"Even
with it’s incomplete manual and it’s many frustrations, I still
liked Pirates of the Caribbean."
It’s
hard to write a review of a pirate game without descending into
nonsensical pirate banter so I’ll get it all out of my system right
now, me matey!Argh!Make ‘um walk ye plank!Inn
keeper, grog me!Have ye
ever bin to sea, Billy?
I
feel better.
Pirates
of the Caribbean actually has little to do with the movie but like the
movie the action is all PG.Although
you get to live the life of a pirate – sailing the seas, brandishing a
cutlass, the usual pirate stuff – this is a censored pirate life.No painted ladies, extra salty language or dismemberment here, so
if that’s what you’re looking for you’ll be sorely disappointed.But if you can get over that you’re in for some fun (along with
some frustration).
Pirates
of the Caribbean (PotC) allows players to pretty much do what they want
to do.Want to randomly cut
down innocent townsfolk?Sure!
(Just be prepared for the consequences.)Like most open-ended role-playing games – most recently, Elder
Scrolls III: Morrowind – you can drift through the game doing as much
or as little as you want.The
quests (tracked in your journal) range from acting as a goods
transporter to getting involved in the whole Black Pearl situation,
which played out in the movie, but there is a definite main story line.
Action
is fairly split between land and sea (at least the way I played).By far, the hardest and most frustrating part of PotC is
acquiring the necessary skill to engage other ships on the high seas –
this is no arcade rendition like in Pirates: The Legend of Black Kat.Part of the reason for this is the threadbare manual and absent
ship tutorial.Since your
ship is powered by wind, you have to be able to understand how to use it
to your advantage (i.e. getting into position to unleash a volley of
cannon fire) but there’s no solid way to do this other than jump in
and start doing it.However,
this is extremely frustrating because it can be hard to figure out
what’s working and what’s not.And even after you’ve got a handle on what you’re doing, the
ship-to-ship battles almost always end in your ship severely smoking (or
sunk), even after you’ve outfitted and upgraded your ship with all the
latest and greatest equipment.Some
battles can be cut short by boarding the opposing craft and taking on
the crew, which I totally recommend since you can plunder the hold (but
this option is completely dependant on getting close enough to the enemy
ship).
The
land battles tend to be more satisfying, thanks to the clang of
metal-on-metal, but they still take a long time to resolve (depending on
your character skills and your own abilities). The control is mostly
straightforward but you still have to pay attention to what you’re
doing.
PotC’s
environments are generally big and detailed, populated by a variety of
NPCs.The game engine does
a very good job with snagging the small details, while still being able
to pan way-out and grab the majesty of the ocean.While on the sea you can zoom in to see the ever-important crew
working on the deck, then zoom out to just admire the view.The music and general sound is top notch, too.No downsides to the presentation all-round.
But
one other downside is the trading and purchasing system.Once again, the manual doesn’t give this enough coverage and
the opening tutorial doesn’t do much to make up for it either.I spent nearly 45 minutes trying to buy a new spyglass before
realizing what the hell I was doing wrong!Considering how important trading/shipping/ purchasing is, I’m
left scratching my head as to why it wasn’t made easier to follow and
use.
Going
by what I’ve written above you probably think I found more to dislike
about PotC than like.Even
with it’s incomplete manual and it’s many frustrations, I still
liked Pirates of the Caribbean.There’s
much to do, places to see, buccaneers to slaughter, and mutineers to
squash – all wrapped up in a colorful package.It probably won’t make you an RPG convert, but RPG fans should
have some fun mastering the intricacies.