"The
Simpsons: Hit and Run is a delightful addition to anyone’s library,
especially those who are die-hard fans of the genre."
For
more than a decade and a half The Simpsons have rooted themselves as a
part of our culture. Sixteen years of excellent writing, voice acting,
and plot. It comes as a surprise that within those years, The Simpsons’
video game career has been rather listless, with only one game from the
past that received any recognition, that being the infamous Simpsons
arcade game. I remember playing that game almost daily at the nearby
arcade, still today remembering exactly the way it was. In recent
memory, The Simpsons games have all been absolutely dreadful, with their
previous release (The Simpsons: Road Rage) as a prime example.
Thankfully, every series of events has at least one standout after a
drought of…crap. That’s where The Simpsons: Hit and Run comes in to
save us from that pattern, and deliver some of the finest gameplay seen
in quite a while.
The
story takes place in present Springfield when, out of nowhere, a swarm
of Wasps (robots that look like wasps and have cameras) infest
Springfield and spy on people. It is your job as Homer to figure out why
they are here and where they came from, and to get rid of there violent
presence. This sounds simple and two-dimensional, but that’s because I
don’t want to blow the story. There are many other sub-plots that are
found through different characters. The five main characters that are
controlled are Apu, Marge, Lisa, Bart, and Homer. Each character has
their own set of missions and back story, Homer’s is given above since
he is the primary character.
First
of all, Hit and Run is not a replica of Grand Theft Auto. It is a
hybrid of Grand Theft Auto and Super Mario 64 that is twice as
scandalous as GTA, and just as pleasurable as Mario. To ensure the blend
works properly, the entire Simpsons cast and crew contributed in some
way to this game. The best aspect is the sound and voices of Hit and
Run. All of the same voice talents of Dan Castenella, Hank Azaria, and
others, are fully implemented with some memorable one-liners, as well as
newly recorded lines specifically for the game. The music of the game is
just as impressive with the rhythm and tunes changing with the character
you control. Driving around with Cletus you hear a fast-paced banjo
tune, and with Bart you hear the rebellious solo of the guitar, for
example. A downside to the music is that there is no radio feature, and
that the music played cannot be changed. Though the music doesn’t get
irritating, it would be a comfort to be able to change tunes.
A
Simpsons game wouldn’t be complete without accurate representation of
the characters through cel-shading. The new technology that has allowed
cartoonists to transfer their 2D characters as 3D models is a meticulous
task that doesn’t always come out clean-cut. This can be seen with
most of the characters in Hit and Run. With exceptions to only a few,
most of the Simpsons characters look bleak, dull, and lack a lot of
detail. The mouths move like nutcrackers during cut scenes, and facial
details (such as hair) is made too thick for the fragile characters,
giving them an awkward feel. During rapid gameplay one forgets about
these flaws, and it doesn’t stop anyone from having a good time, but
the cel-shading could’ve been done a tad bit better.
Now
down to the major aspect of the game that has buried the past Simpson
games in the past, gameplay. Thankfully, the developers were willing to
attempt something new with the Simpsons franchise, and that is to have a
racing/adventure game. This is quite possibly the best blend of those
two aspects seen since the birth of the Grand Theft Auto series.
Previously I mentioned that this is a completely different game then GTA,
which it is, but it’s easy to see that Hit and Run “borrowed” some
of its features. When driving, the car controls are kept simple with a
brake and gas. Turning and quick stops differ from vehicle to vehicle,
so getting the right car for the mission is critical. Doing so is just
as easy as driving the car, simply by stopping at a phone booth
(reminiscent of GTA) you can either purchase cars or use previous
unlocked cars. Receiving new cars requires tokens (little gold coins
that have a distinct resemblance to those in Mario) which can be found
throughout the world. Finding the coins can be a hard task, but with
every hard task comes great rewards. Finding some well placed coins will
give you, well, more coins, but also a view of Springfield or a
practical joke seen in one of the past episodes. In conclusion, work
hard for those coins!
The
Simpsons: Hit and Run is a delightful addition to anyone’s library,
especially those who are die-hard fans of the genre. Even if you are a
casual Simpsons viewer, understanding the jokes and learning new ones is
fun and knowledgeable. The game should last an average player quite a
while with plenty of hidden secrets and bonuses for completion.