"The
Hanson Brothers from the movie “Slapshot” would feel right at home
on someone’s Hitz 2003 roster.
"
There
is an old joke about the game of hockey: “I went to a fight last night
and a hockey game broke out.” This perfectly describes NHL Hitz 2003
on the Xbox, the latest rendition of Midway’s hockey title in its
arcade-style sports lineup. Being a Philadelphia Flyers fan, I can’t
help thinking old school to the days of the Stanley Cup winning Broad
Street Bullies when playing Hitz 2003. The Hanson Brothers from the
movie “Slapshot” would feel right at home on someone’s Hitz 2003
roster.
Hitz
2003 brings to its unique three-on-three hockey game all the
hard-hitting, arena glass smashing, and flying-fists fighting that makes
hockey exciting and did away with the one distraction that can make
hockey low-scoring and boring: the rulebook. Basically the game does
away with all hockey-playing rules like icing, interference, roughing,
or two-line passes. Hitz 2003 is anarchy on ice. Despite throwing the
rulebook out the window and only being a three-on-three showdown (with
the goalie as the fourth ice tenant) Hitz 2003 is a solid hockey
videogame.
The
ONLY two penalties that are called is fighting (the game’s dynamics
really change when it becomes two-on-two hockey) and running into the
goalie. Oddly enough, you can clobber the hell out of the goalie if
he’s just a step out of the net, but in the crease he’s off limits.
If you’re daring, the goalie can skate the puck up. But if the puck
gets stolen from him, it’s an easy goal for the other team. (I have
scored by skating the goalie up the ice and firing one on goal. But I
would strongly suggest having your team “on fire” before attempting
changing the goalie into a forward.
)
Immediately
noticeable are the improvements to the amount of modes available.
There’s now a season mode, where you go through an entire 82-game
schedule in a quest for the Cup. Even more impressive is the franchise
mode, which allows you to build from the ground up a new hockey
franchise. There’s also a hockey school, where the legendary coach
Scotty Bowman himself is the professor, and a mini-game mode. This
mini-game mode, along with the fantasy rinks such as the wild west, seem
to have been thrown in just for the sake of Midway claiming they’re in
the game. They just are diversionary at best and easily ignored at
worse.
It
isn’t just a back and forth break-away-thon with tons of goals in Hitz
2003. To be successful in this game against either the CPU or human
competition, you’ll actually need to play defense. If you don’t show
some interest in defensive play, expect many a goal to be scored against
you. Of course, defense in Hitz 2003 terms involves a lot of heavy
hitting.
Checking
in Hitz 2003 is the best part of the game. There’s nothing like laying
out your opponent or even better, give him a glass-shard shower by
sending him hurtling through the arena’s glass partitions. Hit a
player too many times, though, and its time for a little fisticuffs.
One
great aspect of fighting is that there actually is (besides your pride)
a reason to care if you score a knockout. The player that is the loser
in the fight isn’t available to use for the rest of the game. So if
you are playing as the Dallas Stars and Mike Modano happens to get into
a brawl, if he loses you just lost your best scorer for the rest of the
game. I also got a kick out of the fact that even the goalies will throw
down their gloves and go at it.
But
you can get some high-scoring contests, especially if you have a
tough-checking team. Players are rated not only their speed and shooting
ability, but also their checking and toughness. While you might think
that building a team full of high-speed scoring machines with little
toughness in their game like the Mighty Ducks’ Paul Kariya or the
Rangers’ Pavel Bure is the best way to go, having lesser scorers who
possess some grit to their game such as the Blackhawks’ Theo Fleury or
the Flyers’ Jeremy Roenick is the best way to really build a winner.
So with a roster of tough guys who have some scoring touch, you should
have a good team to compete.
There’s
more than one way to get the puck from your opponent and into their net.
Body-checking, poke-checking, defending the puck when skating, and even
blocking are control commands available in addition to shooting and
passing. By using either of the two Xbox controller triggers, you can
also blast the turbo speed and dump the puck (which comes in real handy
when killing penalties).
One
other controller function that you’ll use is the patented “on
fire” button, which sets either your whole team or only one skater
“on fire”, giving them or him super-human mad hockey skills for
about 30 seconds or so. You do actually get engulfed in flames
on-screen, which make Hitz the only place where fire and ice do mix. The
more checks you rack up, the more your “on fire” meter fuels up. Get
one bar filled, and one player on the ice will go “on fire.” Fill up
both and the whole team is blazing.
Hitz
2003’s aesthetics are generally excellent. Visually, the game is
rendered nicely. The facial detail of the players is incredible.
There’s no denying who the player is when you get a close-up glimpse
of the facial features. The ice and lighting effect reflecting off the
player’s helmets are life-like too. Another great touch is the
detailed crowd that fills the arena’s seats. No pixilated and flat
cardboard cutouts sitting in Hitz 2003’ seats. These are some of the
best crowd graphics that have shown up in a sports game, period.
The
sounds of the game are well done too, particularly when you send someone
on a one-way trip through the rink glass. Trash-talk between players is
also humorously included. Music is a mix of hard-rocking tuneage that
complements the flavor of Hitz 2003 nicely. The only complaint about the
music is that it isn’t always easy to hear during the game. The
announcers do a generally good job of calling the game, but one little
strange quirk I found was with the Flyers’ Mark Recchi. One announcer
was correctly calling him “Recchi” but the other referred to him as
“Reechi”.
As
far as the game’s artificial intelligence challenge level, Hitz 2003
is an uneven offering. On rookie level, you won’t get much of a
challenge from the game’s AI. (I can routinely rack up 15 goals a
game.) That also happens against human competition when the settings are
on rookie. But bump up the AI to pro or higher and it isn’t easy to
score goals without getting a good feel for the game’s controls and
using a lot of effective passing.
My
only minor complaint with the game is having only partial rosters of
each NHL team. Most of the team’s top players are there, but then
again, some good players aren’t. The Flyers roster doesn’t include
young Justin Williams, who is developing into a good NHLer. If you
don’t like the make-up of your roster, you can trade players. But the
CPU will only allow fair trades based on the ratings of the players
being offered in trade.
So
if an individual player you want is rated 80, the CPU won’t let you
acquire him for a player with a 60 rating. I did seem to find a way
around this though. Offer two players you don’t want with each having
a similar rating, say 75. Attempt to trade him for a player with a 90
and another with a low rating such as 60. The CPU will see this as
balanced and approve the trade. I was able to stock my Flyers’ roster
with players like Eric Lindros, Patrick Roy, and Pavol Demitra for what
amounted to chump change.
Hockey
videogame fans that want a good hard-hitting, action filled arcade-style
game that isn’t a simulation of the actual NHL brand of hockey (you
know, with rules) can’t go wrong with NHL Hitz 2003. It looks great,
plays great, and with the addition of a franchise and season mode, gives
you plenty of incentive to keep playing. Hitz 2003’s style of hockey
is how I sometimes wish the NHL really played its game.