"Action
fans owe it to themselves to play Otogi 2: Immortal Souls."
After
playing Otogi 2: Immortal Souls and then re-reading my review of the
original I find that I have pretty much the same opinion of Otogi’s
sequel, only more so.
Everything
about Otogi’s sequel has been cranked up a notch or two – six
playable characters, bigger and more spectacular enemies, destruction on
a wide scale, more game modes – but the story and presentation often
made me feel like a I wandered into a foreign art house film, somewhere
in the middle of the reel and find that there are no subtitles.What Otogi 2 fails to make clear to my poor Western mind, it more
than makes up for by sheer action and pyrotechnics.
The
hero from the first game, Raikoh, returns from the dead at the
self-sacrifice of a small group of warriors and sets out to banish
demons and purify each game environment (as far as I can figure).To face this challenge, Raikoh has the “assistance” of six
other warriors that run the usual gamut of gaming character stereotypes:
the tank-like Kintoki that can throw enemies to the agile but weak
Sadamitsu to the wizard-esque Suetake who has access to the most
powerful spells, and so on.Predictably,
Raikoh is the balanced character and probably the one that will get the
most use.
As
in the first game, before each mission you have the chance to equip your
characters with an array of weaponry, visit the shop for spells and
accessories (keeping that light role-playing game flavor), and pick a
character for the next mission.From
Software did something extremely smart with the character roster:It’s unlocked right from the beginning. (Though sometimes you
can’t pick a character for a mission.)
The
characters don’t control much differently from one another.Though their attributes and abilities are different, the control
scheme stays consistent.This
eliminates any frustration that might have been present if a new setup
was required learning for each character.And just because it’s simple that way, that doesn’t make the
combat any less engrossing or fun.Unleashing a wicked combo mid-air for almost a minute at a
time never gets tired – a problem that the original suffered from to
some extent.
Part
of the reason the combat never gets tired is the great visual package
From Software has put together.Most
everything has a mystical/magical/dream-like quality with plenty of eye
candy, particularly with some of the spells.Otogi 2 seems to feature more destructible elements in the
environment – you just can’t help by slash things just for the sake
of seeing how they explode and shatter.For the most part, the action moves at a solid rate without any
stuttering but in some of the more packed environments things do slow
down when there’s a lot happening on-screen.Part of me thinks this was intended to heighten the drama but the
game reviewer part of my brain (that part shaped like a turnip just to
the left of the hypothalamus) wants to say the engine just can’t keep
up.Considering that Otogi
2 is mostly wall-to-wall action these areas of slowdown don’t occur
that often.There are
instances of the camera being completely blocked by scenery or other
obstructions but because the camera is pretty easy to maneuver (with the
right stick) these instances don’t become a crippling problem.
Besides
the story/campaign mode, Otogi 2 offers some additional modes and bonus
missions that essentially let you practice with each character.
Amazingly
enough a title that comes to mind when playing Otogi 2 is BloodRayne 2.Although they differ in many respects (a couple I can think of
right off the bat) stylish action comes through in both – but from
Japanese and American backgrounds – and both games stand on their own
merit.
Action
fans owe it to themselves to play Otogi 2: Immortal Souls.Don’t be fooled by its art house sensibility – this is
non-stop action and it has everything you want, plus a little extra.