"What
does sometimes take away from the enjoyment is the punishing computer AI
racers."
Every
living thing on the planet has one thing in common: water.Good old H2O
binds this crazy world together.Everyone
needs it, everyone wants it and some like to ride pell-mell on it riding
a crazy Canadian invention called a Sea-Doo (a relative of the Ski-Doo
– also known as the snowmobile).As far as anyone can tell, Sea-Doo’s have no practical purpose
other than scaring wildlife and annoying lakeside cabin owners, so it
seems the perfect fit to the world of videogames.
Splashdown,
using the Sea-Doo license, allows players to race these aquatic demons
through a number of tracks across several countries, all the while
performing larger than life stunts.It’s a fun ride but watch out for frustration.
Part
of the frustration stems from the inability to modify your racers stats.If you pick a speedy character that has poor handling at the
outset there is no way to improve your handling ability.I’ve got a question: Why?With the groundwork clearly laid by extreme sports such as SSX
Tricky, Tony Hawk’s Pro Skater, etc. why make the stats untouchable?Part of the reason must be the deftly incorporated trick system.
Each
successful trick rewards your racer with a small efficiency boost, which
allows you to go just a little bit faster.(It doesn’t affect handling though.)Perform enough tricks and your boost meter fills up to give you
even more of a speed advantage.This
makes it essential to perform tricks whenever possible, because if you
don’t you’ll finish dead last every time.I know what you’re thinking, “I’ll take shortcuts.”No, you won’t.Splashdown
has extremely punitive restrictions to make sure you’re on the course
at all times.Plus, there
are pylons to pass by that if missed subtract a huge amount of built up
boost and stall your engine for a second.So thinking you can leap into 1st place by crunching
over-land to avoid a difficult “S” turn will simply result in being
sent back to where you were before the turn.
There
are two sides to this situation. The first is that it’s more lifelike
– taking shortcuts in real life races just isn’t allowed.When’s the last time you saw an Indy car duck by the concession
stand to cross the finish line?The
other side argues that for fun factor and strategy, short cuts should be
allowed.Splashdown goes
the way of “realism" but I didn't mind it because everyone else
faces this same restriction.
Tricks
are incredibly easy to execute and in no way are they realistic.
(Regardless they still have a disclaimer for the brain-dead morons that
would attempt to actually perform the stunts.)There are more advanced tricks to perform, which should only be
attempted during Free Ride mode until you’ve mastered them.Each racer has a signature move, too.
Graphics
and control are good.Performing
tricks is smooth as… no, I won’t say butter, but it is smooth both
graphically and responsively.The
wave physics are pretty good – courses that extend into open water
have heavy wave action to contend with – but remember this is a
videogame.Environs are
varied.You’ll race
through swamps, industrial waterfronts, and even in stadium water
courses where you go head-to-head against a CPU player in order to add
them to your roster of possible racers that can be chosen in other
head-to-head challenges.Getting
a handle on each course takes a few run-throughs to be sure.(During Career Mode take advantage of the optional qualification
stage.)Coming to grips
with the way your Sea-Doo handles takes about an hour of playtime, but
it certainly doesn’t detract from the overall enjoyment.
What
does sometimes take away from the enjoyment is the punishing computer AI
racers.They are a
competitive bunch (as well as mouthy) and screw up twice during a race
and you might as well restart.Bailing
once, you might be able to recover fast enough to stay in the lead, but
more often you drop to the back of pack.Which is not to say the computer AI is flawless – they screw up
too, sometimes in a spectacular manor with their Sea-Doo going one way
and them another.No
explosions, but it is fun to be sitting in 3rd Place watching
2nd Place slam into a buoy marker and cartwheel into the
water.Even when you have
the courses mastered and you’re going like stink, the computer AI
stills provides a challenge.
Keeping
with tradition of real-life music tracks, Splashdown sports a good
roster of artists, including Blink 182 and Smash Mouth providing
appropriate tunes. (I know “All Star” probably makes some people’s
ears bleed, but I love the song so I didn’t mind.)If you don’t want the default tunes, you can easily select your
own.Plus, you can skip
songs that you don’t like during play.
There
aren’t a lot of extras to unlock or find.There are a variety of wetsuit designs to collect (by finding
them during the course of a race) but the main emphasis is on racing
through the 20 tracks.I
didn’t mind the lacks of extras.
Splashdown
is a solid racer with good graphics and control, a well-integrated trick
system, and provides a challenge.There
are some downsides – lack of shortcuts, no stat modification,
occasional frustrating AI – but they aren’t enough to sink the
experience.