"Speaking
of buddies, you can only have an adventuring party of no more than four,
which is kind of a letdown."
Since
its launch in November 2002, Xbox Live has hosted a lot of quality
titles in practically every genre, with one notable exception:
role-playing games. It’s not exactly like the Xbox library is filled
with a abundance of RPG’s to begin with, so the release of the
excellent sci-fi RPG Phantasy Star Online (PSO) from Sega, even though
it is a near-port of the long-gone Dreamcast versions and carries a
$8.95USD monthly subscription fee, is a welcome addition to Xbox Live
players craving an RPG.
As
mentioned above, PSO is pretty much a near-straight port of the two PSO
games (PSO and PSO Version 2) that appeared late in the lifetime of the
Sega Dreamcast through the SegaNet online service. You’re getting two
games for the price of one here, but really the Episode II adventure is
nothing more than an expansion pack to the original PSO. Still, if you
have to shell out a monthly fee to play a game, its nice to get as much
packed into the package as possible. Add the downloadable missions that
the game provides (to the single-player game), and the monthly fee
becomes a little easier to swallow.
You’re
thrust onto Planet Ragol aboard the spaceship Pioneer 2, trying to
discover what happened to the first expedition that tried to settle the
planet. The sci-fi story is very shallow, with not much purpose other
than serving as just an excuse to partake in planetary RPG adventuring.
The game is tremendously weak as a single-player excursion. There are
but a few missions to take part in, and really all they’re there for
is to build up some rudimentary experience and get you used to
navigating around with PSO’s controls before you start playing online.
If PSO was a single-player only game without any online features, this
would be one of the worst Xbox titles to buy because of its short replay
value. But Xbox Live is where PSO fulfills an Xbox RPG fan’s fantasy
for quality gameplay within an online team-based community setting.
To
start playing PSO, you must first create a character, of which most seem
like a cross between a futuristic, Star Wars-universe looking being and
someone who would be perfectly suited for life in a Japanese anime. Once
you bring your PSO creation to life, you then need to obtain a
Hunter’s License that establishes your monthly subscription, the
requirement needed (in addition to an Xbox Live account) to get gaming
online.
Definitely
the biggest reason that gamers may give pause when deciding if PSO is
worth buying is the $8.95USD monthly subscription fee (for your
Hunter’s License) it costs to even play PSO. Yeah, I know you get the
first two months free before the charge starts to kick in, but that’s
not much consolation if you decide PSO isn’t your cup of RPG tea and
are stuck with a game that has no real value as an offline single-player
game. However, if you have any interest in RPG gaming as it has been
established in the latter titles in the PSOne/PS2 Final Fantasy series,
then you’ll know what to expect from PSO, and that can make your
buy/not buy decision easier. PSO and its team-based mission gaming
environment has a lot to offer Xbox Livers who are willing to pay the
monthly fee.
Those
original Dreamcast PSO games retain their signature look and gameplay in
their Xbox incarnation, with a graphical upgrade. Taking into
consideration was designed with the weaker Dreamcast, it still turns out
to be a rather nice looking production. Plenty of neon and pastel flavor
colors the futuristic world of PSO.
The
world of Ragol has you visiting a lot of forests and caves with plenty
of items to find and monsters to fight. As is standard for RPG’s, your
exploring and fighting becomes an expedition of collecting. Defeating
monsters increases your skills and enhances up your character to
stronger levels, a key to becoming a successful hunter.
Gathering
all the weapons and money you can carry will help you too. There are
many types of weapons in abandoned storage containers and left behind by
defeated enemies. The most rare and better weaponry you will want to
keep for yourself, but a well-designed bartering system has been
established, so if you want to trade items with other PSO players, you
can. If you can find no other bartering buddies, you can sell the items
in the shops on the Pioneer 2.
Speaking
of buddies, you can only have an adventuring party of no more than four,
which is kind of a letdown. I personally was hoping for the possibility
of larger groupings of adventurers, but the game does play well with the
smaller numbered excursions. Playing with others online in PSO is what
makes the game a pleasurable undertaking, but only if you are able to
maintain proximity to your other group members. If you are separated on
different environments of the game’s levels, PSO can become very
lonely indeed. Even though you can still hear on your Xbox Live headset
the chatter of your teammates, you may not be able to find them, and
there are areas of the game where doors can only be opened when each of
the players activates a switch, so if you get lost, some areas of the
game may not be easily reached.
The
attack system in PSO is again modeled after many RPG’s, with a
traditional hit/miss variable. If you’re like me, a dabbler in RPG
gaming, you may not enjoy this hit/miss variable gameplay. Battle
sequences occur in a real-time setting, but with the hit/miss
unpredictability included. You could be right next to a creature and hit
him squarely with your weapon, only to be informed that you “missed”
the hit. PSO has a built-in variable calculator that decides if you (or
your enemies for that matter) have inflicted a damaging blow. I
personally don’t like this at all, but it does infuse a certain
challenging unknown into PSO that creates a higher challenge level from
PSO’s artificial intelligence.
In
your battle against the enemy minions on Ragol, two techniques are at
your disposal. No matter what technique you use, each attack/weapon is
mapped to a specific button on your controller. You can use the weaponry
like guns and swords with either a safer regular attack, which will
provide more hits than misses, but not at the same damage rate at the
less-accurate heavy attack, which provides heavier damage to enemies.
Also, depending on which type of character you play the game with, you
can learn and utilize techniques that require learning special abilities
such as higher-damaging flame or lightning attacks that are only
available if you have the points to use them.
I
should mention the inconsistencies of PSO’s A.I. now. First of all,
most of the creatures ranging from flowery giants to hulking
monstrosities to huge saber-toothed tiger-like beasts, don’t attack at
a fast pace. While they will outnumber you in their assaults, they are
slow movers, giving you time to pop off some damaging blows before they
even reach you. Many of PSO’s adversaries are more powerful than you,
but the A.I. gets dumbed down and provides you with an unfair battle
advantage especially if you are fighting ronin style. If you stay close
to doorways, you can strike out at the enemies with gunfire until they
get near.
Once
they close the distance gap between them and you, simply walk back to
the doorway. Even though they could literally be at arm’s length, they
will turn around and head the other way once you have entered an open
doorway, giving you a tremendous advantage, because you can keep
throwing gunfire at their back until they turn around and again attempt
to hurt you before you can employ the same exact strategy, although it
will be more time-consuming (but definitely more safe) dispatching all
the opposing enemies.
Communicating
in PSO is done through the Xbox Live headset communicator, and if you
have the patience, by typing out a message with the Xbox controller,
either conveying chat through symbol, balloon, and word select, where
you can set up hotkey phrases and symbols to appear in the game. But the
best bet for communication is using the headset. Anyone used to
traditional keyboard communication functioning, have an option available
even though there isn’t an “official” keyboard for the Xbox. Sega
has an offer for an Xbox USB keyboard adapter, which is actually
“free,” for the $6.95USD cost incurred to cover shipping and
handling. Sega was smart to recognize that many RPG gamers prefer using
a keyboard in their adventuring, and the inexpensive cost of the adapter
takes some of the sting out of having to ante up a subscription fee for
PSO.
Phantasy
Star Online is definitely not an Xbox Live gaming experience for
everybody, although gamers who may be more adjusted to the traditional
Final Fantasy-style RPG hit/miss combat system at the heart of PSO will
enjoy it immensely.