"The
sequel’s improvements over the original make it a must have title for
any fan of the web head."
Spider-Man
2 the game does exactly what the movie does: it outdoes its predecessor.
A
mix of Tony Hawk’s Pro Skater, Minority Report (also by Treyarch) and
Grand Theft Auto III, Spider-Man 2 opens up the Spidey experience like
no other Spider-Man game before it.That’s not to say it doesn’t have some flaws, but if you’re
looking for a fantastic Spider-Man experience, this is it.
The
story loosely follows the events in the movie – Peter sorting out his
identity and various relationships (particularly with Mary-Jane Watson),
and Dr. Otto Octavius attempting a dangerous fusion experiment.But like the original, the developers added their own spice to
the story.Not to spoil
anything, but, Mysterio, Shocker, Rhino – in a slick costume – and
the curvy Blackcat all put in appearances.Although there is a story and checklist of objectives for each
chapter to propel some of the action, it’s really easy to be
distracted by side missions.
Scattered
throughout the truly massive and continuous city – that would be, New
York – are various NPCs that call to Spider-Man to illicit his help.Interacting with these NPCs and accepting their “missions” is
implemented a lot like Tony Hawk’s Pro Skater – they scream and jump
up and down to get your attention then provide you with a quick mission,
whether it be saving people from a sinking boat, grabbing a window
washer before he plunges to the ground, fighting off a squad of gang
members, or dropping down on a getaway car, disabling it then thump
and ka-pow! the bad guys that exit the vehicle.Completing these missions successfully provides Spider-Man with
Hero Points (more on this later), so there is a purpose to taking some
of these missions.However,
these tasks also tend to quickly repeat themselves.
Rescue
missions aren’t as numerous as “beat the thugs up” missions.And for good reason.The
combat is awesome.The
quick tutorial, narrated by Bruce Campbell, should be enough to make
Spider-Man a one-man army.In
short order you’ll be flinging ne’er-do-wells at the end of a web,
upper-cutting them into the air for some aerial juggling, and dodging
blows as only a spider can.Besides
the offensive arsenal, Spidey also has defensive capabilities: spider
sense (it tingles!) and an arachnid version of bullet-time.Spider sense tells you when you’re about to be hit, either with
a punch or bullet.Hitting
the dodge button when the spider sense wiggly lines appear around
Spidey’s head produces an evasive move, which can be turned into an
offensive counterattack.You
won’t realize Spidey’s full potential until you unlock all his
powers and this is where Hero Points come into play.
Instead
of finding icons to acquire new powers and combos like in the previous
game, Spidey has access to the Spidey Store (which looks suspiciously
like a comic shop).To buy
new combos and moves, Spidey trades in Hero Points earned by completing
Challenges, helping NPCs, and fulfilling items on Spidey’s “To Do”
list.The more powerful or
complicated the combo or move, the more Hero Points it costs.I suppose it would be possible to go through the game without
buying the upgrades but why would you?But since there’s only one Spidey Store in the entire city, it
can mean long treks across town, which brings to light one of Spider-Man
2’s downsides.
The
3D map of the city is accessed with the “back” button.This is a great way to remain on-track and not stumbling around
lost.However, you’ll
constantly be flipping from the map to the main action when attempting
to get to a specific location.On
the main screen, there is a small section of map that provides you with
a sense of your immediate surroundings and sometimes it will point out
an objective location, but you can’t select a location on the big map
then swing to it on the action screen.
And
on the subject of swinging, cool!No
longer do Spider-Man’s webs simply attach to some unseen anchor in the
sky.Now each web actually
attaches to something, so if Spidey doesn’t have any building nearby
(or tall enough), his webline will attach to whatever is handy,
including trees or a roving helicopter.And Spidey can perform all sorts of web tricks, including, what I
like to call, the double-fisted swing down slot canyons of the city.There’s a certain amount of realism in the “swing physics.”Leaping from a tall building then waiting to swing up on a web
until the last second produces a very powerful and fast swing.There’s a lot of room for experimentation as so many
combinations can be thrown into the mix – after all, Spider-Man does
whatever a spider can.(Besides crawling up walls, he can also run up and
down walls and swing off lampposts.)
For
both combat and web slinging, the controls are fairly tight allowing for
good control in almost every situation.It can take a while to realize Spider-Man’s full potential as a
one-spider wrecking crew because the combos are slowly unlocked over
time.
For
everything that Spider-Man 2 does right, there are some problems.The first is some truly bizarre graphical glitches.The best example of this was a guy I found lodge in some steps
– his head was visible, the rest of him was firmly lodged in the
cement!While it doesn’t affect the gameplay one bit, it’s just a little
jarring to find something like that when most everything else is done so
well.Then there’s the
tricky subject of the in-game camera.As with all Spider-Man games, the camera sometimes has a hard
time keeping up or providing a perspective that doesn’t suddenly make
you nauseous or skew your view enough so that you perform the wrong
move.On the upside, indoor
missions are seemingly few and far between and what indoor missions are
included are usually wide-open areas so you don’t have the headaches
associated with your view being obscured.Still, you’ll encounter points of frustration with the
camera (even with some control over it).
The
audio is simply average.I really like some of the incidental music and the
environmental audio is great (just listen for the increasing
“swoosh” sound as swoop at the bottom of swing), but the voice
acting is so-so.Most of the principle cast lends their voice talents to the
game, including Tobey McGuire.Often
the delivery comes off as stilted and really pasted together.When are voice actors going to start recording dialogue together?(I know it’s the norm for actors to record dialogue on their
own in a soundproof booth and the logistics might be a huge headache,
but let’s just try it a few times and see how it goes, okay?)That said, I must give kudos to the voice actor who voices
Blackcat.
If
you thought the second Spider-Man movie was better than the first, then
you’ll probably feel the same way about the games.The sequel’s improvements over the original make it a must have
title for any fan of the web head.