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Platform
Xbox
Genre
Action
Publisher
Majesco
Developer
Microsoft Game
Studios Japan
ESRB
T (Teen)
Released
Q2 2005
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- Card battle game elements without
the cards
- Xbox Live battles are better than expected
- Particle and light effects go into overdrive, highlighting
impressive graphics
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- Repetitive missions: first talk
to characters, then go to the surface, get through battle,
return to underground. Repeat.
- Longer than needed load times just moving from one area of the
underground to another get annoying
- The game’s story has more holes in it than a mountain of Swiss
cheese
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Review: Jade Empire (XB)
Review: Fable (XB)
Review: Kingdom Under Fire - The Crusaders (XB)
Review: BloodRayne 2 (XB)
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Phantom
Dust
Score: 8.2 / 10

Playing Phantom Dust for the first time, I
was reminded of Sega’s Phantasy Star Online (PSO), a title that
successfully fused a sci-fi universe with role-playing game/card battle
elements. Phantom Dust’s story is a convoluted mess and takes place on
Earth instead of the vast reaches of planets spread throughout the
universe like PSO, but it refines the RPG/card battle features into a
more action-oriented title that takes real strategic planning to attain
success and offers an unexpectedly solid online experience.
Let’s get the story out of the way right now. Some sort of dust has
shrouded the entire Earth, and now each and every human in the world has
lost their memory, not knowing who they were or where they came from.
There’s only one memory
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aboveground, you lose all your memory. So
the Espers can only go on quick hit-and-run missions.
Now, there are many problems with the story. If everybody’s underground
and there’s dust choking the Earth’s atmosphere, and dangerous beings
are everywhere, how can everybody survive? After all, there’s no food
source, and one character actually remarks that they forgot how to grow
food. There are no animals around, so that food source seems gone too.
And water can’t be too drinkable either. How’d everybody build
underground cities? They’ve forgotten how to do things, so how did they
remember to build? You follow the search-for-the-truth exploits of the
Protagonist (yes, that’s his official name) and his both current and
may-have-been partner, Edgar (the Protagonist and Edgar seem to remember
each other, but aren’t really sure).
But I’ll stop picking on the story there, because what it lacks in
plausibility, Phantom Dust makes up for in playability. Like PSO, you’ll
undertake missions assigned to you by various dwellers of varying
importance and rank in the underground world the Protagonist calls home.
The Phantom Dust gameplay focuses on a sort of fighting game, only there
are no punches or kicks flying around. Instead, it has your character
using dust-enhanced psychic attacks and defenses that take hit points
away from your opponent and block his attacks on you. Your opponent also
has the same attack/defend powers. The strategic part of the game comes
from selecting a good balance of attack/defend powers to defeat any
enemies on a particular level. Each character has a regeneration zone
where attack/defend power ball regenerate. Each power has to be assigned
to one of the four Xbox controller buttons. When you wish to use that
power, pressing the corresponding controller button activates it. You’ll
have to stay close to your regeneration point, because certain powers
can be used only once, and you must go back to the regeneration zone to
collect new power balls to fill in for controller buttons without a
power. You can also replace weaker powers with stronger ones that may
have appeared.
Some enemies are more susceptible to certain attacks, and have better
defenses for others you may fling at them. That also goes for you versus
enemy attacks. The key is finding attacks that do the job of
annihilating your foe with a good defense system.

There are other more sophisticated powers, such as erase skills that
wipe out enemy skills, or special powers, such as ones that allow you to
gravitate above an enemy and attack from above. Each power requires a
certain number to activate, from one to five. Once you use a power, the
meter reloads, counting up to five, and you will not be able to use the
power until you reach the power’s respective number. Again, it all comes
down to using a sound strategy to use good powers for your attacks and
having sufficient defending powers to keep your opponent’s attacks at
bay.
The only negative gameplay element is that the missions get repetitive:
first talk to characters, then go to the surface, get through battle,
return to underground. Repeat. There’s somewhere around 100 scenario
missions, so after a while, the déjà vu effect starts to take hold.
Visually, Phantom Dust is highlighted by impressive particle effects,
particularly from the attacks you’ll throw at your opponents and they
throw at you. A nice, neon-enhanced glow sharpens the graphical package,
and the colorful costumes of many of the game’s characters alleviate the
rather dull environmental visuals, above and below ground.
Online, Phantom Dust is an unexpected treat, due in large part to the
more strategic skills needed compared to a quick trigger finger that you
would need for a FPS online. You battle opponents in the same
environments as the scenario mode, and the gameplay’s the same. But with
a human opponent involved, the strategic chess-like thought and skill
that are needed to win creates a much more compelling strategy game than
you might have imagined. You can also play co-op online, another great
offering not every Xbox Live title offers. Plus, playing the trading
card game angle, Phantom Dust allows you to trade skills online to give
yourself a better chance for online victory. For fans of PSO, Phantom
Dust provides a viable alternative.
Surrounded by the huge releases of Doom 3 and Midnight Club 3, Phantom
Dust is one of those under-the-radar titles that many Xbox gamers may
not have even noticed on the store shelf. But while you won’t be
forgetting (dust or no dust) about Fable or even Sudeki (two bigger,
more-hyped Xbox RPGs) anytime soon, Phantom Dust, especially with its
online gameplay, is worth the attention of Xbox RPG gamers.
- Lee Cieniawa
lcieniawa@armchairempire.com
(May 24, 2005)
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