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Pirates of the CaribbeanScore: 7.6 / 10
It’s hard to write a review of a pirate
game without descending into nonsensical pirate banter so I’ll get it
all out of my system right now, me matey! Argh! Make ‘um walk ye plank!
Inn keeper, grog me! Have ye ever bin to sea, Billy? |
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consequences.) Like most open-ended
role-playing games – most recently, Elder Scrolls III: Morrowind – you
can drift through the game doing as much or as little as you want. The
quests (tracked in your journal) range from acting as a goods
transporter to getting involved in the whole Black Pearl situation,
which played out in the movie, but there is a definite main story line. |
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played). By far, the hardest and most frustrating part of PotC is
acquiring the necessary skill to engage other ships on the high seas –
this is no arcade rendition like in Pirates: The Legend of Black Kat.
Part of the reason for this is the threadbare manual and absent ship
tutorial. Since your ship is powered by wind, you have to be able to
understand how to use it to your advantage (i.e. getting into position
to unleash a volley of cannon fire) but there’s no solid way to do this
other than jump in and start doing it. However, this is extremely
frustrating because it can be hard to figure out what’s working and
what’s not. And even after you’ve got a handle on what you’re doing, the
ship-to-ship battles almost always end in your ship severely smoking (or
sunk), even after you’ve outfitted and upgraded your ship with all the
latest and greatest equipment. Some battles can be cut short by boarding
the opposing craft and taking on the crew, which I totally recommend
since you can plunder the hold (but this option is completely dependant
on getting close enough to the enemy ship).
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