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Platform: Xbox

Genre: Sports

PublisherMicrosoft

DeveloperMicrosoft

ESRB: E (Everyone)

Released: November 2001

 

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NFL Fever 2002

Score: 8.0/10

 

Pros

- Excellent graphics

- Much options

- All the pro teams included

- Neat weather effects

- Difficulty settings actually work

 

 

Cons:

- Too many penalties

- Some repetitive animation

- Announcers don’t sound all that happy to be there

- Weather effects don’t seem to affect the games

 

 

Related Links:

Madden 2002 (Playstation 2) Review

NCAA Football 2002 (Playstation 2) Review

 

"After only a couple of games into the regular season, I noticed the players constantly perform the same victory moves no matter the team."

 

“He’s going back – WAY back.  Here comes the throw… the receiver is clear and catches it.  He’s going in all alone.  Touchdown!  What a run.”

My two year-old is getting to be an old hand at playing video games but when he scored a touchdown, practically hitting the buttons at random, and actually make good on the extra point, my opinion of NFL Fever 2002 (NF2) nose-dived.  To be fair he was playing on Easy mode and his defense was really bad so it wasn’t a total rout.  Stepping up the difficulty level beefed up the opposing AI and my son didn’t stand a chance.  On Easy, anyone should be able to score a lot of points and shutdown the opposing offense. (Of course, this is different when you’re playing against a human opponent.)  As I played more, my opinion of NF2 gradually increased.  

nfl-fever-2002-1.jpg (35419 bytes)   nfl-fever-2002-2.jpg (28233 bytes)   nfl-fever-2002-3.jpg (32046 bytes)

Beside the one two-player game of Madden 2002 I played with Mr. Nash, the last football that impressed me was Tecmo Bowl on the old NES.  NF2 is light-years beyond Tecmo Bowl in terms of graphics, sound, available plays – but it didn’t change my overall opinion of football.  It’s too slow!  Too much stop and go, stop and stop.  Instead there are bursts of action usually about five seconds in duration.  Playing a pick-up game with some friends is a thousand times better than watching a game on a TV.  Some may say the strategy involved in football necessitates this, but I say it just foists boredom on the watcher.  (Lee would be turning in his grave. . . if he were not still alive.)  I only mention this as I think you should know my bias up front.

As I don’t follow the NFL by any stretch of the imagination, I had to do a little research on the teams, etc.  They’re all here, plus a few extras.  Also modeled on real life are the various stadiums.  While I wouldn’t know the 49ers home turf from a hole in the ground, they certainly all look good.  The crowds are animated (though one-dimensional) so it lends that extra touch of authenticity, of “being there.”

There are more plays in NF2 than I thought possible.  There’s a strict time limit enforced by a penalty so you can’t take too long, even though there are so many plays to choose from.  For the most part I used the Recommended set of plays (defensive and offensive), while occasionally trying something else just for flavor – like punting it down field on a first down.  Getting the ball where you want it, whether by passing or running, is easy to do.  Pressing “Y” pulls back the camera so you can see the entire line of scrimmage, the lines of movement, and what button corresponds to those lines.  Going long or making a break up the middle, it’s all a simple button press.  Your receivers have a plethora of moves available including a couple of speed bursts, straight arms or spins – none of which help much if you face a really tight defense but at least you have the option.

The graphics are quite awesome!  No slow down to speak of either.  Animation is good as well, if on the repetitive side.  After only a couple of games into the regular season, I noticed the players constantly perform the same victory moves no matter the team.  But that’s a small point.  To really appreciate what’s happening on the field make use of the instant replay.  The replay allows you to position yourself anywhere on the field and at any angle.  I found myself looking at the replay even to watch the most mundane plays.  But it does come in handy to find out where things go wrong.  Because the main action uses the traditional back to front view (rather than side) there was one moment that really had me scratching my head.  My receiver dove for the ball but didn’t catch it although from my angle he should have.  In the replay I saw the reason why – the ball hit him in the back of the head. (WARNING: Only make use of the replay during single-player games as you could incur massive bodily harm.) 

Sound is sparse.  The crowds, while maintaining that traditional crowd background noise, never seemed to explode.  They do get a little louder when you score a touch down, but it didn’t feel right.  Play-by-play and color commentary is solid in execution but didn’t add any tension – the pair sound bored.

A couple of other features worthy of note is the general manager mode and practice.  Practice lets you do just that – practice the moves and various components of defense and offence.  If you’re really getting your butt kicked, I recommend spending some time in practice.  The GM mode is great if you’re into that kind of thing, but for most players this is an option they’ll never touch.

As the final whistle blows, NFL Fever 2002 is a solid football game for X-Box.  It’s definitely a showcase for the graphic capabilities and executing plays is fairly easy.  I found the difficulty level to be fair and that the AI didn’t “cheat” by performing sack after sack or blocking field goals.  NFL Fever 2002 didn’t blow me away, but I did find myself having fun on a rainy day.

- Omni

(November 29, 2001)

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