"In
gaming there’s nothing more infuriating than a potentially good game
stabbed in the eye with a hot kebab by one or two key flaws that bring
the whole thing down."
In gaming
there’s nothing more infuriating than a potentially good game stabbed
in the eye with a hot kebab by one or two key flaws that bring the whole
thing down.And so it is
with RLH, but I’ll get to the hot kebabs later.
RLH
(short for Run Like Hell) puts you in the boots of Nicholas Conner who
returns from a mining survey only to find Forseti Station now inhabited
by a hyper aggressive alien species.Not only that, the station looks as though it’s being turned
into a big red blob. It falls to you to round up the survivors –
including your fiancé (hopefully still alive) and possibly escape.
(Yes, you'll recognize nods to many sci-fi films.)Aside from the present situation, Connor also has to deal with
the results of an interstellar war as a few of the “losing” side
work at the station, not to mention the miners and scientists, which
always seem to be butting heads.The
station is not one big happy family, creating a level of believability
that just adds to the overall story and tension of the game.
Connor
goes into battle armed with some cool weaponry, which is pretty typical
sci-fi fare.Many of the
weapons can be outfitted with circuit board upgrades that improve your
chances of staying alive.Then
there’s one alien weapon that actually drains your like meter as you
use it.Of course, finding
these upgrades is a challenge in a station as big as Forseti.
The
voice acting is superb.Lance
Henriksen (Millennium, Aliens) has one of those voices I can listen to
all day and he does a great job as Connor.You can’t help but recognize most of the other voices,
especially if you’re a sci-fi junkie.Tom Wilson (Back to the Future, Wing Commander III) shows up and
Kate Mulgrew (Star Trek: Voyager) appears as a doctor.Instead of turning in over the top performances, which so often
happens with games, RLH gets subtle, even normal-sounding dialogue from
the cast (which also includes Michael Ironside and Brad Dourif).
RLH
looks great with its claustrophobic corridors, wide-open hangers and
some really unnerving aliens.Some
areas tend to be on the dark side making points of interest – such as
doors – harder to find than they need to be (that’s what your
automap is for) but overall I have no complaints with RLH’s
presentation.There are
some clipping issues though.Connor
can attack through doors if he’s right next to the door.This can be a lifesaver.
Most
of RLH’s problems stem from an unresponsive and often jittery camera.If aliens are attacking head-on, the camera doesn’t present a
problem – lock-on and blow them away.But if aliens are chasing Connor you’re bound to have problems.You can get Connor turned around quick enough to lock-on to a
target and open fire but you won’t be able to see what you’re up
against unless you manually rotate the camera with the right control
stick or tap the left trigger.Either
way, the movement is painfully slow and by the time it catches up it’s
not directly centered on you.There
are other problems too but it would just make me irritated to dwell on
them, like the time a ceiling panel completely blocked my view or the
instances of camera-flipping (most common when entering a new room).
This reminds me a little of Terminator: Dawn of Fate which had an even
worse camera. Actually, a far worse camera. RLH is miles
ahead of that poor camera.
Another
hot kebab in the eye is the amount of key hunting (or in this case,
access code hunting).I
really don’t mind hunting down keys and passcards but when I have to
do it over and over I tend to get bored.To be absolutely fair, RLH has some deftly incorporated
“mini-games” that create some tension and break up the action.(For the reflex impaired some of the challenges might overtax
you.)
Many
will have trouble swallowing the constant flow of enemies that
continually drop in behind you in areas you've already cleared.
Since you don't run out of ammo this does little more than prevent you
from quick progression through the game.
RLH
comes recommended for sci-fi fans that are game for some frustration
with their gaming.It’s
got some of the best voice acting around, some great suspense, a
conglomeration of familiar sci-fi elements, and pretty neat weapon
upgrades but the problematic camera and so-so puzzles means that RLH
won’t become a classic and will no doubt cause a few headaches