"...it’s
undeniably interesting and fun to play, if somewhat quirky."
As
a diehard PC adventure fan, after playing Shenmue II (SII) I was left
pondering a huge question.Namely,
why the hell haven’t we seen adventure games take cues from SII?It’s the natural progression!My mind continues to play over the possibilities.What would a Larry game look like?What about King’s Quest?How
about a Day of the Tentacle sequel?When I think about it, it just plain hurts, especially since SII
appeared outside North America on the Dreamcast almost 2 years ago (if
I'm not mistaken)!Before
this turns into a rant about the quasi-death of the Adventure genre,
I’ll start the review.
SII
drops you into the shoes and cool hair of Ryo Hazuki as he arrives in
Hong Kong from Japan to track down his father’s killer, Lan Di, and
learn more about the mystery of the Phoenix mirror.(For the complete background check the included Shenmue movie
strung together from the first game’s various cutscenes and general
exploration – or the digest version on the game disc.)And from there you have free roam to find Ryo’s father’s
killer, running down leads, taking odd jobs for some quick cash,
visiting pawn shops, interacting with the populace, and, generally,
fulfilling your quest for vengeance.It’s not as free-roam as Morrowind and the story hits you on
the head often to keep Ryo on the right track, but it’s undeniably
interesting and fun to play, if somewhat quirky.
Keyword
there is “quirky.”SII
has an undeniable Japanese sensibility.I fully realized this as I was beating senseless some innocent
tree in my effort to better understand a martial arts concept.Then I noticed it in other areas.Ryo has a tendency to repeat things as questions – information
that other characters state as fact – like he can’t quite believe
what he’s hearing.Nearly
everyone you talk to can lead you to the destination you seek as long as
you have the patience required to walk slowly behind them. (Does no one
jog in Hong Kong?)Everything
operates in “real-time” so these slow tours can be aggravating at
times. (Tip: Learn each area and pay attention to the maps!)
I
put real-time in quotes because it’s accelerated for gameplay
purposes, but there is a day/night cycle to take into account. (And even
the change of seasons.)As
such, the story moves at a constant, though at times plodding, pace as
you work your way from A to B.
The
story, although a bit hackneyed, and possibly clichéd, is great.I’ll admit that it hooked me.Like Syberia (PC) with its integrated puzzles, SII has a certain
novel feel to it – a book that’s worth reading multiple times –
and as such it’s a little hard to review the game without giving away
most of the plot and the surprises.Approaching the presentation aspects is a little easier.
Graphics
are bright and easy to look at – actually they reminded me of
Wreckless’s (XB) crowded streets only with better-looking people.
(Forget the whole Dreamcast Xbox graphics debate -- if it looks good, it
looks good. I don't care if the graphics are "a couple of years
old.")The fighting
portions are rendered along the lines of Sega’s Virtua Fighter series,
which isn’t a surprise considering AM2 worked on both SII and the
Virtua Fighter series.Most
of the game uses the 3rd Person mode, with Ryo on-screen at
all times and full range to look around the city and soak in the details
(using a combination of the analog sticks and directional pad).Scripted scenes abound to drive the story forward… basically
SII is good-looking game and it’s hard for me to nit-pick.
Controlling
Ryo can take a bit of practice as most of the buttons on the controller
are used.But after a while
it becomes natural – switching to inventory, looking one way and
walking another, running, interacting with NPC’s, etc. – but the
fighting sequences can a take bit more to master.Fighting veterans will be in their element (but might also be
disappointed with the low frequency of fisticuffs) but for the neophyte
there is plenty of challenge, even with the handy list of available
moves, especially when taking on more than one enemy. (SII is a
mix of genres but mostly it can be classified as an Adventure.There are fighting elements, aspects reminiscent of the Zelda
series, and even twitch challenges that nod toward the classic laser
disc-based Dragon’s Lair.But
these are merely complimentary to the Adventure component.)
Even
if you’re not so stoked about SII – unlikely – it’s worth the
price just to have access to Afterburner 2, Outrun, Hang On, and Space
Harrier, a few of Sega’s classic games that I spent a great deal of
time when they first came out.Besides
some welcome feel-good nostalgia, the games underscore the leaps and
bounds videogames have made in just the last 10 years. (There are other
mini-games but I didn’t spend much time with them.)
Bottom
line is that Shenmue II is a great, rollicking adventure with some
integrated action and worth your time if you’re in the “Adventure
Games are Dead and I Miss Them” camp.Fans of the first game shouldn’t be disappointed with Shenmue
II either – I sure wasn’t and I’ve never played the original!