well-placed black and white
buttons on the Xbox controller being used. Especially the black button
that controls the option pitches of the QB. Overall, the game doesn't
function as
well on the Xbox controller as it does on the PS2's, although not by
much. Regardless, gameplay remains tight once again, especially on the
offensive side. The passing game definitely requires some practice,
particularly long passes, which require a deft touch on the throw. Even
after you learn how to toss the ball with the proper touch, opposing
defensive backs play the deep ball tough. They make you earn every long
toss you complete.
While
it's certainly not visually stunning, NCAA Football 06 is a good-looking
game, more so in the highly-detailed stadium environments than the
player models, with the Xbox version noticeably better-looking than the
PS2 edition. It's the stadiums and the frenzied college crowds that make
each college game a special occasion, and EA recognizes the need for
creating virtual stadiums that match the real-life stadiums as close as
possible.
Helping
bring the stadiums to life is not only the visuals but the sounds of the
stadiums, including the college bands playing fight songs and the
rumbling roar of the crowd that gets louder and louder at home games
with the pump-up-the-crowd control. By pressing the "pump-up"
button, the crowd gets more raucous and the stadium (and the game
screen) literally starts to shake, rattle and rumble. It's supposed to
fire up the home team and disrupt
the visitors, but it is really hard to see any difference in the results
of plays with a rowdy crowd versus a sitting-on-their-hands gathering.
If
you can resist the temptation of playing the Dynasty and Race for the
Heisman mode for just a while, get online via Xbox Live and experience a
great online football game. Although it's tough if you play someone
online that uses the option play a lot (and racking up a lot of yards
unless you can shut it down), for the most part, there's smooth-running
online gameplay requiring solid football strategy for consistent
winning.
Even
when NCAA Football had competition, it easily came out on top and with
the good controls and plethora of the famous EA immersive modes, it was
destined for greatness even before the addition of the Race for the
Heisman mode. There's no doubt that NCAA Football 06 lives up to the
pre-release hype and keeps the dynasty going by staying on top and
garnering yet another title as the best college football game around.
-
Lee Cieniawa
lcieniawa@armchairempire.com
(August
23, 2005)
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