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I
wish there were more game crossovers.
Can you envision a game that stars MC and Gordon Freeman? Or what
about Sonic and Mario? Other
mediums have tried to make the crossover gimmick work – I remember
reading a Spider-Man/Superman comic that even at 12 years old I thought
was horrible – but there’s no guarantee of success.
SNK vs. Capcom: SVC Chaos is an example of a series crossover
that works: 34 character fighters from both SNK’s roster of fighters
series and Capcom’s menagerie of characters are pitted against each
other. It’s a concept
that works so well because they weren’t that different to start with.

Having
the two series in one game makes comparison every easy. By far SNK has taken more creative license with its fighters
like the huge-nosed Mr. Karate, the mammoth Earthquake or the forever
jiggling breasts of Mai Shiranui. (Seriously,
they never stop moving.) That’s
not to say Capcom is lacking in the creativity department, but I found
myself sticking with the SNK roster because they held more interest for
me.
By
all accounts the control is very good, although there is some adjustment
required to acclimatize to the stiff buttons of the Xbox controller.
The signature moves of all the characters are here like Sagat’s
Tiger Uppercut, Terry Bogard’s Power Wave and Guile’s Sonic Boom.
Basically if you’ve been a long-time fan of either Fatal Fury
or Street Fighter series, there’s zero learning curve (apart from
performing counter moves).
Apart
from problems with the collision detection, style and content are on par
with what we’ve come to expect from both SNK and Capcom’s 2D
fighters. The backgrounds
and
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