"...meet
someone, chat, chat some more, tell a joke, dance, get jiggy with a
well-endowed model, and chat some more.It’s achingly repetitive."
I
really and truly am surprised that the rollicking success of the Sims
(and it’s many expansions and sequel) haven’t resulted in a
landslide of “me too” games.This
is where Playboy: The Mansion steps in – a game that is like the Sims
dipped in an extra thick stew of testosterone and liberally sprinkled
with busty ladies bursting at the seams (when they have seams to burst).It seems like a hit waiting to happen!
Playboy:
The Mansion puts you in the well-tread slippers of Hugh Hefner, founder
of the Playboy Empire, a company which just so happened to produce my
favorite movie version of Macbeth.As Hef, it’s your job (in mission mode) to build the Playboy
Empire from small beginnings by throwing parties, schmoozing with
writers, Playmates and celebrities, while at the same time attempting to
produce a killer issue and increase circulation. [Insert Viagra joke
here.]If that weren’t
enough you’ll also get the chance to outfit the Mansion with all
manner of furniture and decorative do-dads.There’s also the obligatory cover shoot.
For
all the dateless male teens hoping that Playboy: The Mansion is
wall-to-wall T&A… frankly, they’ll be disappointed.During cover shoots you’ll see cartoony breasts, but it’s a
far cry from the orgy of flesh you might have expected.The graphics do reasonable justice to many of the real life
Playmates and Bunnies – admittedly I had to ask my twin brother if
they were close.He says
yes, I’ll believe him.During
the photo shoots the models are high res but during the bulk of play
(using the ¾ overhead perspective) they look fairly non-descript and
during some of the larger parties it’s easy to lose sight of the model
because they all look the same.
You
only ever directly control Hef.From
this position, you make acquaintances and make sure everyone in the
Mansion feels good about himself or herself and make sure there are
plenty of voluptuous women around to entice people to write for the
magazine.It’s like
you’re involved in a big social engineering experiment; handling
moods, personalities, drives,
intelligence,
and even astrological compatibility; striving to bring everyone involved
to the feverish understanding that you (i.e. Hef) are a god and that
attaining the rank of “inner circle” is tantamount to partying on
Mount Olympus with direct access to the Pantheon.
So,
why am I so bored?
At
least with mission mode you have a sense of purpose (although you might
have trouble caring).In
sandbox mode, the lack of any kind of objective is cool for about 30
minutes.Part of the reason
is that
I may
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be burned out on the Sims formula: meet someone, chat, chat some
more, tell a joke, dance, get jiggy with a well-endowed model, and chat
some more.It’s achingly
repetitive.And dealing
with the magazine aspect of Playboy: The Mansion is interesting for a
while, but then it too gets boring.The same can be said of the photo shoots, which are handicapped
by a limited number of available poses.(This last point could be addressed by updates available
through Live.)Not helping
is the music selection, which ranges erratically from okay to “Pop my
eardrums with this ice-pick, please!” variety.For pure numbers, it’s close to what the Grand Theft Auto
series usually packs in, but the quality is lacking.
Before
I pursue a more worthy game, I should say there’s some neat archival
material included in the game (old covers, etc.) but if you’re old
enough to remember any of them, you’re old enough to know better than
to play this game.