"The
much-praised and acclaimed flamethrower looks as good as ever
(particularly when you’re using it)..."
Besides
having a really long name, Return to Castle Wolfenstein: Tides of War (ToW)
has a pedigree that most games can only dream of.
ToW
can be traced all the way back to 1983 (Castle Wolfenstein) then through
the rag tag group at a small company called id Software in 1992 (Wolfenstein
3D).The two games only
have similar subject matter – you’re trapped in a Nazi castle and
it’s your goal to escape, killing Nazi’s along the way – but their
approach was quite different.ToW
sticks to the path laid down by id all those years ago with first-person
action and an unending stream of Nazi’s.
You
play as B.J. Blazkowicz, sent to investigate a Nazi archaeological dig
in Northern Africa with another agent of the OSA (Office of Secret
Actions).This portion of
the game is completely new.In
the PC version, you simply began in Castle Wolfenstein.The new section fills in the background details of why and how
B.J. ended up at the castle.The
rest of the game is nearly identical to the PC version – blast
Nazi’s, stop a paranormal plot, take on a horde of half-dead
“things”, uncover hidden treasure, navigate and escape the huge
castle, save the world, etc. – with a few exceptions.
It’s
probably nit picking, but you can’t pick up chairs for added cover (as
is possible in the PC version).This
always proved handy when armor was in short supply.My other gripe is the checkpoint save system – mostly because
the PC version sported a “save anywhere” setup.Max Payne had it, why not ToW?In places I would slough through areas thick with enemies before
reaching the next checkpoint, which is fine when I don’t have to
replay the same friggin’ areas over and over because I made a misstep
very close to the checkpoint.Some
of this can be attributed to the difficulty levels (I recommend
"Bring It On!"), which make a drastic difference in terms of
challenge even though most of the big events are completely scripted and
don’t rely on the enemy AI, which scrambles all over the place in
terms of intelligence.
The
AI is hit and miss; it's not as consistent as one might like.Sometimes they’ll behave believably (i.e. running for cover)
and other times they’ll suddenly become super-soldiers who can spot
you from a mile out.Some
of this super-soldiering can be mitigated by the fact you can go through
the single-player game in a split-screen co-op mode.(Which is a stroke of genius!)And a big roster of weapons like grenades, Lugers, Muasers,
MP-40s, can make things easier too.
Nothing
bad can be said about control. Nerve did a great job converting
the PC layout to the Xbox. Although a keyboard and mouse are just
better for first-person shooters, the controller does a good job.
There is some customization available, but the most important is the
vertical and horizontal sensitivity. Without this, I would have
been pulling out my hair. The default settings are painfully slow.
On the easiest difficulty settings this isn't a problem. On the
higher difficulty levels (and multiplayer games) it's common to be dead
before you even can even turn around during an ambush situation.
Graphics
take a backseat to no one.The
much-praised and acclaimed flamethrower looks as good as ever
(particularly when you’re using it) and the rest of the game is
no slouch.The environments
look great too but the star is really the weapon effects especially the
Tesla gun. You may notice the very occasional instance of
graphical stuttering but that's just you being anal retentive. Cutscenes get a special mention too, especially the lip sync.
ToW
just wouldn’t be complete without a robust multiplayer mode so it will
gladden Live subscribers everywhere that it ToW has some of the best
multiplayer available.The
balance is near-perfect between the Allies and Nazis making online
battles extremely engaging.There
are the typical classes available – from engineer to medic – so you
can pick a class that suits your play style.While the 16-player limit might seem a handicap at first, it’s
more than enough for the maps you’ll play on.
It’s
not high on story or heavy stealth elements, but Return to Castle
Wolfenstein: Tides of War delivers in liberal and visceral amounts of
action.And you get what
you pay for.