"Star
Wars: KOTOR is easily one of the best Xbox games to ever be
released, game of the year nominee, and possibly, the best RPG to ever
hit any console."
No,
this is not an error. Lucasarts has finally decided its time to release Star
Wars: Knights of the Old Republic (KOTOR), after years of delays. In
fact, KOTOR has been in
development for so long, that the game made yet another appearance at E3
this year, even after netting the best in show award…in 2001. Yes, the
delays have kept gamers away from this much anticipated game for a very
long time, leaving gamers with thoughts of KOTOR
being an over hyped idea bound for failure, or a complete waste of time.
If anything, KOTOR is one of
the best games ever produced.
Behind
the development was long-time RPG developer Bioware, whose titles before
KOTOR live amongst us as some
of the most in-depth RPG games on the PC. One of which, Neverwinter
Nights, quickly engraved itself in the RPG world as an instant
classic. Their next task would not be an easy one, for the Star Wars
universe can be grueling and demanding when broken down. From every
creature, character, vehicle, and light saber crystal, Biowares mission
was to reproduce all with sheer perfection.
KOTOR
is set 4,000 years before Han Solo, Jabba the Hut, Yoda, and other
characters seen in the current films. The story takes place during a war
between the Sith and Republic, in a battle for control of the universe.
The commander of the Sith, Darth Malak, is a gaunt and malicious
commander who used to be a Jedi for the Republic. Your character starts
off aboard a ship during one of Malaks attacks, and is forced to escape
from the crumbling craft to save a Jedi master known as Bastila. After
crash landing on a nearby planet, Taris, the real journey begins to find
Bastila and restore peace in the Republic. Restoring peace is an option,
and is not required. Your actions throughout the game will swing you
towards either the dark or light side, and affect the possible outcome
of the game. Every conversation, person killed, and credit taken will,
in someway, change the story in favor of the “evil Sith, or the
“peaceful” Republic.
Before
starting the game, you must first create your character. There are three
different classes: Soldier (strength), Scoundrel (wisdom), and Scout
(stealth). Each character class has its unique advantages and
disadvantages, however adjusting your strengths can be done through
experience points. For example, starting off as a Soldier gives you more
power and weapon mastery, but not much of Wisdom and Intellegence.
Nonetheless, through experience, every attribute can be adjusted to
create a better all-around character. Once finished creating a
character, a player portrait and distribution of experience points is
done. After that, the long awaited game begins.
Following
watching the opening cinematic, I was left in awe at the spectacular
graphics and even more astonishing sound. The lights and explosions seen
in the cinematic left me expecting the same graphics in-game, due to the
immense power of the Xbox. Though not to the potential of Xbox power;
the in-game graphics are still very well done. Since the game relies on
world exploration, plenty of detail went towards the realism of all
objects. From the flying cars overhead to the slight ripples in water,
Bioware took advantage of the Xbox power. The character detail is also
well done, as for the many people and creatures you come in contact
with. With over 10,000 lines of spoken dialogue, every single character
is detailed and animated, always having something to say.
Aside
from the graphics, the sound of all that dialogue is where the game
shines. The voice-acting is amazingly conducted, with a list of
underrated actors who know how to act. Rarely will you stumble upon a
character that has nothing to say, with even robots and differing
species carrying dialogue. Keep in mind not all characters speak a
common language, with Wookies, Twi’leks, and other characters sporting
a different dialect and language. Star Wars has always been known for
its music, and the games would not be complete without the same method
of music. Lucasarts dishes out some of the same tracks we’ve heard
hundreds of times in the movies, as well as subtle, but noticeable new
music sporting the same style. The sound effects of blasters, vehicles,
and lightsabers bring out true authenticity to the Lucas name. The
sinister voice of Darth Malak and reassuring voice of the behemoth
wookie Zaalbar bring the story to life, and create unforgettable
characters.
The
one factor of the game that can be deemed perfect, revolutionizing,
unique, fun, addictive, and challenging, has to be the gameplay system.
Bioware has created a different type of RPG, for the non-RPG types. The
combat system is played in real-time, though contains many of the same
RPG elements. When engaging with an enemy character, the game is
automatically paused, allowing you to make any adjustments to your
attacks, list of moves you want carried out, and various changes to help
you win the battle. After your commands have been queued, the game is
unpaused and the attacks are carried out in real-time resembling RPG
damage and gameplay. Attacks and force powers can be altered in
real-time as well, even after already choosing your specified actions.
The system might be awkward during the first preliminary battles, though
is easy and becomes more challenging as the game progresses.
Though
KOTOR is played through a
tangible storyline, there are hundreds of submissions to keep you
running around and help gain experience. Submissions are found almost
everywhere and on every planet through communicating with people and
creatures within the world. Some missions include working as a Jedi
lawyer, killing as a bounty hunter, gathering information as a spy, and
countless others that have their own unique rewards. Completing the
submissions will not affect the story, but will shed more light on
general story ideas, clearing up questions that may have popped into
your head. The submissions also sway you towards or further from the
light, depending on what you decide. With all of these aspects in play,
the submissions alone had 10-20 hours to the games value.
Once
finished playing KOTOR,
replaying it isn’t an option, but a priority. There are so many areas
to explore on the beautiful seven worlds, tasks to be done, and
different ways of altering the story, that playing through the game 3
times would truly be considered “finishing” the game.
Though
specifics on downloadable content haven’t been revealed, Lucasarts
made the announcement of weapons and items to be the most likely matter
to be downloaded. Both the weapons and items will be attainable using
Xbox Live and will not affect the outcome of the story in any way.
Star
Wars: KOTOR is easily one of the best Xbox games to ever be
released, game of the year nominee, and possibly, the best RPG to ever
hit any console. If you’re looking for an RPG that will last eons upon
eons, KOTOR is the right game
for you, no matter what preference you have.