"Foremost,
Otogi: Myth of Demons is about action."
Otogi: Myth of Demons has an undeniable style
of its own. From the opening credits to the character designs to the
implementation of sound, Otogi bleeds style. And it’s a style not
everyone will like. If you’re not into stylistic Anime then Otogi
might fall flat regardless of its solid action and unobtrusive RPG
elements that actually add something to the game.
Otogi puts you in the well-polished armor of
Raikoh, a member of a Grim Reaper-like clan that is being held between
death and life after "the Seal was broken." Raikoh’s
progression through the game is directed by the Princess (a watery voice
that greets you at the start of each stage), which usually consists of
purifying the area (read: kill everything that moves). Some stages offer
a little in the way of variation by making you collect objects to unlock
doors, etc. Depending on your own gaming style, some levels can be
completely stormed by racing to the objective, destroying the Boss and
ignoring everything else. The trade-off is that you miss out on the
level’s secrets and don’t gain as many experience points.
Fortunately, once a level is cleared you can revisit it at your leisure.
Foremost, Otogi is about action. The sword
slashing isn’t as technical as a dedicated sword-slasher like Soul
Calibur II, but it can be just as tricky. Raikoh falls like a feather
and on some levels it feels like you haven’t been on the ground for
more than a few seconds. Raikoh can fight just as well in the air as he
does on the ground, and with a number of air-based foes you have to be
able to commit to both methods of attack. And commit you will because
once you’ve started a slashing combo it’s very difficult to change
direction to take on attackers that may be approaching from your flank.
This isn’t a problem in the opening stages but later on when you face
stiffer opposition it’s a definite weakness.
Off-setting this situation is Otogi’s
inclusion of RPG elements.
Between stages, you can equip Raikoh with
various weapons, items and spells, which are purchased (or sold) at the
Shop. There are swords, great swords, staffs and double-bladed swords
(meaning a sword in each hand) but there is a cost in using each. Every
weapon has a certain Vitality that diminishes over time and use,
decreasing your attack power. There’s the option to restore the attack
power at a cost of the gold you have collected. It’s also this
in-between time that it pays to review the enemies you’ll be facing in
the next stage. This allows you to better prepare by selecting the most
useful spells and items. The only thing that really sucks about all this
is the inability to change weapons or spells on the fly during the
stage, dulling the RPG aspect somewhat.
From Software did a great job on the
presentation. As mentioned at the outset, Otogi bleeds an Anime style
that some will gravitate to and some will be repulsed by. Being a
moderate fan of Anime, the style grew on me. Like most Anime I had no
idea what was going on until half way through and even then I hadn’t
nailed down the specifics. The dialogue is clichéd and somewhat corny,
filled with grandiose narratives and ambiguous hints.
"Traditional" Japanese music is present throughout and
although it matches the sensibility and mood of the game, I turned it
way down so it was barely a background hum. The graphics are a definite
highlight and being able to inflict damage on the environment and the
buildings therein is rendered smoothly. Smashing enemies into (and
through) buildings is just plain fun -- no matter how many times you may
have attempted the level.
Which brings me to the issue of
repetitiveness. In long stretches Otogi succumbs to monotony. Raikoh
must continually defeat enemies if he wishes to stay alive. His magic
meter is always dropping (especially if you’re using spells) and the
most practical way to keep it topped up is defeating foes. This is a
great way to keep the action up but... slash-slash-jump-slash -- it
starts to feel a little old after about 90 minutes. Strangely, it all
feels new and exciting by the next day.
Otogi: Myth of Demons should satisfy those
looking for otherworldly action in a fantasy "medieval"
Japanese setting. The style isn’t for everyone, but the RPG elements
and the nonstop combat make it worth playing.