"...the $19.99US price point
doesn’t make it a complete write-off."
The
one thing that really gets under my skin is the recycling of ideas in
videogames. What’s worse than that is a recycled idea that isn’t
improved in any way except for online capabilities. This is where Sega
GT Online comes in.
The
first Sega GT on the Xbox was first released back in 2002 and soon after
became part of Sega’s bundle with new Xboxes. It’s easy to see now
why Sega GT Online (SGTO) isn’t too far from becoming part of that
bundle.
SGTO
is as standard as racing games get. Games such as Project Gotham Racing,
which require more than brute speed and precise turning seem to garner
more attention, and for good reason. The gameplay modes in SGTO are Sega
GT 2002 (career mode), Quick Battle, Chronicle Mode (classic racing
circuit), Time Attack, and Gathering Mode (mini-games). Quick battle and
time attack are essentially the same really leaving only a couple of
modes.
The
Career mode is more in-depth than Project Gotham Racing 2, but not quite
as polished. A downside to PGR2 was its lack of customizable body parts.
SGTO allows you to modify your car with new or used parts, purchase new
vehicles, and repair damaged parts through a series of menus that are a
little cumbersome, though seeing your car with the new gear makes all of
the time worthwhile. Once ready to race, you enter in different events
that require specific cars.Winning
each event nets you prize money or, if you do extremely well, new cars
that come as “special prizes.” Keep in mind much like Gran Turismo
(on the PS2) you need to take particular license tests that survey your
time and driving techniques. Earning higher license grades enables more
events to race in.
The
graphics in SGTO remain almost, if not, identical to those in the 2002
edition. Edges around the cars are rough, levels feel duplicated and
dry, and crashing into walls causes absolutely no visual damage to your
car (owing to strict licensing issues with car manufacturers). The
details on the cars themselves look decent but not incredible. A small
detail such as decals and reflections aren’t up to par with current
racing games and, being an Xbox exclusive game, doesn’t take advantage
of the graphical power the console has to offer. Backgrounds, such as
trees and crowds are rendered poorly and are no better than 2D cutouts.
In
terms of sound, SGTO delivers some of the worst arcade music any game
has to offer. From the menu music to the actual music within the game, I
feel that the cheaply composed artificial beats don’t enhance the
experience at all, and in fact worsen it. While original music is always
good to hear, I think SGTO could have benefited from a complete roster
of licensed audio tracks.
As
far as car engines and the screeching of the tires go, everything is
taken right out of the textbook of recreating generic sounds. Much like
the music, the sound of SGTO feels cheaply made. For example, telling
the difference between two different car engines is possible, though you
would have to be a real car genius in order to so. The ambiance and
background noises are vaguely heard, mostly because of the concentration
of making precise moves.
Taking
a cue from both the graphics and sound, the gameplay of SGTO doesn’t
deliver. Whether you enjoy realistic car driving or arcade style, the
gameplay system doesn’t live up to current games. One major problem is
with the car handling. Every single car in the game, ranging from a
Mazda to a Dodge handles almost identically. Taking a Mercedes down a
straightaway at 100mph feels precisely the same as taking a 1974 Mustang
down a straightway at 100mph. The same goes for turning, sliding, or
braking. I felt let down by this and the fact that the 40 new cars
featured in this game did absolutely nothing to change the fact that the
gameplay is simple and linear. Online, you can participate in two new
modes.
Since
the game is titled Sega GT Online, I was disappointed with the
small number of people actually online. Either the game has yet to find
its way into a lot of homes or everyone is busy playing Project Gotham
Racing 2 online. Either way, Sega’s online capabilities feel
superficial. Without any unique gameplay modes, racing around a few
tracks online makes no difference than doing so offline. Maybe if Sega
had implemented a kudos-like point system, which encourages drivers to
pull off stylistic moves, the gameplay might’ve been deeper.
Unfortunately adding “online” to the title and a number
of new cars didn’t improve the gameplay or visual mechanics at all.
With
the best racing game of 2003 – Project Gotham Racing 2 – still
making noise on and off of Xbox Live, Sega GT Online isn’t an urgent
buy for those looking for a quick drive. In fact, the game shouldn’t
even be considered against the competition. Need for Speed Underground
and Midnight Club 2 are still fun to play and far from outdated, so
before jumping into Xbox live with Sega GT Online, make sure you’ve
scouted the rest of the field. Of course, the $19.99US price point
doesn’t make it a complete write-off.