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Action
in the game is typical FPS fare, with a decided emphasis on using cover
techniques to protect your health as much as possible while at the same
time inflicting extreme force. But even if you don’t use cover to your
advantage, defeating enemies is relatively easy because the enemy A.I.
is pretty lame and simple-minded. One A.I. enemy feature that could have
been amazing if it was coupled with outstanding A.I. is that enemies
will not just stand around waiting for you to show your head in their
line of fire. No, these guys will rush at you once they’ve ascertained
your position. But they’re so stupid, they’ll rush right into your
gunfire, and you’ll defeat most easily if you have a little patience
while you are using environmental cover.
What
makes up for the utter dopiness of the A.I. is a visually impressive
game. These are some really striking graphics, including the
well-devised environments. Plenty of gore and blood from splattered and
shot-up soldiers too (which earns Pariah its M-rating, along with some
major-league profanity). Add in the Unreal engine with HAVOK ragdoll
physics to make those enemy bodies fly through the air after an
explosion and you have an above-average visual package. Not quite up to
Doom 3 or Halo 2 standards, but closer than might be expected. However,
the game has some horrendous glitching graphics, particularly when
there’s a lot of action going on the screen at once, such as flames
from items on fire and heavily intense battles. Things start to
noticeably slow down and stutter awfully, which is
a
big detraction to your gameplay. The level load times are atrocious too,
although to its credit, there’s plenty of automatic save points in
Pariah that decrease the amount of backtracking you’ll need to do.
Vehicles
that have a suspicious resemblance to Halo 2 vehicles are part of both
the single-player and multiplayer gameplay. However, while they
seemingly offer a strong advantage during fighting, they somehow don’t
really have the firepower to be anything more than a novelty to
Pariah’s warfare. Another gimmick that doesn’t work out to the
benefit of gamers is the upgradeable weaponry of Pariah. By collecting
power-ups during gameplay, you can “upgrade” your weaponry to have
supposedly stronger and more proficient killing features. But while they
are stronger, they don’t tilt you much of an advantage as you would
think. It’s a nice feature that works somewhat, but certainly not as
well as the developers probably banked on.
One
feature that is a big bonus is Pariah’s map editor. You can create
your own maps with a very detailed editor program, and what’s really
great is that these custom-created levels can be played online.
Speaking
of online gameplay, Pariah does multiplayer via Xbox Live very well
indeed. There are the standard online games to play, plus a few new
ones, Front Line Assault and Siege. I consider the gameplay speed of
Halo 2 to be just perfect for online playing compared to the too-fast,
vertigo-inducing rapidness of Unreal Championship and Doom 3. Pariah
hits the target of Halo 2 speed, and some of the multiplayer levels are
comparable to the high quality of Halo 2 maps. Setting up games isn’t
difficult, although it isn’t as easy and intuitive as Halo 2’s.
There
are a few flaws that fracture Pariah as a game, but a
better-than-you’d-expect single-player mode coupled with a very good
online setup give Pariah enough of an advantage over other Halo wannabes
as a perfect alternative to the mass contingent of Xbox FPS online
gamers that play Halo 2.
-
Lee Cieniawa
lcieniawa@armchairempire.com
(June
27, 2005)
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