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Capcom: SVC Chaos
Score: 6.3 / 10
I wish there were more game crossovers. Can
you envision a game that stars Master Chief and Gordon Freeman? Or what
about Sonic and Mario? Other mediums have tried to make the crossover
gimmick work – I remember reading a Spider-Man/Superman comic that even
at 12 years old I thought was horrible – but there’s no guarantee of
success. SNK vs. Capcom: SVC Chaos is an example of a series crossover
that works: 34 character fighters from both SNK’s roster of fighters
series and Capcom’s menagerie of characters are pitted against each
other. It’s a concept that works so well because they weren’t that
different to start
Having the two series in one game makes comparison every easy. By far
SNK has taken more creative license with its fighters like the
huge-nosed Mr. Karate, the mammoth Earthquake or the forever jiggling
breasts of Mai Shiranui. (Seriously, they never stop moving.) That’s not
to say Capcom is lacking in the creativity department, but I found
myself sticking with the
SNK roster because they held more interest
By all accounts the control is very good, although there is some
adjustment required to acclimatize to the stiff buttons of the Xbox
controller. The signature moves of all the characters are here like
Sagat’s Tiger Uppercut, Terry Bogard’s Power Wave and Guile’s Sonic
Boom. Basically if you’ve been a long-time fan of either Fatal Fury or
Street Fighter series, there’s zero learning curve (apart from
performing counter moves).
Apart from problems with the collision detection, style and content are
on par with what we’ve come to expect from both SNK and Capcom’s 2D
fighters. The backgrounds and character animation are great and there
are loads of fighting options. Arcade mode, Versus (only available for
two players), Practice and Survival. Depending on how you set-up the
myriad of tweakable details like AI difficulty and power gauge
conditions the most challenging mode is Survival where you face a
constant stream of fighters. The only energy boost received is between
fights and is based on how you ended the match. (e.g. Win with a Super
Special Move and restore ½ your energy).
This mode separates the hardcore from the novice very quickly. Your only
reward (besides bragging rights) for doing well is unlocking images for
the defeated fighters in the Gallery.
If you don’t have a lot of fighter fan friends, Xbox Live is fully
supported with matches and stat tracking. However, what should be a star
feature is only a step above horrible. Finding an opponent is easy but
once you’ve fought them – BOOM! – you’re in the lobby. There’s no
rematch option as far as I can tell.
The last feature that I liked is the ability to repaint the characters.
It doesn’t take the place of a full-blown Create-a-Fighter option but it
does allow for some customization.
Fans of fighter genre should be all over this, as long as their
standards aren't too high.