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Rockstar San Diego



M (Mature)



May 2004



- A rustic, Western feel (without the cheroot)
- Multiple characters to play
- Dead-on soundtrack
- Cool duels!



- Camera can hamper the fun
- Not everyone's going to love the "ensemble" cast
- Not as wide-open as you might expect



Review: Desperados - Wanted Dead or Alive (PC)

Review: TimeSplitters 2 (XB)

Review: Max Payne 2 - The Fall of Max Payne (XB)



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Red Dead Revolver

Score: 7.8


Some enterprising individual out there will one day modify an Xbox game case to hold those slim cheroot cigars that Clint Eastwood made so popular in those classic spaghetti Westerns. The cheroots are really the only things missing from Red Dead Revolver (RDR).


red dead revolver xbox review          red dead revolver xbox review

RDR is packed with film-inspired Western hijinks. Not only do you shoot down various bad guys in a variety of dust-filled environments, you also get to cause a rumpus or two at a saloon, demonstrate your equestrian talents, and take on a




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locomotive. And you don’t always play as the titular Red (bent on revenge for the murder of his parents) – you get to control other characters (and not always a character on the force of Good). In this way, it could be classified as an “ensemble” game.

You don’t see too many ensemble games. Most times a game concentrates on one


specific character (e.g. Legend of Zelda = Link) but “buddy” games aren’t uncommon (e.g. Ratchet & Clank 2 = Ratchet and Clank). Rarely do you see an action game with as many playable characters as RDR. Some might be put off by the seemingly random shifts to the other characters but it really did draw me into the story (as simple as it is). In any sequel there may be more emphasis on Red, but I, for one, did not mind the character switching. There’s too much fun to be had!

One of RDR’s real highlights is the slick duel system that kicks for those really dramatic gunfights. Flicking the right stick draws your weapon then time drips by as you try to get a critical hit on your opponent. Maybe less tense (but still satisfying), is entering Red’s “dead eye” mode, which can be activated after you’ve dropped a number of enemies. “Dead eye” is essentially a translation of Max Payne’s bullet-time mechanic. During the burst of slowed time, Red can target specific body parts (depending on what kind of gun you have equipped and how many bullets are loaded). Once time speeds up again the bullets get fired at the targeted areas in one volley. There are equivalents for the other playable characters, but none seem as satisfying as Red's.

Although blasting away in the open can result in some quick kills, it most often results in a quick death. There are usually plenty of objects to take cover behind. The actions of your character are quick and responsive – leaning out and squeezing off a few rounds is easy – but the camera needed some fine-tuning before shipping.


red dead revolver          red dead revolver

The right stick wholly controls the camera, when it’s not fixed to a specific point in some areas of the game. It does nothing helpful to keep enemies in sight and turning to face enemies that have flanked you is laboriously slow. (At least it feels that way when you’re being shot at.) In a few instances I felt the rising bile of frustration reaching into my fingers. You know, the kind of frustration where you quick-draw the control at the farthest wall.

If you were expecting a Western version of Grand Theft Auto you’ll be seriously disappointed. RDR isn’t just one big, open mesa alive with random country folk and roaming bandits. It’s much more funneled. You progress from level to level, stitched together with various plot points, in a linear manner. Surprisingly, replaying a level (trying to score a better ranking) manages to be fun (aside from the occasionally annoying camera), so there is the capacity for replay, particularly if you fondly remember the classic Gunsmoke for the Nintendo Entertainment System.

There is multiplayer available, too. Sadly, lacking any real friends and because RDR doesn’t support any Live features (besides Live Aware) I gave short shrift to the multiplayer modes. I concentrated on the single-player component – collecting bounties, and unlocking levels and new weapons, etc.

In the presentation department, graphics and audio is good. Neither will blow you away but they combine to create a very good Western mood. (Like I said, all that’s missing is the cheroots.) There’s a spot or two of stuttering, but only the truly anal-retentive will be upset by it.

Is Red Dead Revolver the penultimate Western-themed game? No, but it is good one, worthy of a rental at the least to see how the slick quick-draw duel system works or if you’re a fan of the Clint Eastwood Westerns.

- D.D. Nunavut
(May 23, 2004)


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