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Starsky and Hutch
Score:
7.8 / 10
Pros:
-
Great sense of humor
-
Narrated by Antonio Fargas (who played Huggy Bear in the Starsky &
Hutch series) stories range from taking down a chop-shop owner to
preventing the assassination of a senator are really top-notch
-
Controls are easy to learn and use
- Auto-targeting
gun works well in the majority of missions
Cons:
-
Although the game allows co-op play in story mode, a lack of other
multiplayer options leaves the game with little replay value
-
Most missions can be resolved by getting right behind the car you're
chasing and hammering on the shoot button
-
On the other hand, missions where you have to act as an escort and
protect another car require more accurate shooting, but these episodes
make yourealize that
auto-targeting system really has a mind of its own. It's a
challenging flaw to overcome, particularly when you're forced to shoot
almost every viewer rating power-up to prevent the clock from running
out on these levels
I'm
actually too young to remember much about the 1970s beyond my mom's
poofy hair, my dad's funky moustache and the Datsun 280Z we had in the
carport. Somewhere, there are photos of me as a three-year-old in plaid
bell-bottoms eating the shoes off of my sister's Barbie doll one
Christmas morning, but I digress.
Given
that all of my 70s memories are kind of fuzzy, I was a bit surprised
that Starsky & Hutch had me laughing by the first load screen, which
lists two objectives: stop a speeding coupe and destroy 20 cardboard
boxes. It pretty much summed up every TV car chase I had seen as a kid
-- two guys driving around in a muscle car (save it, CHIPS fans),
chasing some guys in another muscle car amid fantastic explosions,
impossible feats of driving, frightened pedestrians with huge afros and,
more often than not, plenty of doomed cardboard boxes.
And
that pretty much sums up Empire Interactive's new title, Starsky &
Hutch for Xbox and PS2. It's a fun game with a funky soundtrack, and it
goes where few titles fear to tread -- successfully pulling off a campy
sense of humor.
The
action takes place within Bay City, a single, large environment built
using Criterion's Renderware engine, and is limited exclusively to car
chases that might best be described as Crazy Taxi with an auto-targeting
handgun. With the exception of a mission late in the game in which your
1974 Gran Torino is stolen and you're forced to chase it down and blow
it up yourselves, your car is completely indestructible.It endures head-on collisions, countless gunshots, crashes
through storefronts, excursions through roller rinks and run-ins with
freight trains, streetlights and telephone poles.
Yet
while the laws of physics do not apply to your ride, your missions are
prone to the whims of Nielsen households. The game's "viewer
rating" system acts as a timer while paying homage to the title's
television origins. The countdown begins at the start of each mission,
and your performance in pursuit can either raise or lower your ratings.Apparently, viewers love to see you execute a good skid, riddle
the bad guys with bullets and crash through street furniture, but are
turned off when you shoot cops or run over crowds of pedestrians. Go
figure.
Located
throughout Bay city are a variety of power ups that, when shot or driven
through, can improve viewer ratings or provide temporary improvements to
your weapons or your car's traction and speed. There are also
"special event" power ups located at various points throughout
the city, which roll a variety of well-placed, well-timed and
ridiculously over-the-top cut scenes that integrate seamlessly into
gameplay. They're one of the best features of the game -- ramping a car
through the fifth story of an office building never seems to get old.
My
primary criticism is the game's lack of multiplayer options. In story
mode, the game does allow cooperative play, with one player driving
while a partner uses either a light gun or another controller to shoot.
But, while it's a unique innovation and it does produce a more true to
life experience -- making perps and power-ups more of a challenge to hit
as your partner swerves all over the road -- it struck me as more
frustrating than fun.
That's
a shame, because the "holy cow, did you see that"
factor is critical to titles like these; the game's sense of humor and
action really work best when it's played with friends. It would have
been cool to have a racing mode or a split-screen cops and robbers mode,
where one player is the bad guy -- either would have added significantly
to the game's replay value.
Starsky
& Hutch's somewhat lukewarm reception by the gaming press could be
due to the fact that it’s about 5 years late for 1970's retro, and
about 1 year too early to benefit from hype that will probably surround
next year's Starsky & Hutch movie with Ben Stiller and Owen Wilson.
Still, it's worth a look. Dig?