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One major area that
NCAA March Madness 06 is not head of the class is in its graphics. Its NBA counterpart had a new graphical engine upgrade this year, but NCAA March Madness 06 didn’t, and it is easily apparent from first glance. Visually,
NCAA March Madness 06 is clearly not a game taking advantage of the rendering prowess of the current consoles, and definitely flunks out of the School of Good Graphics.
Players are hard to evaluate as far as their respective closeness to their real-life counterparts. Because college players don’t have a “union” (and can’t have any unionization, if they want to continue to play at school) to receive any residuals for using their likeness, players are identified by number only. So unless you’re a huge fan of the team you’re playing with, you won’t really have any idea who’s who and if they actually look close to realistic. Players too closely resemble each other visually in NCAA March Madness 06, with not a lot of tell-tale, identifiable individual characteristics.
One visual aspect that NCAA March Madness 06 swooshes from half-court is the arenas that teams play in. EA has done a wonderful job of capturing the essence of individual, hallowed meccas of college basketball, down to even the most unexpected detail. While playing against St. Joseph’s, a local school to me, the St. Joe’s Hawk mascot can be seen in
NCAA March Madness 06. The Hawk is famous for flapping his “wings” without stopping the entire game, and that’s exactly what he did in NCAA March Madness 06. The crowds suffer from a case of the
jaggies, but the distinct and colorful atmosphere of particular college courts is undeniably brought to
NCAA March Madness 06.
Partnered with the excellent look of arenas is the aura that only comes with a frenzied crowd. The sounds of the college band playing fight songs and pop music are a treat for the auditory senses. Throughout the game, the crowd will chant for the home crowd, and if you’re playing with a school that’s renowned for its spectators, you can even fire them up with the arena pulse, similar to what’s in NCAA Football 06. If a school is ranked among the 25 toughest and fiercest places to play, the pulse meter will be able to be utilized to pump up the crowd and energize the home team while rattling the visiting squad.
NCAA March Madness 06 again has a classroom full of modes to play, including Season, Tournament and Mascot modes. Two great modes are the Rivalry mode, squaring your team off against a bitter and long-time rival school, and the College Classic mode, where you can replay 20 classic moments in college basketball history. If you complete the Classic challenge, you can unlock those classic teams to use in the game.
There is a 30-year Dynasty mode, which is overall okay, but it certainly falls a shot or two short of the usual EA Sports Dynasty mode quality. While it generally operates along the same lines as most other EA Sports Dynasty modes in other sports titles, having too much worrying about player violations (which may require suspending players) takes some of the fun out of the game.
Online play is overall acceptable in both its performance and setup, but there are similar lagging issues that appeared in NBA Live 06, bogging down play at sometimes inopportune times. It was also hard at this juncture preceding the beginning of the actual NCAA basketball season tip-off to find many players online. That should improve as the season gets underway in earnest, but right now there’s not many college basketball gym rats populating the Xbox Live servers.
While the graphics engine is ready for serious retirement, the Dynasty mode not totally up to the EA Sports standard, and some online lag issues,
NCAA March Madness 06 completely engulfs players into the world of college basketball. The great defensive “chess match” of college hoops and the whole rousing spirit of major college athletics is brought to full life in
NCAA March Madness 06.
- Lee Cieniawa
lcieniawa@armchairempire.com
(November
13, 2005)
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