I’ll
be honest. I’m not a big fan of the dark. In fact, I try to leave a
crack through my blinds at night so a shred of light can get in, just so
I don't wet the sheets in case of any strange noises. Because of this
Splinter Cell: Pandora Tomorrow brought me back to the world of darkness
I dread.
You
see, the game relies on shadows for safety and staying in the light
results in vulnerability. This conundrum was a hard obstacle to digest
although I can say now, after playing Pandora Tomorrow, it was well
worth wetting every sheet.
The
year is 2006, two years after the events in the original Splinter Cell,
and the U.S. installs a military base in East Timor to train forces for
the fledgling democracy. Resistance soon follows and after a terrorist
attack lead by Suhadi Sadono, a guerrilla militia leader, Sam Fisher is
sent in. His job is to respond to these attacks without anyone, except
the NSA, knowing.
Pandora
Tomorrow's storyline is altogether a lot better than its predecessor
for a couple of reasons. First: the story is easier to follow with
informative cutscenes and detailed cinematics. The other reason is the
technique of tying-in current world issues with the game. The guerrilla
attacks and such seem parallel the events
in Haiti. Even though this storyline was planned out well before those
events, it’s nice to see some connection with our world and the
Splinter Cell world.
Pandora
Tomorrow puts the same stealth equation from the original to work with
only a few new gameplay features and graphical enhancements. As far as Sam
Fishers agility and personal development, you won’t notice many new
moves beyond the modified split jump and SWAT turn.
In
terms of gadgets and items there are plenty of new toys for Sam to play
with. The addition of new grenades, laser aiming, and other tweaks, such
as the inclusion of binoculars, makes scoping out situations a lot
easier than before. Still remaining are the stealth tactics.
Some missions may authorize you to kill anyone you come in contact with
while others might restrict any casualties. When the latter is the case
it makes it a requirement to use your other gadgets to get through the
level. The use of airfoil rounds, sticky cameras, and gas grenades
become priority.
The
single-player campaign has mostly been overshadowed by Pandora
Tomorrow's
excellent
multiplayer, although not much has changed since the first game. The
level design and atmosphere feel the same as well as the AI is still a bit shaky. The original's AI wasn't the
smartest but it still gave many gamers a hard challenge. Pandora
Tomorrow'sAI has
been tightened up to extreme lengths. Everybody that you neutralize must be hidden and every
sound you make will be heard. Even some of the earlier missions will
frustrate new gamers to the series because of the strict AI and
unforgiving reactions. My only advice for novice Splinter
Cell fans is to walk through every area slowly and with both eyes
open.
Pandora
Tomorrow's graphics are awesome -- once you play through Pandora
Tomorrow the first game looks like a cartoon in comparison. Not
to say that those graphics were bad, it's just that the graphics now
are much better. The lighting and shadowing effects have been refined.
In addition, the detail on the whole has been revamped. Rust on cars can
be seen, cigarettes will stay lit and smoking in real-time, and
character faces can be identified easily.
Most
games don't overdo every single aspect in every single department but
then again: this is Ubi Soft we're talking about. Pandora Tomorrow is the first console video game to feature Dolby 7.1
surround sound. In other words make sure you play this game in broad
daylight or you might stain you khakis (much like I do... all the time).
Every step, every "WHACK! Thud," and every moth are heard in ways
never before heard. Those of us who can’t afford such amenities as a
Dolby 7.1 system shouldn’t feel left out though. The stellar voice
acting from Michael Ironside (Starship Troopers, Total Recall) and
Dennis Haysbert (Major League, 24) bring to life the cinematic appeal of
Pandora Tomorrow.
The
most impressive feature this time around isn't Pandora Tomorrow's
lighting and shading effects or it’s near perfect gameplay. It’s the
playability over Xbox Live. Rather than keeping the traditional online
style of two teams going at it with the same weapons and equipment, Ubi
Soft changed everything – right down to the perspectives of both
sides. One team, the Spies, play in the 3rd person
perspective while the other, Argus Mercenaries, play in the 1st
person perspective. The Spies have more visibility on their part (like
the first-player section offers) and are altogether more agile,
athletic, and masters of hand-to-hand combat. The Mercenaries are
powerfully armed, although with less range of sight, and capable of
setting numerous traps and mines in order to capture or kill a Spy. The
Mercenaries are always given the same objectives and singular role: find the spies and kill them. The Spies, on the other
hand, have a lot more barriers to get through in order to reach each
objective. Games are played in one of three different modes: Sabotage
(Place a modem near the objective and sit next to it until the countdown
is finished), Extraction (Take a ND133 tube to an extraction point
without getting caught or killed), and finally Neutralization
(Neutralize the ND133 canisters within the time given). All of these
modes are a lot of fun online and create one of the best "cat and
mouse" settings I've ever encountered and is possibly the best
example of the Live service in terms of showing its potential.
Splinter
Cell: Pandora Tomorrow is not an ordinary game. Sure it's released
early in the year and some bugs and glitches have been sighted in the
multiplayer, but this might be a Game of the Year candidate come
December. The near perfect sound, graphics, and gameplay are more than
enough to keep you latched on to this title for a long time. And with
multiple ways of beating certain missions, it wouldn’t hurt to go back
and play the whole thing all over again (for it isn't that long to
begin with).